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#241 Silky

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Posted 03 April 2008 - 05:25 AM

i really don't care if arnor gets a new pike unit or if hobbits are taken away from arnor.. as long as hobbits remain in the game(and maybe gets a cavalry unit as a early game scout or something :rolleyes::ohmy:)
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#242 Silky

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Posted 03 April 2008 - 05:25 AM

i really don't care if arnor gets a new pike unit or if hobbits are taken away from arnor.. as long as hobbits remain in the game(and maybe gets a cavalry unit as a early game scout or something :rolleyes:;)) (accidental double post sry... :ohmy: )

Edited by Silky, 03 April 2008 - 05:28 AM.

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#243 Myrdin

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Posted 03 April 2008 - 12:29 PM

do i sense anger in you responde ?

why shouldnt hobbits fight ? if you want to survive you have to fight for your future
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#244 Uruk King

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Posted 03 April 2008 - 03:28 PM

Agreed, and mabye hobbits in those days were more content with war then before.

Also could the Dwarves of Ered Luin be woven into the Arnor faction uin some way as heavy mele infantry but availiable in limited numbers. Even though they were seeming untouched by the Witch King's malice, the were of the Lands west of the Misty Mountains
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#245 Myrdin

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Posted 03 April 2008 - 05:35 PM

limited you mean like hero horde ?

though it sounds good, i kinda fear that arnor is slowly getting op, for the elf units ( tho one with damn strong shield wall formation ), and giving them some strong dwarfes, would result into - Strong Archers + strong Infantry ( while each race has is + and -, like elfes are strong archers ( though they got kinda strong infantry too ), Dwarfes have strong infantry and good siege, Mordor is good at spamming and creatures, Gondor . . . . hmm i think he is awarage in all, as humans should be )

well, but its op, only if all this will be added, or redone. But as we know, each race will ( hopefully ) get overhaul ( and get some reskinning and remodeling, that suits them like elfs got ), and redone some things, soo its still too early to say that they are " going to be " op, coz right know they are a bit op ( mostly thx theyr hero horde ).
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#246 Uruk King

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Posted 04 April 2008 - 02:02 PM

I do mean limited as in hero horde but what I mean is something like 4 or 5 battalions of each unit type, the idea being that the Dwarves of Ered Luin were few in number. And on making Arnor more overpowered by adding another possible minifac, the mod team could just give the template faction of Arnor more powerful mid-game units such as stronger spearmen and swordsmen and possibly cavalry.
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#247 Myrdin

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Posted 04 April 2008 - 02:23 PM

no i think the idea of these dwarfes is good, but i think it could made this way :

either you get the elves alliance ( opening the current elf stuff )
or you geet dwarf alliance ( some dwarf units which you suggesting )

but either way the point is ELFS weak in combat, good archers, good cawalery
DWARFES, powerfull combat, weak at range, no cawalery, strong siege

you could get either the elf alliance or dwarf alliance ( like the sub factions at the new elf )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#248 Uruk King

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Posted 04 April 2008 - 05:23 PM

If you're suggesting is that you have a choice between Elves and Dwarves then I agree with you.
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#249 Myrdin

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Posted 04 April 2008 - 06:34 PM

yeh, yeh, i mean, you would get choice between close combat game style, or long range assults ( of course if this should happen, then the arnor elfs need to get nerfed, and instead get one more range unit + buff for the currrent one )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#250 dojob

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Posted 04 April 2008 - 10:17 PM

I don't think they need to be trainable, a pp summon would be enough.
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#251 Guest_Guest_Yoda_*_*

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Posted 05 April 2008 - 01:00 AM

I dont really see where dwarves even fit into arnor in the first place...

#252 Scryer

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Posted 05 April 2008 - 05:53 AM

I agree....

This mod, never mind the game, isn't large enough to fit in everybody from Middle-Earth. Sure the team can work things in but there is a limited amount of space before the player starts feeling overwhelmed with Dwarves, Elves, and Orcs from every corner of Middle-Earth. I know that I sure as hell wouldn't download the final version of this mod if there were too many units. Not only that but I believe that involving more factions would end up making units look like "cookie-cutters" to others.
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#253 Myrdin

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Posted 05 April 2008 - 08:01 AM

I admit, if there were too many units, i would feel worse then better while playing, paying attention to all these.

i got carried away when i imagined dwarfes and humans in same battle like Last Alliance
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#254 CIL

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Posted 10 April 2008 - 03:31 AM

It was mentioned that Elves were weak up a bit in the forum. They were not. The average Caliquenti (Noldor, Vanyar & Teleri) was stronger than the average Arnorian or Gondorian (I don't know about those of pure Edain lineage)
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#255 Captain of Arnor

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Posted 17 April 2008 - 08:51 AM

I definately wouldn't say that the Elves of early Middle-Earth held more power then the Numenorians. It would be one hell of a fight, but I don't think either would win. The Elves, yes, were powerful and magical, but the Numenorians had the best of both races: the long life spans, mental abilities and magical roots of Elves and the physical strength, weaponry capabilities and the resilience of men. It would be a good fight, it would be tough, but like I said it'd be a draw. The Elves were stronger than Gondorians, no doubt. But the Numenorians were a more special breed of men.

Anyways, I don't think the Elves (be they Vanyar, Noldor or Teleri) could be compared in some ways to the Numenorians and I don't think the Numenorians could be compared in some ways to the Elves: both had their strong suits.

I like the saying 'What happens when an unstoppable object comes into contact with an immovable object?' That's basically what would happen.

But back on topic now. I suggest Arnor gets a heavy pike unit. The Hobbits just don't cut it for me at all: like I said in another post somewhere, the Hobbits might have fought a couple of wolves and some goblins at one time or another, but they never fought Angmar or Isengard or Mordor. They couldn't handle it and I think they should be included in the game as a very minor support unit or maybe a scouting unit, but not as infantry. Not at all. The heroes are okay, like Sam and Pippin and Frodo, but 'Hobbit Pitchforkers' or 'Shire Pony-Riders' just dosen't do it for me. 'Numenorian Pikemen' or the like would be more suitable for a warrior faction like Arnor.

Edited by Lord_Faramir, 18 April 2008 - 06:24 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#256 Dalf32

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Posted 18 April 2008 - 11:26 PM

check the elven alliance; they have pretty strong pikes there

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#257 Captain of Arnor

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Posted 19 April 2008 - 01:43 AM

Well, really I ment an early-game unit, besides the hobbits. The hobbits just rake my nerves for the sole reason that you would never see hobbits going into battle with Mordor unless Mordor was on their doorstep, if you catch my meaning. Picture this: a field of battle is filled to the brim with hordes of Uruk-Hai, Goblins, Orcs, Trolls, Ents, Gondorians, Elvish Lancers...and hobbit pitch-forkers?

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#258 Uruk King

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Posted 19 April 2008 - 04:19 PM

You took the words out of my mouth, I keep trying to get around, that if I don't see a decent template unit techtree for Arnor, it's not going to look a pretty picture. Hobbits are indeed best suited to be an inn faction. Mabye some sort of heavy defensive unit that fills similar shoes to the Guards of the Citadel. Like Fornost Guard.

Could you also please give the Dunedain units a toggle ability, even their cavalry?

If theres any faction I looked forward to most in the mod, it was arnor.
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#259 Captain of Arnor

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Posted 19 April 2008 - 08:10 PM

Glad to see someone agrees with me. XD I was also looking forward to Arnor also, and I still am: I don't think they're quite finished with any of the factions yet, and Arnor still needs a bit of polishing up and reworking before they're tip-top. But thus far, I'm in awe of how well this is: finally, not only is Arvedui a copycat clone...but he's got an awesome new skin in the new update. I've played dozens of Arnor mods, and this is the only one that has a seperate building set: this is like a whole new Expansion, man.

A group of soldiers like the Fornost Guard or Guardian of the North, or maybe Arthedain Guardian would be awesome...it takes awhile to get the Elvish pikemen out, they're a late-game unit. Need an early-game unit to help take care of those pesky cavalry rushers.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

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#260 tylerman29

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Posted 22 April 2008 - 01:11 PM

agreed this is aa amazing mod *back on topic* I think arnor at least needs one or two more units being pikmen and soemthing else... and maybe makke the hobbits a mini faction like the elves and dunadain alliance.
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