Men of the East
#362
Posted 20 May 2008 - 05:09 PM
Hmm, adolescent dragons; did they exist in the Eastern Regions of Rhún?
#363
Posted 20 May 2008 - 07:29 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#364
Posted 20 May 2008 - 10:11 PM
Suweeet! Slice and dicer!
Hmm, adolescent dragons; did they exist in the Eastern Regions of Rhún?
No. They didn't from what I know.
MOTE already has enough firepower, with Blue Wizards (one of which casts illusions), Mumakil (hopefully they're getting their stats changed to be wicked units), Ringwraiths (one's even on a fell-beast!), Chariots, and some decent infantry. Oh and they have sorcerers. Adding dragons and/or baby dragons/drakes/whatever is overpowering them. Now, I know it feels like there isn't a lot of firepower to MOTE. But you don't need Raging Dragons or huge explosions to have immense power!
If there are going to be any dragons, then we need to take something away from MOTE to make it balanced (IMHO) because "fire" is an extremely powerful element in this game. And if these guys already have "disease" then this will just OP the faction even more. In the end I don't see where any kind of dragon fits, lore-wise, book-wise, film-wise (if that counts for anything), and gameplay-wise. Not only that but having dragons in MOTE would drastically change the way we would play MOTE.
Edited by Scryer, 20 May 2008 - 10:12 PM.
#365
Posted 20 May 2008 - 11:04 PM
i like 'em, so this is probably why im defending them, but they look pretty awesome in action
#366
Posted 21 May 2008 - 12:10 AM
Edited by Fyro11, 21 May 2008 - 12:11 AM.
#368
Posted 21 May 2008 - 01:44 AM
That way, they're not REALLY part of any one faction - the only ones that were were the original Dragons, such as Glaurang and Angalacon the Black. And they had no real choice in the matter all that came after, such as Smaug, Scatha the Wyrm, and various Cold Drakes, acted relatively independently, primarily fighting Dwarves in the Mountains.
Cheers,
-mike
#369
Posted 21 May 2008 - 12:13 PM
you hit the nail on the head buddy thats, the thing i was speaking about. 10/10
now to scryer
there is aboslutely NONE evidence of Rhun getting that poison cloud thing as fortress upgrade, i repeat - absolutely NONE evidence, all that was said were just us fans, that posted some ideas.
as for the dragons i know, they do not really fit any faction, but hey . . . they are fun to play with soo why to be bothered - after all games are created for FUN ( and money cough cough ) and to mess around with dragon sure is fun.
as for dalf - you said it wery nice and clear - all the points why baby dragons dont give the OP touch to MotE ( posted in his post, if interested read it ).
I would definitely love to see the baby dragons get fortress upgrade ( 2500 ) that would make them bigger ( maybe some Rhun styled armor plating ), stronger and add one more abylity. But then there is the poison cloud ideas, soo generally its hard to choose ( though i think both are cool )
and yeh the mumaks, become a hulking crushing, scary thingy is a must
Edited by Myrdin, 21 May 2008 - 12:14 PM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#370
Posted 22 May 2008 - 12:02 AM
To be honest, Dragons fit the Goblins the best because out of all of the factions, the Goblins seem like a neutral faction. I'm not saying that they are a neutral faction, but they give that feel since they have a lot of 'wild' units. It may be a game but adding units just for fun is a dumb choice that I think that this mod has avoided. Now let's move onto something else.
By the way, I dig the fact that Peter Jackson might make a reappearance as a Corsair hero. I definitely agree to that!
#371
Posted 22 May 2008 - 01:41 PM
the last line ( Corsair hero ) i mean ?
sounds interesting
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#372 Guest_SkrullAdams_*
Posted 23 May 2008 - 12:44 AM
I think the Harad folks are practically playable as a single faction right now.
I haven't spent as much time with the Rhun folks but they seem the weaker of the two.
I do like the idea of the tavern for both but the Corsair ballistas coming out of the tavern seems a bit odd.
Having the fire arrows and poison arrows also is a bit confusing. If the factions are separated it would seem good to do the poison with Harad only and fire with Rhun only.
For Harad perhaps the Oliphant could require an upgrade to become a mumakil.
There are several, probably well documented, bugs with all of the Harad garrisons. I'm going to try to fix that as well. If my work can help the project let me know... otherwise I'll just be doing side patches for my own personal amusement.
Like I said I've already split them for myself.
#373
Posted 23 May 2008 - 01:48 AM
They could both almost be full factions, but they function best when used together with the other to make up for their weaknesses. They don't need splitting imo.
And also, you really think harad is stronger? I'd be interested in what stradegy you use...usually it seems that rhun is stronger.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#374
Posted 23 May 2008 - 03:42 AM
The problem with splitting them is getting ai among other things to work...
They could both almost be full factions, but they function best when used together with the other to make up for their weaknesses. They don't need splitting imo.
And also, you really think harad is stronger? I'd be interested in what stradegy you use...usually it seems that rhun is stronger.
In my opinion, Rhun can take a harder hit and Harad can dish out harder damage. I think that they're pretty equal, to be honest. I'm going to have to go with Yoda on this one.
Myrdin: A few pages back, someone mentioned (possibly Yoda?) that Peter Jackson might make an appearance as a Corsair hero.
#375
Posted 23 May 2008 - 12:00 PM
So where could we find the right answer?
For my part, Harad should by a single faction, because thez use their own tatics (offense/defence).
For the 2 factions, the Corsair ballistas comes to late, or it's so hard to upgrade the builing in level 3 ...
I can't offer my opinion for the Rhun, because I haven't played with them enough : I prefer Harad, because of the similar things with persian race (elephant, ect...)
I'm sure that now, Harad got enough technologies and units to have their faction
That's just an opinion
O slender as a willow-wand! O clearer than clear water!
O reed by the living pool! Fair river-daughter!
O spring-time and summer-time, and spring again after!
O wind on the waterfall, and the leaves' laughter!
Old Tom Bombadil is a merry fellow;
Bright blue his jacket is, and his boots are yellow.
#376
Posted 23 May 2008 - 12:34 PM
http://upload.wikime.../44/Pjcameo.jpg
for a more clear picture of the cameo role of the corsair: http://www.sideshowt...322_press01.jpg
#377
Posted 23 May 2008 - 12:42 PM
Thank for this information !
O slender as a willow-wand! O clearer than clear water!
O reed by the living pool! Fair river-daughter!
O spring-time and summer-time, and spring again after!
O wind on the waterfall, and the leaves' laughter!
Old Tom Bombadil is a merry fellow;
Bright blue his jacket is, and his boots are yellow.
#378
Posted 23 May 2008 - 12:46 PM
as for me i prefer Rhun. they give me a feeling of well trained mercenery legion, that brings death and fear onto battlefield.
but i DONT like the idea of them possibly be split, they work fine and theyre combined strenght can own badly ( try set up your army fully of Haradrim Guard, and Rhun wariors, both FU, it owns - and its hard to effectively counter, i a prob. with dwarfes, they had walled around base - not RJ map - and got catas, shooting fire cegs, dale archers abusing me, and wery hardly slayable heros, but in the end nothing that 3 olifants from oposite side ow his base couldnt solve, or even better to say all 3 bats of Black serpent guard, with Rhun Riders ).
you may think im anything about me, but i say - Dont like em ? Dont buy them ( none forces you to get the units of the second faction )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#380
Posted 23 May 2008 - 06:44 PM
THIS ARMY !
bububububu
as for the balista problem, i got a solution, that is more original (kinda) than just copyring the balista and switching uruks for corsairs:
you remember the small balista ( 3 times bigger than normal xbow ), that they had on the ship ?
what about a siege group fo pirates 3 in batalions, (actually 6 - but they would count as 2:1 ), One pirate would be draging such huge balista and the other would carry arrows ( this two are ment to be " one " unit its just a model of two guys at once ).
They would come to the place ( the battalion ), where you wish them to be, and then they would " unpack " the balista ( takes 8 seconds ) - placing it on a tripod, and loading it with arrows. If you wish them to move you hit the " unpack " ( diferent name needed lol ) button, they pick up the stuff and go where ordered.
soo basically this " unpacinkg " works like dwarven siege hammer ( it can unpack, looses mobility but gains armor, etc )
the diference between them and other siege would be
- originalyt ( well it looks original, if you imagine it right )
- more wariabilyti = they would be pretty fast, and could shoot more accurate, of course the price would be that a single balista guys ( means the buddies 2in1 ), would be pretty weak if alone, and even if you got the full battalion the dmg would be still weak ( weaker than other siege ), instead you get fast, mobile, artilery with good range ( same as normal balista ) that shoot pretty accurate.
- they could lvl up, soo some additional hp would be always welcome
- they would act as " infantry " soo, armor same, knocbackable, and stunnable ( like living units ), they could maybe resist trample, as its hard to run through someone who holds 1 meter loong iron spear, but not saying that definitive.
- again, to wage, this they could benefit from FB upgrade ( and finally get dmg like other siege - at least a bit like ).
- its easier to control unit battalions than several siege ( coz they are too big, and run freely around )
soo basically, quick long range unit, with siege dmg, weaker at dmg, but accurate, easier to control in bigger numbers than normal siege is, and more original than the normal balista ( basically name could be " Balista twins ", Balistaman " or something )
the idea is not to create something overthrowing, something that would be stronger than balista. No. The idea is to get something more original, that could be easy to implement into your strategy. Something that looks good (and a bit funny)
and yet it would be not OP nor UP ( under powered ).
if you know old game named Battle Realms - there s a guys ( for Wolf clan ) who bears a HUGE balista on his back. That inspired me, the rest was up to imagination
Edited by Myrdin, 23 May 2008 - 07:04 PM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
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