Dwarves
#841
Posted 17 February 2009 - 08:58 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#843
Posted 17 February 2009 - 10:20 PM
Good idea
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#845
Posted 17 February 2009 - 10:40 PM
#846
Posted 17 February 2009 - 11:55 PM
if its gonna have an upgrade to add another builder, it should probably be relatively expensive (over 1000) just so it doesnt get too easy to heal your buildings. on that same thought, the building itself should probably be relative expensive as well (more than a stand-alone arrow tower).
#848
Posted 18 February 2009 - 01:44 AM
if its restricted, the player should probably be able to select what he/she wants to fix with it.
#849
Posted 18 February 2009 - 01:54 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#850
Posted 18 February 2009 - 03:49 PM
#851
Posted 18 February 2009 - 04:48 PM
heres a question: since wells (or hearths, or whatever you want to call them) can heal multiple units at once, as long as they are within its heal radius, will the dwarve's new building healer doohickey have the same functionality? or will it be restricted to repairing one thing at a time?
if its restricted, the player should probably be able to select what he/she wants to fix with it.
I'm going off of the assumption that this would use the same basic mechanics as the Warg sentry, and the Craftsman would wander around his home looking for buildings/seige weapons to fix. You can't control the warg, so I don't think you should control the Craftsman.
#852
Posted 18 February 2009 - 05:46 PM
Edited by *Ranger*, 18 February 2009 - 05:51 PM.
#853
Posted 19 February 2009 - 05:38 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#854
Posted 19 February 2009 - 06:34 PM
And no LMs like how you suggested them this isn't LotRO
I'm guessing you mean Lord of the Rings Online? I wouldn't know, I've never played it. Paying a monthly subscribtion fee is too much for a cheapskate like me.
My reasons, as I have said, are that the Dwarves were several times shown as a magical race, to some extent. Thorin knew several spells of opening, and Dwarf Doors like the Hollin Gate and the secret entrance to the Lonely Mountain are hidden and sealed with runic magic. Weapons are also often carved with dwarven runes.
The Loremaster hero would be able to summon Lonely Mountain Ravens like in The Hobbit, use an Athelas-type healing herb ability, and maybe some sort of fire- or earth-based offensive spell. He could also have a Counter-Magic ability that causes nearby enemy units/heroes in a small radius to be unable to use powers.
Oh, and I like the idea of controlling your builders. Otherwise, maybe an upgrade could be researched at any building that decreases the amount of time between repairs?
Edited by Hasfusel, 19 February 2009 - 06:35 PM.
#855
Posted 22 February 2009 - 06:26 PM
I also think they should have better catapult than the weird things that they have now.
#856
Posted 22 February 2009 - 06:29 PM
#857
Posted 22 February 2009 - 06:36 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#858
Posted 22 February 2009 - 06:43 PM
#859
Posted 22 February 2009 - 06:44 PM
Edited by CTLN7, 22 February 2009 - 06:45 PM.
#860
Posted 22 February 2009 - 06:45 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users