Screen Shots for Beta 4.5
#381
Posted 30 September 2007 - 11:27 AM
#382
Posted 30 September 2007 - 12:24 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#383 Guest_Guest_*
Posted 02 October 2007 - 03:02 PM
#384
Posted 02 October 2007 - 03:07 PM
I dont Think U would Certainly Want toAsk That or Else Nazgul Will Stick His Morgul Blade Into UWhen you will realese the beta4,5
#386
Posted 02 October 2007 - 08:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#388
Posted 04 October 2007 - 03:55 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#389
Posted 05 October 2007 - 06:53 PM
I requested a Desert map (Rhun maybe?) and Helm's Deep for a LOVELY night sky
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#390
Posted 05 October 2007 - 07:14 PM
Right now we have 'Shire' and 'Mount Doom'.
I thought it was, according to the preview list, implemented in all maps. Unless the team is taking the rest of this month to put it into the rest of the maps..?
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#391
Posted 06 October 2007 - 01:38 AM
*list edited*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#392
Posted 18 October 2007 - 04:22 AM
One of the MAJOR items you will see in 4.4 is Mordor Walls - REAL EA ORIGINAL UNALTERED Mordor Walls that is... SEE was the first mod to have Mordor Walls, and we owe that to Flameguard for editing the model by rotating it 90 degrees so it could be used in game, and not stack up with a 90 degree of axis turn for each segment However, by doing so he had to remap the entire thing since all BFME2 items lose their texture mapping when imported into RenX. The result was good, but not flawless... The model itself also had some errors... but still, it was rather awesome to have them anyways
However, thanks to the fact that Robnkarla has learned Hex Editing, he could finally be the first modder to rotate those walls (AND all upgrades) from the Dol Guldur map, WITHOUT loosing the texture mapping and thus keeping them EXACTLY like EA designed them. Which is in my opinion, the most awesome wall models in this game. And now they are complete with Hubs, Gate, Arrow Towers and Catapult Expansions. HOW cool isn't THAT!?
Just look at the detail of these beauties, hehe
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#394
Posted 18 October 2007 - 08:36 AM
it isn't cool?HOW cool isn't THAT!?
nice job guys
#395
Posted 18 October 2007 - 09:15 AM
Its really looking great.
#396
Posted 18 October 2007 - 11:40 AM
Build me an army worthy of Mordor!
#397
Posted 18 October 2007 - 12:05 PM
#398
Posted 18 October 2007 - 12:42 PM
show us some towers!!!
#400
Posted 18 October 2007 - 01:32 PM
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