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#81 TowerGuard418

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Posted 13 April 2008 - 07:55 PM

I also think the dwarven 25pp powers are fine, but I think the summonable fortress could use a little more health or something. When I use it, the enemy will usually destroy it in a few minutes before I can get my units to reinforce it. More defensive buildplots might help.

Or maybe I should stop using it in the middle of the battle while being swarmed by brutal enemies. :popcorn:

If you need a summon dwarves power, the summon hobbits/Bombadil (I forgot which one they have) power really needs to be replaced. I just don't think those powers fit. They could be replaced with a smaller Dwarf one.
I also liked the idea of more structure summons.
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#82 Myrdin

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Posted 13 April 2008 - 08:06 PM

i like the idea of the summon fortress get some more buildplots ( it could even get upgrades, all but not the M. catapult )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#83 Iluvatar

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Posted 13 April 2008 - 08:27 PM

i like the idea of the summon fortress get some more buildplots ( it could even get upgrades, all but not the M. catapult )


Yes, that'd be nice cause those few catpults are far to.....few:p and it would make it better with the ubgrades like fire munition and the walls etc..but what about the 15 PP moria thing, I dont like it at all, it must have some extra, something to defend itself...

#84 Myrdin

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Posted 13 April 2008 - 08:32 PM

moria thing you mean the " mineshaft " or whats it called ?

yeh i think it could be either stealthed, or get summoned with some support thingy ( tower, or one batalion of phalanxes or something )
or ( the biggest lol ) it could get summon with some walls and gate around it ( the gate would be in front, soo when units exit the mine they can immediatly go out of the " wall area "
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#85 TowerGuard418

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Posted 13 April 2008 - 08:33 PM

Do you mean the summonable mine enterance? If so than I fully agree. An attatched axe tower would be nice. I usually use the mine power with summoned tower power to try to put up a defense, but that uses up 2 valuable powers at once.

Edit: Darn! Myrdin beat me to it! :popcorn:

Edited by TowerGuard418, 13 April 2008 - 08:34 PM.

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#86 Myrdin

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Posted 13 April 2008 - 08:40 PM

Do you mean the summonable mine enterance? If so than I fully agree. An attatched axe tower would be nice. I usually use the mine power with summoned tower power to try to put up a defense, but that uses up 2 valuable powers at once.

Edit: Darn! Myrdin beat me to it! ;)



huh ? :p i dont wanna beat you, i like your opinions and ideas. :popcorn:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#87 Scryer

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Posted 13 April 2008 - 08:45 PM

I like the three hunters too, only why can aragorn mount?? It doesnt make much sense if he can and legolas and gimly cant, i'd like a mounted araorn and legolas, but not in the 25PP. Besides, is it possible to record some bilbo voices from the movie(or do it by yourself:P) and let him say that..cause Sam's voice for Bilbo is bit weird;)

Jakob J.


Yeah, I find that kind of strange too... I think that in this case it might be best to make the Three Hunters on foot just so that the Mod Team doesn't have to work as hard on them. Not only that but I would just like the THree Hunters on Foot.... Maybe I should bring this up in the Rohan Thread?
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#88 TowerGuard418

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Posted 13 April 2008 - 09:01 PM

Sorry! I meant you beat me as in you posted right before me, and I said allmost the exact same thing. :p
I didn't mean you would atcually beat me... I guess I should have put that differently.
But this is way off-topic :popcorn:

For the dwarf inn, would something allong the lines of moria survivors be too unrealistic? I'm no good with that kind of stuff, and am not sure if there WERE any survivors after the attack. Even as a commander unit since they would have been skilled from fighting the goblins. They did have lots of mithril, so it could also be a heavy infantry unit.

By the way how will the inn heroes work? Will there be new heroes? Or just old ones?
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#89 Rafv Nin IV

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Posted 14 April 2008 - 03:05 AM

Keep the 25pp powers; but the summonable forretress needs more buildplots, and the ability to buy Masterwork Munitions. As it is, it is useless compared to Earthquake, so I always go for Earthquake.

The mineshaft summon is fine. It is less of a permanent outpost summon, and more of a surprise attack summon. Load your mines up with some troops, run a cheap hero into their base, summon the mineshaft, and WALLAH!! you have a rush attack with a slow faction.

Not to mention that if you cast mineshaft on enemy troops, it throws them up in the air (I forget if it does damage).

The summonable tower should be garrisonable. It is kind of pathetic as is. If you could put archers in it, I might actually get it.

The summon hobbits power should be replaced with something distinctly Dwarven...like another building summon. How about a barracks summon? With mineshaft, tower, barracks, and forretress, you could create another complete base without builders.

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#90 Myrdin

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Posted 14 April 2008 - 11:57 AM

yeh, i think summon lvl 3 barracks could be pretty cool.

and as you said, with the tower. I would say that all summoned towers should be able to get garrison, and upgrade ( fire arrows, mithril axes and such things they do get normally )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#91 Devon

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Posted 14 April 2008 - 07:24 PM

First of all....I just brought up the 25pp as an option, though I do think the summon citadel is a bit stupid for dwarves. Second, myrdin, you were arguing with me, as you really didn't adress any of my points. Third, three hunters discussion should be moved to rohan :xcahik_: Fourth, I agree with ravnin about hobbits, but I don't think barracks fits that role.

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#92 Myrdin

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Posted 14 April 2008 - 08:50 PM

soo you accousing me of arguing ( sigh yet now i didnt do nothing and again i have to fight with someone ) with you ?!


why the hell you want pick up a fight again ?!

if you dont show me, when exactly i " argued " with you in the post you pointing on, i think there will be some really ugly name calling.

Take this as warning, for i dont mind to have argument with someone coz my own failure, but i HATE being accused for somehting i didnt do !
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#93 Devon

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Posted 14 April 2008 - 08:58 PM

I'm not trying to pick a fight...but your post had no real purpose except to tell me you thought I was wrong, which is fine, but you didn't really respond to any of my comments. For me, that counts as arguing...

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#94 Scryer

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Posted 14 April 2008 - 10:45 PM

First of all....I just brought up the 25pp as an option, though I do think the summon citadel is a bit stupid for dwarves.


To hopefully move on...

Well, do you have any ideas? I don't mean to point my finger at you but if you don't think it's right for the Dwarves, and if the rest of us kind of agree with it (I think that it should just come with a few upgrades already added on), then maybe you could give us an idea of what you would like to replace it with?
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#95 Devon

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Posted 14 April 2008 - 11:11 PM

Sure, the iron hills summon I mentioned about two pages back :xcahik_: I just think summoning an entire fortress out of nowhere is a bit over the top.

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#96 Scryer

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Posted 14 April 2008 - 11:24 PM

Sure, the iron hills summon I mentioned about two pages back :xcahik_: I just think summoning an entire fortress out of nowhere is a bit over the top.


Wow, did I ever pay attention to this thread.... Now I feel stupid :sad2: .

Now to try and redeem my intelligence :evgr: : When I think of the Dwarves I automatically think of Mudslides. I'm sure that you guys are sick of hearing about my Natural Disaster ideas but I think that this could work if it were effective against units. Therefore, you'd have 2 25pp powers with the Dwarves; One that does great damage to buildings and the other that does some great damage/debuffs to units.

The Mudslide would work like this:

-It would be a large targeted area.
-A huge slab of mud would would fall onto that area.
-Units directly in the center (well, you know what I mean by this) will receive some throwback and lots of damage.
-The mud graphic-effects would then disappear after a while.
-The mud would then debuff the units' speed, attack speed, vision, and range by a large percentage and this debuff would last for quite a while.

Here's my idea, what do y'all think?
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#97 Devon

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Posted 14 April 2008 - 11:25 PM

Uh....mud? Not very epic :xcahik_: Earthquake is pretty much like that already though.

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#98 Scryer

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Posted 14 April 2008 - 11:31 PM

Uh....mud? Not very epic :xcahik_: Earthquake is pretty much like that already though.


What can I say, I'm a simple person :sad2: . The way I see it, the Dwarves need something that's effective against units. They already have great siege weapons and Earthquake does quite a bit damage to structures (does Earthquake need to be buffed from ROTWK?). Not only that but mud could easily be replaced with boulders, if you're looking for epic then a rockslide could be fun to play around with. Of course, you'd have to alter my speed debuffs to defence/attack/health debuffs but something like that could be something to consider.

The truth is, is that I don't see the Dwarves' faction as something epic. All they did was mine jewels (or so I interpreted from my readings) and seek other treasures.

Edited by Scryer, 14 April 2008 - 11:34 PM.

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#99 Zyzzyva

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Posted 15 April 2008 - 12:18 AM

I rather like the idea of a rock/mudslide. But to make it original, what about a mudslide that extremely slows units and clogs buildings (either stops production or slows it)? This would be effective as it would prevent the enemy from building reinforcements when invading. But because it doesnt kill anything, it should have a wide AoE. And Earthquake just damages I think.

Edited by Zyzzyva, 15 April 2008 - 12:19 AM.

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Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf

#100 Devon

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Posted 15 April 2008 - 12:31 AM

Earthquake owns units too, I think at least.

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