Jump to content


Photo

Lothlórien (Elven) faction


  • Please log in to reply
457 replies to this topic

#241 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 22 November 2007 - 06:14 AM

could you separate the ents at the entmoot so the player could get them separately?. i.e. ash, birch etc...
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#242 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 22 November 2007 - 12:58 PM

I don't think that's a good idea, cause that would give the impression that there's only 4 Ents in total. A part of the idea with all 4 +TB is that we wanna create the illusion of ents being many. But with only 2 models (Birch + Fir) thay illusion was rather difficult to obtain. And with 4 models and 4 buttons you get the impression that each one represent 1 unit, and thus the illusion is lost again... :p

The Vigilant Ent expansion: If units come too close, could it knock them back like a melee ent? It shouldn't be overpowered, because it's so slow, but ya know, if it's bending over to pick up a rock, it should be able to knock a couple of orcs around.


Yeah, I like this thought... We might be able to add a Vigilant Ent to the Moot. Like in opposite end to that familiar leaning rock :spam:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#243 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 24 November 2007 - 01:59 AM

[/quote]
OnT: Bilbo's skin is done. Screens coming asap
[/quote]

Bilbo or Frodo?

#244 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 24 November 2007 - 04:32 AM

Eh, would you mind rephrasing and expanding your request?

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#245 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 24 November 2007 - 12:31 PM

Eh, would you mind rephrasing and expanding your request?

What? You don't speak Entish? :p
Posted Image
Posted Image

Posted Image

#246 GilGalad

GilGalad

    High King of Noldor

  • Project Team
  • 171 posts
  • Location:Brazil
  • Projects:Beta Tester of- Wars of the East( i was when Ithon still was here)
  •  Follower of Helms Deep Last Hope, WotE, S.E.E and RJ ROTWK.

Posted 11 December 2007 - 02:06 PM

What about removing Thranduil or Glorfindel as they don't appear in the movie and adding Gil Galad or/and Elladan and Elhorir??
I know that the Twins don't appear but they are cool and Gil Galad does appear in the beggining of FotR :p ;) :thumbsupsmiley:
Thank you Ithron for the avatar
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#247 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 11 December 2007 - 03:49 PM

and he's ancient history...

dang, why does someone ALWAYS have to ask for the LONG GONE heroes?!!?

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#248 GilGalad

GilGalad

    High King of Noldor

  • Project Team
  • 171 posts
  • Location:Brazil
  • Projects:Beta Tester of- Wars of the East( i was when Ithon still was here)
  •  Follower of Helms Deep Last Hope, WotE, S.E.E and RJ ROTWK.

Posted 11 December 2007 - 04:37 PM

Because we like them :p :grin:
Thank you Ithron for the avatar
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#249 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 14 December 2007 - 07:14 PM

Anyone of you guys know the Elvenstar Mod??
They did quite well in bfme 1 and added characters like Gilgalad and the Twins you are talking about..
They also modded on bfme 2 but they've stopped working on it and confered right to use it..
Why not taking the Models of the Twins and add it to the Elves??
here

Just a suggestion...

#250 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 14 December 2007 - 08:44 PM

We know all about that. No surprise there, as i am a part of the long gone team. :)
Including Elladan and Elrohir is a matter not of availability, but rather of the large number of heroes that are already populating the Elven faction.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#251 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 15 December 2007 - 01:34 AM

I think take the "hero-units" from rotwk to hell ,hihi =) And make them to a usual unit . Elves Add:
New Units:
Noldor Warriors(Not hero unit,lvl 3 barracks 750-800, 80CP)
Noldor Archers ( No hero unit , lvl 3 barracks ,750-800,80CP)
Noldor Spearmen(No hero-unit :p , lvl 1 barracks 400-500 ,80CP)

Buildings:
Noldor Barracks , recruits(spelling?) Noldor Spearmen,Noldor Archers and Noldor Warriors)
Like we discuss about , remove mallorn trees and take farms instead .

Remove : Mithlond-sentries , maybe?
Mallorn-tree

#252 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 15 December 2007 - 05:02 AM

That would make Noldor into a mini faction of Elves and in the 3rd age Noldor elves were extremely rare in Middle Earth (if any), so we like to keep them just that - a rare and ancient "breed", but powerful. They're not a "hero" unit though... they're an Elite unit :p Currently in Private Beta 4.6 we have 2 small units that can merge into 1. I want them to be 4 units that can merge into 2, but more than that won't happen since this is the 3rd age and not the 2nd =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#253 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 15 December 2007 - 06:38 PM

That would make Noldor into a mini faction of Elves and in the 3rd age Noldor elves were extremely rare in Middle Earth (if any), so we like to keep them just that - a rare and ancient "breed", but powerful. They're not a "hero" unit though... they're an Elite unit :p Currently in Private Beta 4.6 we have 2 small units that can merge into 1. I want them to be 4 units that can merge into 2, but more than that won't happen since this is the 3rd age and not the 2nd =p


Gil-Galad + Hes warriors , that should be nice.

#254 Lord of the Rings Junkie

Lord of the Rings Junkie

    Musn't hurt the Precious!

  • Project Team
  • 827 posts
  • Location:Middle-Earth
  • Projects:S.E.E., Gate Mod

Posted 15 December 2007 - 08:48 PM

The Vigilant Ent expansion: If units come too close, could it knock them back like a melee ent? It shouldn't be overpowered, because it's so slow, but ya know, if it's bending over to pick up a rock, it should be able to knock a couple of orcs around.


Yeah, I like this thought... We might be able to add a Vigilant Ent to the Moot. Like in opposite end to that familiar leaning rock :p

Perhaps you could give ent moots experience levels and have the vigilant ent as a level 3 addition? (Kind of like arrow towers are for resource buildings.) I've found it annoying anyway that ent moots can't level up and give you production speed bonuses. I think it would give Elves a well needed boost in the siege department, you're pretty much screwed once the enemy gets fire arrows.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Posted Image
Posted Image
Posted Image
Don't come between The Lord of the Rings and its junkie!

#255 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 15 December 2007 - 08:58 PM

that's why you have elven archers with your ents :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#256 Lord of the Rings Junkie

Lord of the Rings Junkie

    Musn't hurt the Precious!

  • Project Team
  • 827 posts
  • Location:Middle-Earth
  • Projects:S.E.E., Gate Mod

Posted 15 December 2007 - 11:50 PM

Archers aren't much good against battle towers.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Posted Image
Posted Image
Posted Image
Don't come between The Lord of the Rings and its junkie!

#257 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 16 December 2007 - 12:33 AM

but ents are...
use Elven archers along with some tough elven infantry, and use the ents to throw rocks...
There's a place for every unit... use it :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#258 The Best Guest

The Best Guest

    Herald of Kane.....

  • Division Admins
  • 2,048 posts
  • Location:USA
  • Projects:Revora, {IP}
  •  Varied
  • Division:C&C Guild
  • Job:PR Admin

Posted 16 December 2007 - 01:56 AM

Here's an Idea the elven watchtower gets taken out and replaced by a floodgate tower
mrbar.jpg
SEE-Team_MapEditor.jpg

#259 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 16 December 2007 - 07:11 PM

If you remove the arrow tower, you kill the Elves strength; Their archers. And strategically, not a good idea. The enemy just needs to sacrifice a unit to make the flood gate discharge, and then they can bring in the rest of the army to knock it down. That, or the army just walks around it. The floodgates don't have good range.

Now, having a floodgate as an additional tower might be ok. Mind you, the whole concept is based on the river at Rivendell and the powers of Arwen (or Gandalf, depending on the version you follow.) The floodgate isn't really Tolkien, or Jackson.

...Ahhh, but don't remove it from the mod. I think it's very cool. :rolleyes:

I am not a fan of the friendly fire though. Does it damage buildings, and is there any way to prevent your own units from getting wiped out? It's harder to play if half of your fortress is unplayable.

Edited by dragontamer, 17 December 2007 - 02:57 AM.


#260 dragontamer

dragontamer
  • Members
  • 36 posts

Posted 16 December 2007 - 07:23 PM

Regarding Quickbeam as seen on the To Do list. -Awesome idea, always wanted that.

He will be faster than the other ents, right? He was thinner, and more rash than the other ents I believe. He made decisions too fast for their liking. Hehe.

Probably too thin for rock throwing. Perhaps he should be a unit stomper. Low health, but high dodge rate. You try hitting a moving birch tree with a fire arrow. :p I think this would make him an excellent support ent, as he can deal with any units attacking the ents while they throw rocks. And if given any kind of leadership, it could be called "Entish Enthusiasm." ;)

Edited by dragontamer, 16 December 2007 - 08:24 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users