Screen Shots for Beta 4.5
#361
Posted 24 September 2007 - 02:18 PM
#362
Posted 24 September 2007 - 05:08 PM
To rank the Orc's, as Naz told the rankings to me:
Gorgoroth orcs
Morgul orcs
Morannon orcs
Black Uruks
If that's what you meant?
#363
Posted 24 September 2007 - 05:18 PM
Build me an army worthy of Mordor!
#364
Posted 24 September 2007 - 05:52 PM
Morgul orcs: Slightly better trained under the direct command of Gothmog. Can use Heavy Armor and Forged Blades...
Morannon orcs: Melee and Archer units. Tougher and specially selected orcs with a somewhat larger physique, hand picked to guard the Black Gate of Morannon. Higly trained and stronger than the average Gorgoroth orc. The Archers have better accuracy than the Gorgoroth archers. Damage-wise the melee units are between unupgraded and upgraded Morgul Orcs. All Morannon Orcs can sustain more damage then other orcs. They will also have some kind of special ability that we are discussing atm... =p
Black Uruks: The elite unit of Mordor. Sauron's special breed. Some say the Black Uruks are part Wargs in blood, but noone knows for sure. They have no special abilities other than being very large, strong and ferocious! Excellent for fighting Heroes!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#365
Posted 24 September 2007 - 09:50 PM
And those orcs? Perfect. I may start playing Morder now.
Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..
I am..
#366
Posted 26 September 2007 - 03:14 AM
http://forums.revora...showtopic=52466
Keep commenting Screens folks
Edited by Nazgûl, 26 September 2007 - 02:19 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#367
Posted 26 September 2007 - 11:40 PM
Hopefully Sûl will find the energy to put these babys in too, for Beta 4.5... It's the long awaited Dwarven Miners, that are supposed to act like "Peasants" for Dwarven faction - spawned fast from mines, just like peasants are spawned from farms, fast and at low cost, but weaker off course. Great for quick simple defence of the base. They'll fight with Shovels and PickAxes =)
Requirements should be the Mithril Mine (great workers cost u know, hehe)...
Model: EA
Binding/Rigging: TheDeadPlayer (Warrior/Guardian animations)
Skin: Nazgûl
And oh yeah: all "spam/defence" units/hordes will be limited in horde numbers, just like Elite. I'd say we could have a maximum of 4 Miner hordes. That should be adequate =)
Edited by Nazgûl, 27 September 2007 - 01:27 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#369
Posted 27 September 2007 - 01:05 PM
#370
Posted 27 September 2007 - 01:06 PM
And yeah, i'll put them in, alongside the other new units like the BlackGate Orcs. But first (if first is possible) we'll see how to integrate the new walls for Mordor, hehe. That's gonna be fun. Hopefully i'll get the WallAI running by that time.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#371
Posted 27 September 2007 - 01:54 PM
Uhm, that all depends on what bone they are binded too, and these are binded to the Guardian bones, so they will have guardian anims... What anims are you refering to? Did EA give separate anims for these guys?BTW those sweeties have full set of animations with attack etc etc...Would be more unique than Guardians anims and they have couple of working anims if you want them to repaire buildings like Rohan peasants.
@Sûl: Great I haven't got the Mordor Walls from Rob yet though, cause he said he wanted to make some final adjustment. But I think we might get them pretty soon though =) And oh yeah, the gate is still not animated cause he used the smaller gate, so we'll have to live with the slightly weird gate anims a while longer. But that's ok, since we still get 100% perfect walls with all upgrades anyways
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#372
Posted 27 September 2007 - 02:00 PM
I was playing more RotW ans BfmE I than SEE in the last weeks, so forgive me
Edited by Nazgûl, 27 September 2007 - 02:11 PM.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#373
Posted 27 September 2007 - 02:19 PM
They are most likely going to be the strongest of these kinds of units in SEE though
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#374
Posted 27 September 2007 - 02:35 PM
Yea, cant now remember the names but I'll check it later on. They have full set of fully working anims. Not so many different variations on idle if I remember correctly but they are cool.Uhm, that all depends on what bone they are binded too, and these are binded to the Guardian bones, so they will have guardian anims... What anims are you refering to? Did EA give separate anims for these guys?BTW those sweeties have full set of animations with attack etc etc...Would be more unique than Guardians anims and they have couple of working anims if you want them to repaire buildings like Rohan peasants.
#375
Posted 27 September 2007 - 04:13 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#376
Posted 27 September 2007 - 04:59 PM
All the work is pretty amazing, the dwarf peasant is wonderfull
#377
Posted 27 September 2007 - 06:42 PM
#378
Posted 28 September 2007 - 01:17 AM
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"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#379
Posted 28 September 2007 - 04:27 PM
Edited by zachdaddy_3000, 28 September 2007 - 04:30 PM.
#380
Posted 28 September 2007 - 06:56 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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