Men of the East
#481
Posted 18 June 2008 - 04:04 PM
#483
Posted 18 June 2008 - 05:16 PM
For Rohan!!!
My elvish name is Mahtan Narmolanya what is yours?
My hobbit name is Falco Deepdelver of Brockenborings What is yours?
#484
Posted 18 June 2008 - 05:45 PM
Ignore that asshole.
soo mike, do you know what PP will be included in MotE spell book ? since poeple who are curious about MotE are sure interested which ideas were picked.
my gues ( from the ideas that were posted on the prewious sites )
Sand Storm 25, Stampade 15, Summon Allies from somewhere 15, Alliance of East 10, and if i remember correctly a pp 5 spell Haste winds which should make your units faster.
Without the Haste winds the other ones will be 100% in, since people desired thoose pretty much ( the alliance thing was introduced by yoda - allowing you to get second faction units/buildings )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#485
Posted 18 June 2008 - 06:00 PM
EDIT: Sorry, sworn to secrecy atm.
Edited by mike_, 18 June 2008 - 06:07 PM.
#486 Guest_Druchii22_*
Posted 18 June 2008 - 06:15 PM
PS: Sorry for my english, I usually speak french.
#487
Posted 18 June 2008 - 06:16 PM
Thanks for taking the initiative, by the way
#488
Posted 18 June 2008 - 06:44 PM
When I've seen that the MotE won't be playable in WotR, and I totally understand the team, I decided to work on that for myself. So, I've began to do it a few hours ago. It's the beginning of the beginning, but in two or three weeks I think that I will have finish to put heroes armies and all units buidable. I know it isn't a big work, but it's all what I can do with my limited knowledge in modding. If you're interesting, you can write me to druchii22@hotmail.com , it will do a bit less work for the team.
PS: Sorry for my english, I usually speak french.
Soch re bleu! lol, idk, its french for like damnit or sumthing.
Edited by the-king112, 18 June 2008 - 06:44 PM.
#490
Posted 22 June 2008 - 06:08 AM
For Rohan!!!
My elvish name is Mahtan Narmolanya what is yours?
My hobbit name is Falco Deepdelver of Brockenborings What is yours?
#491
Posted 24 June 2008 - 12:59 PM
PS: I don't think to have knowledge in modding for have a post in the team, I just know basic modifications for INI files.
EDT: I speak about the infantry lancers, not the riders.
Re-EDIT: I've found it's ok. I've almost finished, tonight I think it should be ok. I've done only INI files modifications, no images/ pictures/ models modifications, because I know nothing in these subjects.
Edited by druchii22, 25 June 2008 - 11:02 AM.
#492
Posted 24 June 2008 - 06:40 PM
Okay, this has been bouncing in my head for the last couple of days so: Is there anything done to the Mumakil yet? Because they need a lot of work (obviously) and I'm just wondering if the team had the time.
Edited by Scryer, 24 June 2008 - 06:41 PM.
#493
Posted 25 June 2008 - 08:15 PM
I separated buildings of Rhun and Harad: On living world map we can build Rhun & Harad Fortress, Barracks, Armory and Farm, and we can train units only in their "logic" buidling: Harad troopers in Harad Barracks, Rhun Heroes in Rhun Fortress, etc. At the beginning I did that we can build all units in Harad and Rhun buidlings, but the Heroes were doubled at the end of STR battles because they appeared two times in livingworldbuildings.ini, so I decided to do the difference between Harad and Rhun.
List of known bugs:
-I know nothing in pictures modding, so the Heroes' armies have all same banner: Men of the East banner (same that garrison armies).
-Sometimes after you lost an autoresolve battle or STR battle, hero's army is still here, but there are no units in it (no hero, units), like sometimes other armies like Imrahil's army. If it hapenned don't click on it, or you'll have a game crash, and re-train the army in a fortress.
-Buildings in living world map have Mordor's buildings icons and models.
-Most buildings and units have name like: "MISSING:LW_...", I don't know how to fix this.
I don't remember anything else about eventual bugs.
As I said in my first post, it is basic work, not a fantastic thing, I "chewed" the work for the team, if it includes it in the next version, of course.
Edited by druchii22, 25 June 2008 - 08:16 PM.
#495
Posted 26 June 2008 - 04:02 AM
Okay, this has been bouncing in my head for the last couple of days so: Is there anything done to the Mumakil yet? Because they need a lot of work (obviously) and I'm just wondering if the team had the time.
Erm...obviously? Can you elaborate?
And druchii...good work...just pm rob with a post link and he'll probably look at it. I know one problem with seperate buildings like you did is that the ai only builds 4 buildings no matter what...no way to get around.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#496
Posted 26 June 2008 - 09:59 AM
And I've seen another bug, MotE don't have reinforcements. I'm trying to resolve this, but I'm not sure that I'll can do it.
So maybe I'll work a bit more on that project for resolve more bugs, and when I'll have done everything I could, I'll pm Rob.
Edited by druchii22, 26 June 2008 - 10:00 AM.
#499
Posted 26 June 2008 - 07:27 PM
i htink hes wondering what you would like done to them... as would i.
Wow, I must be asleep. I'm almost tempted to edit my posts so I don't look as dumb .
Well, the haradrim on the Mumakil are a problem. For starters, they don't look good :S . That's not a good way to explain it. Okay, the cabin that carries the Haradrim (can't remember the proper name) looks pretty empty. I personally don't think that the Haradrim are spaced out properly on the larger Mumakil model. It looks like you should have more haradrim in the cabin.
Not only that but you can only mount Haradrim Lancers on the Mumakil (or atleast you can from the latest public beta). You can't mount archers. I think that this is due to the fact that information and codes are being mixed up from BFME 1 to BFME 2 ( because the Mumakil come with the lancers)? Well anyways, when you dismount the lancers I don't believe that you can upgrade them either? <Don't take my word for that though. And they don't turn into archers when they mount the Mumakil like in BFME 1 (incase that's important). I tried mounting regular Haradrim archers on the Mumakil but there was no mouse-icon that told me that I could do so.
Having several Mumakil around at the same time is a pain in the ass to maneuver around. I believe that the only way to move them around without having much trouble would be by placing them in formations. That's kind of a minor issue that can be solved by proper micromanagement. Maybe they could get a speed increase? I'm not going to lie, it takes some time before they travel across long distances and so a speed increase could make that less painful. I'm thinking of just a small increase, so nothing wild.
I believe that there was a little bit of a discussion before in this topic, and most of us agreed (or so I remember) that we wanted the Mumakil to become a "tank" on the battlefield. By this I think that I would like to see the Mumakil stronger (in terms of defence) against archers and pikes. At the moment, it's kind of crazy how fast Mumakil die from a combination of those two. My suggestion is to make them able to survive against them because at the moment, I turn my Mumakil around whenever I see a battalion of pikes. Archers are archers and I'm not as concerned about their defence against archers as I am with Pikes.
And that's all I can think of for now.
Edited by Scryer, 26 June 2008 - 09:29 PM.
#500
Posted 26 June 2008 - 09:25 PM
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