Gondor (MotW) faction
#241
Posted 04 September 2008 - 08:07 PM
Anyway, I'm gonna need help coding Hero powers, as I pretty much hate coding those
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#242
Posted 14 September 2008 - 11:24 AM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#243
Posted 14 September 2008 - 05:03 PM
http://forums.revora...mp;#entry631758
Not saying we should use this particular unit, just giving ideas for replacing them.
#246
Posted 15 September 2008 - 12:59 AM
#248
Posted 15 September 2008 - 01:13 AM
I won't remove a fully functional unit like Peasants. Espescially not since we've polished them this much. I've also given them varied shield skins in 4.7. Looks awesome. I will remove the HA upgrade though and only keep the Draft. They will be spam units (30 secs).I know we've got a load of work to do still, but how about -eventually- replacing the peasants with a realistic unit? I mean, farmers fighting with saws and hammers? What's up with that EA? Lauri has a good concept for a Rohan militia:
http://forums.revora...mp;#entry631758
Not saying we should use this particular unit, just giving ideas for replacing them.
Boys will be boys! Lol... No seriously. After a while I understood what you refered to. The boy model is as far as I know, not fully functional. I guess someone at EA decided that it was unethical to let a child fight in a game, and I kinda agree. So we wont ad the boy to the horde.i wonder if boys will be fighters in this..
Yes they can repair in SEE!Well in the original game, peasants were just early spammers, but their main function was repairing buildings (i'm not sure if they still have that ability in S.E.E.).
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#249
Posted 15 September 2008 - 08:08 AM
#250
Posted 15 September 2008 - 12:42 PM
2) Spam units and similar are good for slowing enemy down, if nothing else. Keep them from clustering up at resources and other structures
But mostly, the mod still lacks a lot of polishing for balance
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#251
Posted 15 September 2008 - 02:40 PM
#254
Posted 15 September 2008 - 03:09 PM
#255
Posted 15 September 2008 - 03:40 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#256
Posted 15 September 2008 - 04:19 PM
#257
Posted 15 September 2008 - 07:07 PM
But of course, Rohan is considered to be a minifaction, so maybe this suggestion is useless =).
#258
Posted 15 September 2008 - 07:20 PM
I understand your point about the cost though, but that's a n easy fix that is already planned. I'll just remove the pre-req to have Golden Hall and make them available from start. That is the idea behind all spam units - they will spawn quick and early from resource structures or equalient, but in limited numbers.
Golden Hall will still be needed for the Draft though, but that will make them a lot better in late game. Golden Hall now also have the Royal Guard, so it will motivate the cost more
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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