[RotWk]Update 25/7/08.
#61
Posted 03 August 2007 - 05:23 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#62
Posted 03 August 2007 - 08:29 PM
nice find!! (provided theres not some horrible compromise involved, lol)
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#64
Posted 05 August 2007 - 08:24 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#65
Posted 05 August 2007 - 08:57 AM
Only one problem is left:
If the horde has 6 member (mounted and unmounted) and if some of them are death and i give them mount they're are again 6.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#66
Posted 05 August 2007 - 09:10 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#68
Posted 05 August 2007 - 09:39 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#70
Posted 05 August 2007 - 10:47 AM
Have you tried adding MOUNTED to the list of flags in the horde where it says:
DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER EMOTION_TERROR EMOTION_LOOK_TO_SKY SELECTED
Edited by Sûlherokhh, 05 August 2007 - 10:48 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#71
Posted 05 August 2007 - 11:07 AM
Heroes with respawn bodies automatically appear in the revive menu. I don't think we can change that.
Have you tried adding MOUNTED to the list of flags in the horde where it says:DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER EMOTION_TERROR EMOTION_LOOK_TO_SKY SELECTED
Hmm... No... What should it make?
Go make it...
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#72
Posted 05 August 2007 - 09:31 PM
So they have a respawnbody module?
youve got him wrong on that i think sul. This is teh very same nasty compromise i was thinking of above.
I think what hes got going (correct me if im wrong) is an object switcher, much like a fellbeast mount or a thrall master summon. When he says the dead men respawn he means this:
foot horde has 6 men, 3 are killed, and the remaining 3 wounded. He orders them to mount, and the horse horde will then have 6 men, all at 100% health. A fellbeast can carry its health and other numbers across when mounted because its the felbeast itself thats changing object, whereas in this case its a horde object thats changing, which means all the units inside the horde are recreated.
I think thats what he means anyways.
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#73
Posted 06 August 2007 - 12:09 AM
#74
Posted 06 August 2007 - 07:11 AM
So they have a respawnbody module?
youve got him wrong on that i think sul. This is teh very same nasty compromise i was thinking of above.
I think what hes got going (correct me if im wrong) is an object switcher, much like a fellbeast mount or a thrall master summon. When he says the dead men respawn he means this:
foot horde has 6 men, 3 are killed, and the remaining 3 wounded. He orders them to mount, and the horse horde will then have 6 men, all at 100% health. A fellbeast can carry its health and other numbers across when mounted because its the felbeast itself thats changing object, whereas in this case its a horde object thats changing, which means all the units inside the horde are recreated.
I think thats what he means anyways.
Yeah... That is that what I mean.
It looks like it is impossible to fix it.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#75
Posted 06 August 2007 - 08:00 AM
What we could REALLY use would be a module, that, like the rangefinder, transfers the modelcondition of the horde to the members.
We know the following do transfer 'other' stuff to members:
Upgrades need some module inside the horde that uses the upgrade for a trigger. Otherwise it will not transfer to the member.
[codebox] Behavior = StatusBitsUpgrade ModuleTag_ShowTopperGlow ;// I need to react to the upgrade, so I can have it for when new construction asks me for all the upgrades
TriggeredBy = Upgrade_ObjectLevel5
End
[/codebox]
Weapons need to use the same weaponslot (PRIMARY, SECONDARY) and use this in the horde rangefinder weapon.
[codebox] HordeAttackNugget
End
[/codebox]
Weapontoggle flags seem to get transferred directly, albeit with a slight delay. Other flags seem to use this in the draw module:
[codebox] DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER EMOTION_TERROR EMOTION_LOOK_TO_SKY SELECTED
[/codebox]
... How to achieve this?
So, i would suggest to use a specialpower button for mounting on the horse. Like this:
[codebox]SpecialPower SpecialAbilityHordeMount
Enum = SPECIAL_GENERAL_TARGETLESS
ReloadTime = 10000
End
[/codebox]
A few horde modules:
[codebox] Behavior = SpecialPowerModule ModuleTag_HordeMountStarter
SpecialPowerTemplate = SpecialAbilityHordeMount
UpdateModuleStartsAttack = Yes
StartsPaused = No
End
Behavior = ModelConditionSpecialAbilityUpdate ModuleTag_HordeMountUpdate
SpecialPowerTemplate = SpecialAbilityHordeMount
UnpackTime = 2000
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 2000
AwardXPForTriggering = 0
End
[/codebox]
The member will need the usual mounting modules:
[codebox] Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter
SpecialPowerTemplate = SpecialAbilityToggleMounted
UpdateModuleStartsAttack = Yes
StartsPaused = Yes
End
Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle
SpecialPowerTemplate = SpecialAbilityToggleMounted
UnpackTime = 2000
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 2000
OpacityTarget = .3 ; How see-thru to be at peak of change
AwardXPForTriggering = 0
End
[/codebox]
And the member will need a new Lua function line in it's existing function list inside 'scriptevents.xml':
[codebox]...
<EventHandler EventName="UsingSpecialOne" ScriptFunctionName="HordeMemberTriggerMount" DebugSingleStep="false"/>
...
[/codebox]
and in 'scipts.lua'
[codebox]function HordeMemberTriggerMount(self)
ObjectDoSpecialPower(self, "SpecialAbilityToggleMounted")
end
[/codebox]
Don't know if it works, but i don't have the drive to try it out right now. But you give it a try.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#77
Posted 14 August 2007 - 04:16 PM
#79
Posted 14 August 2007 - 05:30 PM
#80
Posted 15 August 2007 - 04:24 PM
I have remake that Khazad Guard from TDP
and make other new one model (Dark dunedain cavalry )
BUT I became an bug and don't know how to fix it.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
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