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#501 Dre@mer

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Posted 31 July 2008 - 11:58 AM

Well, I never liked small action like that. I loved the mission but what sucks it that it will definately have to be altered for linear. But at least Minas Tirith will be awesome. Also, I feel this must be brought back up... NEW MT MAP. Even if you aren't using NJM's, at least quickly put one together with one enterance to the 2nd level and a gate leading into it.


We are working on a few missions fully packed with high scale battles. If you liked Minas Tirith, you will propably love these :xcahik_:

This is a question for the team: There was some talk about there being a Gandalf vs. Saruman mission in Isengard.. Is this still being added in? If not, I can understand but it could be an idea to consider..


These one on one boss fights usually don't work unless the units have really unique powers - both Gandalf and Saruman have a bit similar but still interesting powers enough to make an interesting match. It's not being worked on but definitely an idea to consider...

What about the ability to choose who is in the fellowship?

That would be SO COOL


Nonlinear campaign should be built on being true to the lore, at least in its fundamentals. Even if I put aside the fact that by selecting your own fellowship all of the LOTR story and feeling would be completely gone, it would also add a whole new complexity to the campaign development. While it is a really interesting idea, I can assure you that neither players or mapping team would benefit from that.

mm what about u combine Shire+Oldforest+the place where hobbits met tom bombadil,then bree+weathertop+rivendel+intro of watcher for the first 2 missons b4 moria


That's propably not going to happen - the first one has almost no action in it and you can't stuff the second mission with half of Middle Earth :blush:

#502 Rafv Nin IV

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Posted 31 July 2008 - 03:45 PM

I dunno...you could fight Old Man Willow in the first one :xcahik_:

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#503 Allathar

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Posted 31 July 2008 - 04:26 PM

About the ''custom felllowship'': it'd be a true nightmare to code for each map, so I think you can forget that one. Nice idea though.
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#504 Scryer

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Posted 31 July 2008 - 08:01 PM

About the ''custom felllowship'': it'd be a true nightmare to code for each map, so I think you can forget that one. Nice idea though.


I honestly didn't think that it would get in. So you won't be hearing any complaints from me :p .

These one on one boss fights usually don't work unless the units have really unique powers - both Gandalf and Saruman have a bit similar but still interesting powers enough to make an interesting match. It's not being worked on but definitely an idea to consider...


I'm not really holding out much hope for this one, so if it doesn't get added in, I would definitely understand why. If this 'boss match' was for both the Evil and the Good campaign. Then for the Evil campaign, I am going to suggest that it should be combined with the first Isengard mission from BFME 1.

Speaking of the first Isengard mission, if it's possible, I think that it would be nice to see some of Ravnin's Economic objectives added in there instead of the ents. I hated the ents comming in on the first mission because of the lack of lore in it.. I know that there are some Economic objectives but I think that there should be more. Like building more Isengard's buildings. In BFME 1, you only got to build Lumbermills and Uruk Pits so more buildings could be a nice change. Lastly another objective would be to build more units because in the mod you can have more units compared to BFME1.

Edited by Scryer, 31 July 2008 - 08:02 PM.

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#505 CIL

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Posted 31 July 2008 - 09:32 PM

Actually, Faramir MAY have been capable of carrying it, and Tom Bombadil would have been immune to it's effects, but still wouldn't care. I really don't care what goes on in the campaign so long as we get a somewhat differeng MT map (2 playable levels, both with gates, 1 entry guarded by gate to 2nd level).
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#506 Vithar-133

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Posted 01 August 2008 - 12:25 AM

You are quite adamant one that one point...

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#507 Devon

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Posted 01 August 2008 - 02:26 AM

I suggested to rob the idea of a choosable fellowship about 2-3 months ago, when I first had the idea. I had an a way to make it work with scripting (quite simple really, combined with the ability to carry through armies, but each map would be impossible to code specifically for your chosen fellowship. Well...not impossible, but it's not happening.

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#508 CIL

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Posted 07 August 2008 - 08:25 AM

I am adamant about my view of a 2 level (at least) MT with a gate on the 1 entrance to the 2nd level. Other than that, I couldn't give that much of a shit as to what else goes on so long as it sticks true to the books. And if there is an empty part in the book... turn to Jackson. He's much less usefull though.

Edited by Crazy Intellectual Liberal, 07 August 2008 - 08:26 AM.

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#509 Argeleb

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Posted 07 August 2008 - 10:41 AM

I have to say that I liked the campaingn....until the maps of Helms deep, Eaves of Fangorn and Rivendell. Theese are the problems: in eaves of Fangorn there are way too much uruks and berzerkers. My all horse rides were killed almost immidietly and ents are way too weak. In helms deep I really missed Legolas within the walls, he wasn't there i don't know why, beacause he is only who can shoot the ladders. Also, crossbows have too long range, they killed all my units on the wall. Also battering rams should take more damage from fire arrows. (sry for theese alsos) In Rivendell Dorgoth killed all my eagles! And I couldn't even train anymore Lorien archers, so I had to kill the wyrm with only one battalion of Lorien archers (nice waiting). I hope modmakers will read this and think, because I thought the campaing was awesome but theese maps made me loose my head.
In the Eaves of Fangorn is also a bug: if the urk deathbringer does't get to middle soon enough, all orc will be killed and game stops to there (happened me 2 times of 3 and that ended my campaing

Edited by Argeleb, 07 August 2008 - 11:28 AM.

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#510 Thingamigig

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Posted 07 August 2008 - 12:46 PM

well for first misson u start at bagend with frodo and sam and first objective is to travel to old forest and when u get there u get another objective to find merry and pippen and when u get them then next objective is to find your way out of old forest (btw add a few small spiders here and there in old forest) then after ur out of old forest you have to defeat a wrath then tom bombadil finds you and he brings you to old man willow and u fight him then,next misson you would start outside bree and u have to go through bree and find The Prancing Pony and when u find it u get aragorn and then next objective is to travel out of bree to weathertop and when your there darkness spell is auto put on and you have to have ara destroy 2 nazguls on foot without the nazguls harming frodo,sam,merry,pippen then after nazguls are defeated arwen comes and then u have to take arwen on horse to rivendel and not be harmed by nazguls chasing her(btw should be 4 nazguls chasing her) and when u get to rivendel u see a dialog so itd be like ELROND:bring forth the ring frodo then BOROMIR:dont u see its a gift of the foes of mordor! ARAGORN:u can not weild it none of us can FRODO:i will take it i will take the ring to mordor...though i do not know the way GANDALF:i have been your friend through many dangers and now its so again ARAGORN:u have my sword LEGOLAS:and my bow GIMLI:and my axe BOROMIR:u carry the fates of us all little one SAM:hey Mr.Frodos not going anywhere without me ELROND:its hard to seperate you to even when he's summoned to a secret council and you are not MERRY:hey me and pip are coming too ELROND:!!?? ELROND:so be u shall be the fellowship of the ring the nine walkers against the nine riders. next objective to travel to gates of moria when you are there gates open and when your about to go in frodo gets knocked back by watcher and gandalf says GANDALF:inside quickly! GANDALF:legolas cover us LEGOLAS:very well gandalf. then moria misson starts (btw soz for so long :))

Edited by Thingamigig, 07 August 2008 - 12:49 PM.


#511 Argeleb

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Posted 07 August 2008 - 12:53 PM

hmm? my campaing started from dunland
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#512 Thingamigig

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Posted 07 August 2008 - 02:25 PM

should add that stuff for missons b4 moria

#513 Dalf32

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Posted 07 August 2008 - 02:28 PM

argeleb, on helms deep you must move the fellowship onto it in order for legolas, gimli, aragorn, etc. to be there. so if you, for instance, started the mission with eomer's army, legolas would not be there, but instead eomer would.

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#514 Argeleb

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Posted 07 August 2008 - 03:41 PM

Yeah, I understood, what was wrong. I hadn't moved the fellowship to amon hen. etc. I also skipped a couple of maps :)
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#515 Puppeteer

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Posted 07 August 2008 - 06:41 PM

Not sure if this is a definite, but there is a plan to have 3 maps before Moria. All being mini maps, I think. The first is Caradhas, the second is Ost-in-Edhil (got some good ideas for this) and then flight to Moria involving watcher. But it's just an idea, may become 1 map, may lose one map etc. etc.

#516 Rafv Nin IV

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Posted 07 August 2008 - 07:16 PM

...Can you make Fatty Bolger a campaign hero? Just ignore the fact that all he does is run out of a house and tell somebody to blow a horn; put him in The Black Gate :)

Edited by Ravnin IV, 07 August 2008 - 07:17 PM.

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#517 Shikari

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Posted 07 August 2008 - 07:21 PM

Wow, I should really read this topic more often... whole lot of speculation in here....

Maybe we should post an outline mission list sometime...

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#518 Vithar-133

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Posted 07 August 2008 - 09:44 PM

Might be a good idea.

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#519 Scryer

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Posted 07 August 2008 - 09:48 PM

in eaves of Fangorn there are way too much uruks and berzerkers. My all horse rides were killed almost immidietly and ents are way too weak.


I can definitely agree with you on this one. I don't think that the problem is that the ents are too weak, I think that the problem here is that the Berzerkers are too strong. I honestly think that they have too much health (now I know that someone will disagree with me here) because they seem to last longer than heavy armoured uruks which doesn't make sense to me.

It takes Aragorn like 3-4 hits to kill one of these guys. And even though there's only one of them in a horde, I still think that their health can get a little nerfed. I also think that their damage egainst ents should be nerfed because one Zerker can cause some insane damage to an ent. The amount of damage one zerker can unleash onto an ent doesn't make sense. In my opinion, the only units that should be good against ents are units that use axes or fire-arrows.

Other than that, the number of orcs/uruks is a little too much.


In helms deep I really missed Legolas within the walls, he wasn't there i don't know why, beacause he is only who can shoot the ladders. Also, crossbows have too long range, they killed all my units on the wall. Also battering rams should take more damage from fire arrows. (sry for theese alsos)


Like someone else mentioned, you have to move the fellowship to Helm's Deep in order to get them. Other than that, get upgrades a.s.a.p, place your heroes where you want them (I recommend sending Aragorn, Boromir, Gimli, Legolas, and Haldir on the Walls; And having Gamling (mounted). Make sure to upgrade your units (I highly recommend HA and fire arrows) as much as possible while making units. Other than that< I don't know what else to tell you :p .
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#520 {IP} Aridor

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Posted 07 August 2008 - 10:04 PM

If anybody read the book, the fellowship gets into a large fight with wargs on the way to moria. Gandalf uses a spell like a fire WOP and ends it. This could very well be a mission.




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