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#781 Excuse_me_princess

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Posted 02 May 2009 - 02:11 PM

Oh, I understand, playabillity is much more important.
I mean, the buildings work perfectly they just look odd, if it's chanced it would be nice, if you can't chance it, no hard feelings.
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#782 Guest_Camisades_*

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Posted 04 May 2009 - 09:25 AM

This isn't much of a bug report, but more of a general suggestion.

So I love BfME for the game play, but I also enjoy it for the eye candy too.
I hated the original BfME titles for including team colours like bright pink, purple ect. because it just made the units and banners lose their appeal. I love the way RJ keeps the original colours on units but still marks them on the map as different colours.
All of the other civs for the most part, look very realistic (in accord to the movies and stuff)
and I love RJ for it, but I have an issue.
Isengard troops, when upgraded with heavy armour turn GOLD.
[sarcasm]Oh yay! Cause that makes the evil team sweet![/sarcasm]

Seriously, I can't believe EA made them gold.

SO my suggestion is, the Isengard Uruk Troops should start off normally with lighter, leathery type armour that is seen in the movie at Amon Hen and looks similar to the Uruk Crossbow horde units without heavy armour. When upgraded, I think the Uruks should get their original skin, the iron armour that is seen at Helms Deep in the movie.

Maybe you might be able to concider making the light armour skin for the uruk troops when you make the next update RJ, I think it would ring true to the movie.
+ I'd love you more.
:grin:

Cheers,
Cam.

#783 Florisz

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Posted 04 May 2009 - 11:04 AM

Why are Uruk Crossbows resistant to arrows? :grin:
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#784 CTLN7

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Posted 04 May 2009 - 04:22 PM

PLEASE make the uruks scouts skin PLEASE :thumbsupsmiley: ;)

#785 Thorin IV

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Posted 04 May 2009 - 04:25 PM

Why are Uruk Crossbows resistant to arrows? :thumbsupsmiley:


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#786 shadowcreature

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Posted 04 May 2009 - 07:44 PM

Concerning the Uruk skins: unupgraded ones I think would be fine having a scoutish one. HA can be their current default skin, only made to look darker and maybe more rustic. :thumbsupsmiley:

#787 Uruk King

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Posted 04 May 2009 - 09:07 PM

And higher quality a bit like the ones in S.E.E. if there were going to be a different type of Uruks filling the role of scouts they'd probably not recieve the armour upgrade.
I will remember Rhovanion Alliance, RIP .

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#788 Guest_Camisades_*

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Posted 05 May 2009 - 09:17 AM

Concerning the Uruk skins: unupgraded ones I think would be fine having a scoutish one. HA can be their current default skin, only made to look darker and maybe more rustic. :thumbsupdrool:


yeah thats what I was saying, I think it would look really epic.

#789 Adamin

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Posted 05 May 2009 - 03:27 PM

Concerning the Uruk skins: unupgraded ones I think would be fine having a scoutish one. HA can be their current default skin, only made to look darker and maybe more rustic. :thumbsupdrool:


Although this won't work with their normal model, because like this they would have a very unscoutish helmet.

No, the Uruk-Hai Skin problem has to be solved different. Though I agree that they should get their complete Helms Deep equipment with the heavy armor upgrade.
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#790 Uruk King

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Posted 06 May 2009 - 09:11 PM

So perhaps their current low quality skin is that of a different metal and the unarmoured skin, and the Helm's Deep armour, which is darker, could be the Heavy Armour skin. Because after all it would require a different model to have the Scout skin, and the helmet to be bound to the model with the HA upgrade.
I will remember Rhovanion Alliance, RIP .

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#791 Neth

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Posted 07 May 2009 - 09:53 PM

Why are Uruk Crossbows resistant to arrows? :good:


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#792 shadowcreature

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Posted 08 May 2009 - 03:15 AM

I haven't noticed any resistance of arrows for them, perhaps its just a description error?

#793 Neth

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Posted 08 May 2009 - 10:53 PM

They either do no or very little damage against them to me

Edited by Nethelen Narcu, 08 May 2009 - 10:54 PM.

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#794 Devon

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Posted 09 May 2009 - 02:59 AM

Were the crossbows moving?

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#795 Neth

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Posted 09 May 2009 - 08:56 AM

Maybe :mellow: Ok glad thats sorted out

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#796 Hasfusel

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Posted 01 June 2009 - 11:51 AM

Again, my idea for upgrades.
Once the armory has been upgraded to Lvl.2, you can purchase Orthanc Armory as an upgrade. It costs 800 to research, and can be applied to certain uruk hordes for the price of 400. It's like my Banner of Reunited Arnor idea.

Here are my suggestions for Isengard troops and how the upgrade works.

Uruk-hai Scouts: Light, fast, balanced infantry that can stealth in trees useful for chasing archers. When Orthanc Armory is applied, they become
Fangorn Skirmishers: Light, fast ranged infantry with ranged attack but a toggle between melée weapons and bows. Like Scouts, but with the obvious addition of a ranged attack. They fight better in melée, and have a Poisoned Blades attack like Goblin hordes.

Uruk-hai Warriors: Basic uruk infantry. Good all round statistics. When Orthanc Armory is applied, they become
Isengard Phalanx (?): Heavy uruk infantry and the best all-round infantry in the game. Gains Charge ability at Lvl.2 and passive knockback at Lvl.5.

Uruk-hai Pikemen: Basic heavy pikemen that are only effective against cavalry. When Orthanc Armory is applied, they become
Orthanc Guardians: Powerful pikemen that excel at beating cavalry and stopping almost any charge. They gain a Spear Wall ability at lvl.2, which decreases speed but increases armor, damage to cavalry and 100% knockback resistance for a short amount of time.

Uruk-hai Warg Riders: Basic warg cavalry. When Orthanc Armory is applied, they become
Dunland Boneriders: Elite warg riders with increased statistics and damage to buildings. At Lvl.2 they debuff nearby units with a Terrify ability.

#797 CTLN7

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Posted 01 June 2009 - 04:15 PM

i like your idea :p

#798 Uruk King

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Posted 01 June 2009 - 05:53 PM

Nice Ideas, a great way to implement elite units without having to actually ad them as separate ones. However I would call the upgraded versions of the Uruk-hai warriors something like Uruk Vanguard, with a block formation upgrade the same as the one at Helms Deep.
I will remember Rhovanion Alliance, RIP .

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#799 Excuse_me_princess

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Posted 01 June 2009 - 05:59 PM

Very nice, I like it!
I may have a nice addition though, why not give the Dunland boneriders torches, so they can set buildings on fire.
Then they'd be handy for guerrilla warfare, wargs are fast and agile, they go in and out an enemy base quickly while doing substantial damage.
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#800 CTLN7

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Posted 01 June 2009 - 06:43 PM

all those ideas would make the PERFECT ISENGARD :p




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