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#121 Myrdin

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Posted 19 April 2008 - 02:09 PM

can you plaase change the loading theme for dwarfs. IT DOESNT sound either " good " nor dwarf like, and its pain to listen to it, there must be something other more dwafish ( for this here, sounds like goblins ! )

listen to this ( in the gaim its sometimes plays as theme for dwarfs ) could you do this into loading

( start at beginning of video, if you played dwarfs at least few times, you immediatly recognize this music )

i damn love this theme, ( ony coz this i play dwarfs sometimes :p )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#122 Uruk King

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Posted 19 April 2008 - 04:07 PM

I agree. That theme has dwarves written all orver it.

On the Angmar side, could the Wolf Riders get a tiny bit of an armor or health increase, I mean as cavalry they need to be stronger. I got into a one on one fight with a Gondor Swordsman battalion, And I lost my riders. Mainly becausethe thrall master died.

as an upgrade from the Forge, could it be that when a Thrall master is killed, the summoned battalion keeps fighting? Something like "Loyalty to the Master"
I will remember Rhovanion Alliance, RIP .

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#123 Myrdin

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Posted 19 April 2008 - 06:36 PM

wolf riders, are fine, they have strong trample, and dael fair dmg, and are damn cheap compared to any other cawalery.

the point is - your thrall master died - bro, thats just bad micro, nothing else
as for me, thrall master is the best thing of angar, and if batalion dies becouse he is killed im absolutely fine ( and i played angmar much, soo i shouldnt be saing this, but im still saying it ), the point is, that you need to pay better attention to your units. and btw only heroes who use some " single target " spell are able to snipe down Thrall master, normally they ll just attack the units in batallion ( only occasionaly happens that you are able to take down TM, and thats mostly when you are behind them, soo hes the nearest target.

just quick thing - after you make angmar batalions combinable, let there be two thrall masters, soo if one dies, there still one to go
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#124 tylerman29

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Posted 22 April 2008 - 01:41 AM

i think the only thing that needs to be done to the dwarfs is reskins for the units(especially for pahalanx they are ugly).Otheer then that they are fine with me.
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#125 Shikari

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Posted 22 April 2008 - 06:07 AM

The dwarves have been reskinned in RJ already :p

Dwarven Guardians - 1 2 3
Dwarven Phalanx - 1 2 3
Dwarven Axethrowers - 1 2 3
Dwarven Porter - 1
Dwarven Catapult - 1
Dwarven Demolisher - 1 2
Dwarven Battlewagon - 1

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#126 tylerman29

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Posted 22 April 2008 - 01:04 PM

holy **** lol amazing work.. there are finished in my book!!! they actually look like dwarves now lol not a rainbow hippi army...

Edited by tylerman29, 22 April 2008 - 01:04 PM.

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For Rohan!!!
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My elvish name is Mahtan Narmolanya what is yours?
My hobbit name is Falco Deepdelver of Brockenborings What is yours?

#127 Uruk King

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Posted 22 April 2008 - 05:05 PM

Yay! no more wiener patrol colours
I will remember Rhovanion Alliance, RIP .

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#128 Myrdin

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Posted 22 April 2008 - 07:04 PM

the phalanxis are still weird.

but i love the new axe throwers, really look damn good
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#129 tylerman29

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Posted 28 April 2008 - 01:26 AM

are the new dwarf heros gunna get reskind or are they gunna stay as create a heroish.
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For Rohan!!!
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My hobbit name is Falco Deepdelver of Brockenborings What is yours?

#130 Myrdin

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Posted 28 April 2008 - 12:47 PM

lets hope for resking, for the CaH look right now, looks more than stupid
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#131 Fyro11

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Posted 29 April 2008 - 09:03 PM

^Very true.

Are the Dwarves gonna be split into subfcs? If so, what will they be? Lonely Mountain, Iron Hills and Blue Mountains??
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#132 TowerGuard418

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Posted 29 April 2008 - 09:13 PM

Any exact plans on the dwarven RJ walls, or is that something that still needs ideas?
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#133 Shikari

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Posted 29 April 2008 - 09:18 PM

Still something that needs ideas atm. We have a few routes to explore, but nothing is set in stone yet, and these won't be worked on just yet.

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#134 Devon

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Posted 29 April 2008 - 09:25 PM

Subfacs: Probably not, though maybe after the top and medium priority stuff is done.

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#135 Rafv Nin IV

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Posted 01 May 2008 - 03:37 AM

This is a bit of a balance issue with Dwarves:

To upgrade my Seige Works from level 2 to level 3, I can do one of two things

1) I can spend 1000 resources to upgrade and get nothing else.

2) I can spend 1000 resources buying two battlewagons, and either recycle them for a refund or use them in battle.

As you can see, there is no point in buying the building upgrade, because it is cheaper and just as fast to buy battlewagons. I exploit this all the time :p but think that it should be changed for the next public beta.

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#136 Myrdin

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Posted 01 May 2008 - 10:37 AM

this is not just the matter of dwarfes, some other buildings ( other races ), have same " unit/upgrade " cost
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#137 Devon

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Posted 01 May 2008 - 07:21 PM

A lot of time buying the units costs more...off the top of my head, gondor barracks, isen pit, rohan barracks, rohan range, rohan stables. And, this is pretty much intended this way :p

The upgrade is faster usually, so if you need something quick and you have pretty much no xp you can do that. If you're skirting the cp lmit, you can also do that. Balance is nowhere near final yet though.

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#138 Funbomb

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Posted 01 May 2008 - 07:51 PM

Another major one is orc pit. You need like a lot of orcs or like 5-8 archers.
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#139 Devon

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Posted 01 May 2008 - 07:59 PM

Orcs are free...that doesn't count :p

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#140 Funbomb

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Posted 01 May 2008 - 08:02 PM

But the archers still. But the orcs will take up so much time, you have to build and it does like a tiny bar of the entire bar.

Edited by Funbomb, 01 May 2008 - 08:02 PM.

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