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#521 Scryer

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Posted 07 August 2008 - 10:14 PM

If anybody read the book, the fellowship gets into a large fight with wargs on the way to moria. Gandalf uses a spell like a fire WOP and ends it. This could very well be a mission.


Completely forgot about that fight...

Sounds like something that you would add onto Puppeteer's idea (which was posted above on this page).
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#522 Devon

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Posted 07 August 2008 - 10:23 PM

in eaves of Fangorn there are way too much uruks and berzerkers. My all horse rides were killed almost immidietly and ents are way too weak.


I can definitely agree with you on this one. I don't think that the problem is that the ents are too weak, I think that the problem here is that the Berzerkers are too strong. I honestly think that they have too much health (now I know that someone will disagree with me here) because they seem to last longer than heavy armoured uruks which doesn't make sense to me.

It takes Aragorn like 3-4 hits to kill one of these guys. And even though there's only one of them in a horde, I still think that their health can get a little nerfed. I also think that their damage egainst ents should be nerfed because one Zerker can cause some insane damage to an ent. The amount of damage one zerker can unleash onto an ent doesn't make sense. In my opinion, the only units that should be good against ents are units that use axes or fire-arrows.

Other than that, the number of orcs/uruks is a little too much.


Hello :p

Zerkers cost the same as a whole uruk horde, and have waaaaaay less health, plus, there's only one of them, so they're much easier to take out than a horde. I think ents are too weak :p And remember, they did kill haldir :p Zerkers do have somewhat axe-like weapons.

The problem with all the missions you guys are suggesting is that, even though they'd be true to lore, they'd be downright boring. Dodge the nazgul, fight old man willow, kill a couple wargs...that's not really a fun and intense campaign mission. The watcher might be interesting, but even so...

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#523 Scryer

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Posted 07 August 2008 - 11:41 PM

Hello

Zerkers cost the same as a whole uruk horde, and have waaaaaay less health, plus, there's only one of them, so they're much easier to take out than a horde. I think ents are too weak And remember, they did kill haldir Zerkers do have somewhat axe-like weapons.


Well it's either the ents that are the problem or it's the zerkers.

I definitely didn't take their price into my point :p . Guess you're right on this one. So... yeah, have any ideas on what you're gonna change with the ents then?
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#524 Dalf32

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Posted 08 August 2008 - 01:42 AM

i would like to see the ents buffed up a little. they die way too easily in almost any situation.

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#525 Argeleb

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Posted 08 August 2008 - 05:42 AM

The zerkers don't have axe-like weapon: It's a two-handed sword, wich has two spikes in the head. Like two normal uruk weapon smithed together. I still think berzerks are too powerful. You can too easily win everything with isen just makin on berzerkers. They should take much mora damage from arrows (they have no armor) And heroes die too easily against them. Yoda's (or who was it?) idea for ents damage is good: I think in Lotr book said that ent's can only be harmed by axes or fire. I liked ents in bfme 1.
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#526 Devon

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Posted 08 August 2008 - 07:24 AM

Erm...you can't win easily at all jut by making zerkers, the enemy gets a couple hordes of cav and continuously tramples while archers finish off whats left. Trust me, I've tried. They do have armor...and it's pretty weak atm. One zerker will easily get picked off by a horde of archers that costs half as much.

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#527 Argeleb

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Posted 08 August 2008 - 10:07 AM

No, they haven't got any armour if we believe the movies
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#528 dojob

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Posted 08 August 2008 - 06:24 PM

Well, idk about zerkers but ents definitely need more armor imo.
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And please add Bear-mans


#529 Lurtzy

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Posted 09 August 2008 - 02:17 AM

I agree with Yoda

One zerker will easily get picked off by a horde of archers.....


Especially if they are Mirkwood archers with silverthorn arrows.

Edited by Lurtz101, 26 September 2008 - 04:22 PM.

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#530 Imperio

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Posted 15 August 2008 - 04:46 PM

They should take much mora damage from arrows (they have no armor)


You are forgetting that (in the movie at least, haven't checked the book yet) Legolas shot three arrows in a zerker (Helm's Deep), but wasn't able to kill it. He still blew up the deeping wall. So they aren't as vulnerable to arrows as you think they are.
(Ofcourse the problem of the unkillable zerker was quickly solved, he blew himself up soon after :shiftee:)
So my guess is the problem lies with the ents :p

Edited by Imperio, 15 August 2008 - 04:49 PM.


#531 Thingamigig

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Posted 19 August 2008 - 03:14 PM

About the "Custom Fellowship" idea i could probably code one entire map it would be possible but to code like many maps would take ages and be really hard so not a good idea.

#532 Devon

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Posted 19 August 2008 - 03:20 PM

Erm...whatevers going on...it's currently being decided in the mapping forums :)

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#533 Hasfusel

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Posted 26 September 2008 - 10:51 AM

I like the Berserkers how they are. I think they should do splash damage, even. Those swords look pretty big.
Oh, and the Ents should be made stronger. I agree with everyone here. And bigger, too. Like the way Nazgúl did them.

Perhaps we could have a Scouring of the Shire scenario at the end of the campaign, like in the book. I gave my ideas for the Sharkey unit in the Ideas section (in Skirmish, he replaces Saruman once Saruman has been killed 3 times, has a Wormtoungue model but grey coat and white hair...), with powers and all. Here's the scenario:

The four hobbits return to the Shire, and witness some Wildmen of Dunland making hobbits work in some neutral Workpits (you know, the capturable building with the pulley and crane, and the upgrades that make machines cheaper).
The four hobbits fight the Wildmen, and set free, oh, five battallions of hobbits. The small group moves on and liberates Maggot's Farm, which is under attack by Wargs. Sharkey and Wormtoungue appear, and flee to their camp. The group chases them, fighting off a group of Wildmen and Corsairs that have captured the Green Dragon Inn. From the Inn, you can recruit Dunedain Rangers and Dwarven Guardians. To get the money you need, there will be Warg lairs dotted around, and some +500 resource chests guarded by Corsairs.
Assist a small group of Rangers that you find in a battle against Corsairs and Wildmen, and they will join your group.
Finally, you must attack the Isengard base - a few Furnaces, and a few Taverns to recruit Wildmen.
This base is where Sharkey and Wormtoungue are hiding. Destroy the base, and defeat them.
The scenario ends with a small animated scene, where Sharkey uses his Last Remembrance ability (see Ideas & Suggestions topic) on Frodo, but Frodo survives and Sam attacks Sharkey. He flees, and Wormtoungue kills him with his Backstab ability. The Dunedain then shoot Wormtongue down, and all the hobbits celebrate. The Shire is free!

Edited by Hasfusel, 26 September 2008 - 10:55 AM.


#534 CIL

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Posted 27 September 2008 - 11:43 PM

I think there already is going to be an SotS mission; I believe this discussion has been had long ago. I think there may be plans for a few missions past the SotS, but in saying so, I probably am overstepping my authority (or lack there of).
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#535 Lauri

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Posted 27 September 2008 - 11:44 PM

Nothing happens after SotS, why bother making scenarios where nothing happens? :ninja:

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#536 Puppeteer

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Posted 29 September 2008 - 07:19 PM

It consists of putting Bilbo and Frodo on a boat... it's going to be very imaginative!

#537 Devon

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Posted 29 September 2008 - 08:35 PM

It's a puzzle map, it's going to be really sweet!

You carefully maneuver them around trees and fallen obstacles without stubbing your toes or anything like that, and once you're at the boat, you have to row it out into see while dodging large waves and those vortex things :good:

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#538 rjorrin28

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Posted 29 September 2008 - 08:56 PM

Puzzle map, I love those.
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#539 Vithar-133

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Posted 29 September 2008 - 11:04 PM

That'd be interesting...unless of course you're being sarcastic. btw, those 'vortex things' are whirlpools or Maelstroms, although I think the second is a specific whirlpool....

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#540 Rafv Nin IV

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Posted 30 September 2008 - 12:03 AM

No; you forgot the mission where Frodo has to find anyone he can before he eventually resigns to giving Bag End to the Sackville-Bagginses. :good:

*cough*Fatty Bolger should be in the campaign*cough*

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