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[RotWk]Update 25/7/08.


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#41 Athem

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Posted 19 July 2007 - 01:18 PM

WOHA i was looking (soo much codeing) and how did post a screenshot of the error when i tryed it would not allow me to.


Dont post in random topics... ;)
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#42 IthronAiwendil

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Posted 19 July 2007 - 01:31 PM

I have to say that I've experienced exactly the same problem, but in my case the bug only affects the forged blades and some other fx's that use the exlnzflar2 texture...

#43 Athem

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Posted 19 July 2007 - 01:33 PM

I have to say that I've experienced exactly the same problem, but in my case the bug only affects the forged blades and some other fx's that use the exlnzflar2 texture...

How have you fixed that? Because I use original EA model... and that is "awesome" thAT IT MAKE SOMETHING LIKE THAT. ;)
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#44 IthronAiwendil

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Posted 19 July 2007 - 03:09 PM

I haven't fixed the porblem, I have just deleted/replaced most of the fx's that use the exlnzflar2 file

#45 Athem

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Posted 19 July 2007 - 03:12 PM

I haven't fixed the porblem, I have just deleted/replaced most of the fx's that use the exlnzflar2 file


Can i ask how?
I'm not familiar FX coder...
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#46 Rob38

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Posted 20 July 2007 - 01:29 AM

I haven't fixed the porblem, I have just deleted/replaced most of the fx's that use the exlnzflar2 file

Can i ask how?
I'm not familiar FX coder...

If you haven't modded too much yet, it may be best to start off fresh ^_^ It may save you a lot of hassle later on.

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#47 Athem

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Posted 20 July 2007 - 06:38 AM

I haven't fixed the porblem, I have just deleted/replaced most of the fx's that use the exlnzflar2 file

Can i ask how?
I'm not familiar FX coder...

If you haven't modded too much yet, it may be best to start off fresh :) It may save you a lot of hassle later on.


OK... I hope it help...
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#48 Athem

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Posted 20 July 2007 - 06:24 PM

Awesome... again... :sad:
It make my little crazy....

Only thing that I've do is change TowerGuard to Towerguard from BFME1 an fix theyre anims.

[codebox]DefaultModelConditionState
Model = GUTowerGrd_SKN
Skeleton = GUTowerGrd_SKL
End

ModelConditionState WEAPONSET_PLAYER_UPGRADE
Model = GUTowerGrd_SKN
Skeleton = GUTowerGrd_SKL
End

AnimationState = THROWN_PROJECTILE
Animation = FLYA
AnimationName = GUTowerGrd_FLYA
AnimationMode = LOOP
End
End

AnimationState = PASSENGER FREEFALL
Animation = Grabbed
AnimationName = GUTowerGrd_FLLA
AnimationMode = LOOP
End
End

AnimationState = FREEFALL
Animation = Falling
AnimationName = GUTowerGrd_FLYA
AnimationMode = LOOP
AnimationBlendTime = 10
End
End




AnimationState = MOVING FIRING_OR_PREATTACK_A ;Only one move(other was terror)Fixed by Maroš
ShareAnimation = Yes
Animation = RunAndFire
AnimationName = GUTowerGrd_ATRA
AnimationMode = LOOP
End
Flags = RANDOMSTART
End

;;=======TERROR
AnimationState = MOVING EMOTION_TERROR EMOTION_LOOK_TO_SKY
ShareAnimation = Yes
Animation = TerrorFromTheSky
AnimationName = GUTowerGrd_RUNB
AnimationMode = LOOP
End
End
AnimationState = MOVING EMOTION_TERROR
ShareAnimation = Yes
Animation = Terror
AnimationName = GUTowerGrd_RUNB
AnimationMode = LOOP
End
End
;;----------------
;;=======BACK UP
AnimationState = MOVING BACKING_UP
ShareAnimation = Yes
Animation = BackingUp
AnimationName = GUTowerGrd_BAKA
AnimationMode = LOOP
End
Flags = RANDOMSTART
End
;;--------------------

AnimationState = MOVING ALTERNATE_FORMATION
ShareAnimation = Yes
Animation = RUNA
AnimationName = GUTowerGrd_PSHA
AnimationMode = LOOP
End
Flags = RANDOMSTART
;ParticleSysBone = None InfantryDustTrails
End

AnimationState = MOVING USING_COMBO_LOCOMOTOR
ShareAnimation = Yes
Animation = RUNA
AnimationName = GUTowerGrd_WLKA
AnimationMode = LOOP
Distance = 40
End
Flags = RANDOMSTART
;ParticleSysBone = None InfantryDustTrails
End

AnimationState = MOVING
ShareAnimation = Yes
Animation = RUNA
AnimationName = GUTowerGrd_RUNA
AnimationMode = LOOP
End
Flags = RANDOMSTART
;ParticleSysBone = None InfantryDustTrails
End

AnimationState = FIRING_OR_PREATTACK_A ;Fixed
Animation = ATKA
AnimationName = GUTowerGrd_ATKA
AnimationMode = ONCE
UseWeaponTiming = Yes
End
;ParticleSysBone = None MeleeDust
End


AnimationState = STUNNED_FLAILING
Animation = FLYA
AnimationName = GUTowerGrd_FLYA
AnimationMode = LOOP
End
Flags = RANDOMSTART
End

AnimationState = DYING DEATH_1 SPLATTED
Animation = LNDA
AnimationName = GUTowerGrd_LNDB
AnimationMode = ONCE
End
End


AnimationState = DYING DEATH_1
Animation = DIEA
AnimationName = GUTowerGrd_DIEA
AnimationMode = ONCE
AnimationSpeedFactorRange = 0.8 1.2
End
End

AnimationState = DYING DEATH_2
Animation = FadeOut
AnimationName = GUTowerGrd_IDLA
AnimationMode = ONCE
End
End

AnimationState = STUNNED_STANDING_UP
Animation = GTPA
AnimationName = GUTowerGrd_GTPA
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.5 1.5
End
End

AnimationState = STUNNED
Animation = LNDA
AnimationName = GUTowerGrd_LNDB
AnimationMode = ONCE
End
End

TransitionState = TRANS_Plant
Animation = PLTA
AnimationName = GUTowerGrd_PLTA
AnimationMode = ONCE
AnimationSpeedFactorRange = 0.8 1.2
End
End

TransitionState = TRANS_Unplant
Animation = PLTB
AnimationName = GUTowerGrd_PLTB
AnimationMode = ONCE
AnimationSpeedFactorRange = 0.5 1.2
End
End
;;------------------ Hit Reaction ---------------------------------------
AnimationState = HIT_REACTION
Animation = HIT REACTION
AnimationName = GUTowerGrd_HITA
AnimationMode = ONCE
End
End
;;------------------ EMOTIONS -------------------------------------------
;;======= APPREHENSIVE
AnimationState = EMOTION_ALERT EMOTION_AFRAID ;Fixed by Maroš
ShareAnimation = Yes
Animation = Apprehensive
AnimationName = GUTowerGrd_APPA
AnimationMode = LOOP ;Change this to ONCE if adding additional anims
End
End

;;======= AFRAID

AnimationState = EMOTION_AFRAID
ShareAnimation = Yes
Animation = FERA
AnimationName = GUTowerGrd_FERA
AnimationMode = LOOP
End
Animation = FERB
AnimationName = GUTowerGrd_FERB
AnimationMode = LOOP
End
End

;;======= TAUNTING

AnimationState = EMOTION_TAUNTING ALTERNATE_FORMATION
Animation = TNTA
AnimationName = GUTowerGrd_TNTA
AnimationMode = LOOP
End
End
AnimationState = EMOTION_TAUNTING
Animation = Taunting
AnimationName = GUTowerGrd_TNTA
AnimationMode = ONCE
End
Animation = Taunting2
AnimationName = GUTowerGrd_TNTB
AnimationMode = ONCE
End
Flags = RESTART_ANIM_WHEN_COMPLETE
End

;;======= POINTING

AnimationState = EMOTION_POINTING
Animation = Pointing1
AnimationName = GUTowerGrd_PNTA
AnimationMode = LOOP
End
Flags = RANDOMSTART
End

;;======= CELEBRATING

AnimationState = EMOTION_CELEBRATING
Animation = CHRA
AnimationName = GUTowerGrd_CHRA
AnimationMode = LOOP
End
End
;;-------------- ALERT STATE ------------------------------------------------------------

AnimationState = EMOTION_ALERT
Animation = CHRA
AnimationName = GUTowerGrd_IDLA
AnimationMode = LOOP
End
End

;;-------------- SELECTED & IDLE --------------------------------------------------------
;;======== SELECTED

AnimationState = SELECTED ALTERNATE_FORMATION
ShareAnimation = Yes
StateName = STATE_SelectedAlternateFormation
Animation = IDLB
AnimationName = GUTowerGrd_IDLB
AnimationMode = LOOP
End
End
AnimationState = SELECTED
StateName = STATE_Selected

ShareAnimation = Yes
Animation = ATNB
AnimationName = GUTowerGrd_ATNB
AnimationMode = LOOP
End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Planted" then CurDrawableSetTransitionAnimState("TRANS_Unplant") end
EndScript
End

;;======== IDLE

AnimationState = ALTERNATE_FORMATION
StateName = STATE_SelectedAlternateFormation

ShareAnimation = Yes
Animation = IDLB
AnimationName = GUTowerGrd_IDLB
AnimationMode = LOOP
End
End
IdleAnimationState
StateName = STATE_Idle
Animation = IDLA
AnimationName = GUTowerGrd_IDLA
AnimationMode = ONCE
AnimationBlendTime = 15
AnimationSpeedFactorRange = 0.8 1.2
End
Animation = IDLA
AnimationName = GUTowerGrd_IDLA
AnimationMode = ONCE_BACKWARDS
AnimationBlendTime = 9
AnimationSpeedFactorRange = 0.8 1.2
End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Planted" then CurDrawableSetTransitionAnimState("TRANS_Unplant") end
EndScript
End
End
[/codebox]
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#49 Athem

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Posted 30 July 2007 - 01:11 PM

It is possible increase zoom up? I want to se my units more closer...
Know somebody how to increase it?
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#50 Athem

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Posted 31 July 2007 - 11:47 AM

My GIMPshop wont open images. I've instaled GIMP 2.2.17 and after that GIMPshop 2.2.8 but he won not open files. Then I've reinstaled him but again that same. Why?
EDIT: He crashes permanently.

Edited by Athem, 31 July 2007 - 11:48 AM.

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#51 Pixel

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Posted 31 July 2007 - 05:05 PM

Gimpshop can not open .dds files, You will need to either find a DDS Importer for Gimpshop or... You can use DDS Converter.

#52 Mathijs

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Posted 31 July 2007 - 05:27 PM

Just get Photoshop. :)

No fuel left for the pilgrims


#53 Pixel

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Posted 31 July 2007 - 05:29 PM

Not everyone can afford it... or know "Secret" ways to get it :)

#54 Athem

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Posted 31 July 2007 - 06:04 PM

But it won't open any files... not DDS.
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#55 Pixel

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Posted 31 July 2007 - 06:20 PM

Have you downloaded the latest version? or a older version? What files types have you tested?

#56 Athem

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Posted 31 July 2007 - 06:35 PM

I've the new version. I have tested = JPEG, BMP , TGA, PNG :)
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#57 Pixel

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Posted 31 July 2007 - 08:15 PM

What happens when you try to open a file? Does a error appear?

#58 Athem

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Posted 01 August 2007 - 05:57 AM

Yeap an Error: No such file or direction. :good:
Its crazy.
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#59 ambershee

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Posted 01 August 2007 - 06:37 AM

Use Gimp 2.2, not Gimpshop, it's more compatible.

Also, use Nvidia's DDS tools. They'll do your conversions no problem.

#60 Athem

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Posted 03 August 2007 - 08:58 AM

MOUNTED HORDE? IMPOSSIBLE? NO MORE.
Yeah really I've done that. After 1 month , 100 liter of Coca Cola and one destroied LCD I've done that. :)
I played with hordes, formation und behaviours and CHILDOBJECTS(crazy) I have done that. :sad2:
And it was easy. :lol:
Now i need only fix some bugs(Banner Carrier) and it is ready. :)
(I make some photos and upload it) :lol:

Edited by Athem, 03 August 2007 - 08:59 AM.

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