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#1021 {IRS}Athos

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Posted 25 April 2009 - 05:24 PM

Hmmm... maybe they could be a lot more effective against units in Heavy Armor? That would be an interesting late-game development... In the early game, the Axe Guardians would be your staple, since slashing is a lot better against lightly armored opponents, but later on you start investing more in Hammer Guardians, since they'd be more effective against FU troops. :)
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#1022 shadowcreature

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Posted 25 April 2009 - 06:08 PM

Sounds good there considering some AI factions like to get heavy armor as soon as possible. :)

#1023 Uruk King

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Posted 27 April 2009 - 08:24 PM

Could some sort of heavy defensive unit be implemented into the Dwarves?

They're shield bearers and have no weaopns due to the size of the shields, but you can assign battalions to them, their attack is fairly low, but they can knock back enemies with their shields, and their defensive potential...you can't put a price on it.
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#1024 KnightofNumenor

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Posted 27 April 2009 - 09:06 PM

Could some sort of heavy defensive unit be implemented into the Dwarves?

They're shield bearers and have no weaopns due to the size of the shields, but you can assign battalions to them, their attack is fairly low, but they can knock back enemies with their shields, and their defensive potential...you can't put a price on it.



I agree, that would make the Dwaven faction more unique.
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#1025 shadowcreature

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Posted 27 April 2009 - 09:56 PM

Wouldn't that defeat the purpose of the hammer Guardians regarding knockback if that were to be implemented? Also, I always thought that the Dwarves units focused on defense as a whole.

#1026 dojob

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Posted 28 April 2009 - 12:19 AM

Or perhaps you could just have 1 guardian unit, that can upgrade to shields (for better defense but weaker attacks) or hammers (for siege/aoe with less armor)?
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#1027 Devon

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Posted 28 April 2009 - 12:32 AM

In which case we have the same multiple guardian issue that we have now :blink:


Unless we go with my idea for upgrading dwarven units =D

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#1028 dojob

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Posted 28 April 2009 - 12:45 AM

But it's better for isen, dammit
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And please add Bear-mans


#1029 Devon

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Posted 28 April 2009 - 12:50 AM

Isengard was ea's best faction. They don't need any changes :blink: It fits dwarves just as well.

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#1030 mike_

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Posted 28 April 2009 - 01:45 AM

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#1031 Uruk King

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Posted 28 April 2009 - 09:33 PM

Wouldn't that defeat the purpose of the hammer Guardians regarding knockback if that were to be implemented? Also, I always thought that the Dwarves units focused on defense as a whole.


Well if the Sheildbearers do knockback attacks but no damage that would still leave room for the hamemr guardians to inflict knockback and damage. Dwarves may be defensive as a faction but I don't think that has truly been reflected yet. And having the shields as an upgrade would jut take more time and resources. I like the guardians as they are now with two variations, and these shieldbearers are a separate kind of unit unrelated to the Guardians.
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#1032 shadowcreature

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Posted 29 April 2009 - 04:30 AM

It is an interesting feature, but I wonder if them not doing any damage would have them be useless?

#1033 Uruk King

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Posted 29 April 2009 - 05:32 AM

Not really because they'd practically be invulnerable to arrows, spear's and swords would just bounce off, and horsemen would be unable to trample them, they're the ultimate in defence, especially when you assign a unit to them, guardians, axe throwers, phalanxes. And they can continue to knockback enemies, forcing the attacker to realize he can't beat them. Only high veteran units fully upgraded, lead by heroes could stand a chance. It's OP armour and defence but it balances because they don't do any damage, you have to rely on the attached battalions for that.
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#1034 shadowcreature

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Posted 29 April 2009 - 06:03 AM

That I can work with. :p

#1035 Dalf32

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Posted 29 April 2009 - 10:49 PM

make it really easy to damage them from the flank in order to make it possible to kill them without having to completely retreat.
i like the idea a lot though.

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#1036 Rafv Nin IV

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Posted 29 April 2009 - 10:50 PM

And then, make them possible to combine with themselves and have a formation that allows them to shield from the flank, making them near-invincible once more :p

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#1037 Dalf32

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Posted 29 April 2009 - 11:13 PM

who needs to build walls when you can double up on shield dwarves!
lol, that would be interesting... :p

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#1038 Thorin IV

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Posted 04 May 2009 - 04:19 PM

What is the situation with the Dwarven axe-throwers? What is being done?
My suggestion is that you remove them and replace them with dwarven archers/crossbowmen

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#1039 {IRS}Athos

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Posted 04 May 2009 - 09:41 PM

I thought it might be interesting to mention that TA:TW includes not only Dwarven Crossbows, but also dwarves with swords and shields. After all, they made lots of those, but nobody ever seems to believe that they used them. :thumbsupsmiley:
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#1040 Dalf32

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Posted 04 May 2009 - 09:48 PM

regarding the axethrowers im going to reiterate someone else's idea that i have pretty much adopted as my own: :thumbsupsmiley:
nix the axethrowers in place of normal archers and give guardians an axe-throw ability similar to gimli.

with all of the ideas that have been thrown around for the dwarves lately, im seeing them as possibly having the most unique infantry in the game, which could make strategizing with them very very interesting. so hopefully we can push some of these ideas through for when the dwarves get their overhaul.

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