But wouldnt the AI just count them as resource buildings and construct them to the places of Mallorn Trees ? Correct me if Im wrong though because I have little if any experience about AINo we didn't forget, but I'm not sure the elven farms will make it into Beta 4.5... I rather not mess anymore with the AI bases for a while. It's really tricky work... =p
Lothlórien (Elven) faction
#141
Posted 07 September 2007 - 06:00 PM
#142
Posted 07 September 2007 - 06:24 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#143
Posted 07 September 2007 - 07:00 PM
in the movies you see legolas use his elven sight to look almost over what seems 10 miles (it was reall long).
You should improve his eyesight and attack range so it is more realistic i thought he could barely see a all .
Improving eyesight is fine, but attack range will be OP I think. If you are referring to the scene where he spots the uruk-hai carrying Merry and Pippin, I doubt he could shoot at that range .
#144
Posted 07 September 2007 - 07:58 PM
Put him on a hill. That will increase vision range AND weapon range by a decent amount!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#145
Posted 08 September 2007 - 08:59 AM
#146
Posted 08 September 2007 - 09:41 AM
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#147
Posted 08 September 2007 - 04:32 PM
And just before I forget this one as well. Could treebeard have a power that makes a selected tree attack any opponenets units that stray too close. I was watching the two towers movie again and saw the trees attacking the remains of the isenguard army and thought it might work. Just like the warg trap idea except this time the tree becomes the unit and unfortunately the tree has nowhere to hide so it could be destroyed at any time. But I guess without your animator it could be hard.
#148
Posted 08 September 2007 - 06:14 PM
^ I'm, not sure I fully understand all that?Just a quick question, has the "too many heroes" for elves problem been solved? I mean, when you have all the heroes out, it's impossible to select the last one or two heroes without clicking directly on them. I'm talking about the faces, the shortcuts, I can't remember what they're called right now, I'm too tired. Like elronds tornado. You can't click directly on it, you have to click on it's shortcut. But if you have all the heroes out, it's not there. I really hope I'm making sense here. Help me out, somebody, if you know what I'm talking about. I remember someone else mentioning this a while back, but is it going to be fixed with the new beta? I'M SO TIRED
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#149
Posted 08 September 2007 - 06:34 PM
#150
Posted 08 September 2007 - 06:39 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#151
Posted 08 September 2007 - 06:40 PM
#152
Posted 08 September 2007 - 06:42 PM
#153
Posted 09 September 2007 - 10:40 AM
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#154 Guest_Guest_*
Posted 09 September 2007 - 10:44 AM
#156
Posted 09 September 2007 - 02:15 PM
Gondor= Boromir, Aragon, Gandy, Eagle and Faramir + Rohan 3 heroes = 8.
Elves= 4 Hobbits, Lego, Haldir, Elrond, Arwen, Thranduil, Cele, Glorf, Galadriel and Eagle= 13.
Please Explain your logic lol..
and as far as I know the mount treebeard works with all four hobbits so moving two shouldn't be a problem for that... Whatever
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#157
Posted 09 September 2007 - 02:16 PM
^ Yup!I'd guess because of the mount tree beard function which is very nice they will stay with Elves...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#158
Posted 10 September 2007 - 04:51 PM
I know he may have used a bow, but I think as he is a high elf (altho his domain is filled with wood elves) he should be wielding those weapons and not a bow.
Among his skills there should be some kind of tricking the enemy power, as they tricked the company of dwarves in the hobbit (illusion of elves, and when they got closer, all the lights went off and they weren't there).
Another thing, if I remember correctly Ents had crush damage\trample of some kind in BFME1, is this planned for SEE too? I think it was really nice, weaken it a bit, but make them at least crush some of the units, I remember in the movie they crushed orcs in isengard with their feet (or roots )
Edited by Uldimaras, 10 September 2007 - 05:33 PM.
#159
Posted 10 September 2007 - 05:40 PM
We might try to redo him or Beta V, but it won't be for this upcoming beta 4.5. We would need a completely new model for this and as of today his model if working too good to just be scrapped. But when/if we make or get a more suiting model we'll update him that way =)
- The Ents in SEE have had crush attack towards all small enemies for a long time now. At least since Beta III Just let them walk all over them, and you'll see ;p Same thing goes for Giants. And Trolls have knockback when rushing into smaller enemies.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#160
Posted 10 September 2007 - 06:35 PM
Once again I'm glad to see you've already thought of all of this just shows me how extensive this mod got, I really like what I read here, and can't wait till 4.5
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