Um, how realistic would a people lair be? 'Watch out, there's a wild peasant lair over there!' Perhaps if it were put into the context of a building, like a Rohan house...perhaps the peasants could work like a lair....and they'd hang out around it and defend it when the enemy got close...
btw Dzhon....you're ideas are awesome. =)
Gondor (MotW) faction
#21
Posted 11 August 2007 - 01:43 AM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#22
Posted 11 August 2007 - 03:04 AM
And I believe it is in the context of a house, being a farm.
Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..
I am..
#23
Posted 11 August 2007 - 09:18 AM
and that makes em more effective against cav and just a better attack
generally. Its just an idea that i thought was cool i dont expect anyone to use it lol
#24
Posted 11 August 2007 - 04:47 PM
I think spears would work, though. (of course, you throw spears...but javelins...). Its a cool idea. Peasants really are useless, as they don't repair anything and are really weak. Giving them a bonus against a certain unit would make them useful. They would be like orc pikes vs Rhun pikes.
But the problem of coding?
#25
Posted 12 August 2007 - 03:13 AM
#26 Guest_BalrogSlayer123_*
Posted 12 August 2007 - 08:33 PM
#27 Guest_Saumya_*
Posted 13 August 2007 - 11:14 AM
One More suggestion the some peasents are women I didnt see any woman fighting in the battle of helms deep even eowyn didnt fight.Instead of them u can add young boys.
Please split the rohirrim into rohirrim warriors and rohirrim archers.I know it will be a hell lot of work for u and the MOTW Faction will have lots units.But u can try.Keep up the good work
#28 Guest_Guest_*
Posted 13 August 2007 - 09:28 PM
delete the women peasants and ad young boys.
you can use the hobbit models.
#29
Posted 13 August 2007 - 09:46 PM
The bigger problem is why would an MotW player would invest any effort into building Peasants and Yeomen when they could build Gondor Soldiers. Rohan Royal Guards also have a counterpart in Gondor Citadel Guards, so the only compelling reason to construct Rohan buildings is if you want strong hero led cavalry.
Keep Rohirrim as a toggle unit w/no Arrow Upgrade. This keeps them somewhat balanced as their bow ability is a purely secondary attack. The only way a separate Rohirrim Archer would fit is if it was a weakly armored scout unit, a "Rohan Outrider" or something, that would have weak or no trample.
At any rate, it's going to be tough to undo most of the bad effects of EA's bad decision to merge Gondor and Rohan into one faction without splitting them up again.
#30
Posted 14 August 2007 - 08:31 PM
i think...since MOTW is mroe Gondor and that the two factions aren't going to be split, the Rohan influence should only increase if the MotW one decreases. And toggle horsemen are great as rohirrim. They's Pros.
#31
Posted 14 August 2007 - 11:05 PM
thats what this mod is all about istn't.
or am i wrong.
Edited by coolyboy77, 14 August 2007 - 11:06 PM.
#32
Posted 14 August 2007 - 11:34 PM
Peasants (and Yeomen, for that matter) don't need a cosmetic change; they need a reason to be in the game beyond BFME1 nostalgia. By the time an MotW player builds a Golden Hall, they've got much better options available to them than Peasants.
#33
Posted 15 August 2007 - 02:52 PM
Once the Hall is built, all farms gain the ability to build 1 (one) horde of peasants. The horde is not selectable and defends the farm in a small radius, much like the warg sentry of Isengard. When the horde is defeated, you can build another horde.
Options: Hordesize could be adjusted, level 3 arrowtower removed, the hordecomposition could be upgraded to a peasant/yeoman combohorde as soon as the RohanArcherRange has been constructed.
Rationale: The peasants really were only ever used in wartime for defense. And since professional soldiers are available, maybe that is what they should be used for exclusively.
Exception: Fortress Maps may function differently. Minas Tirith should not allow the building of Peasants/Yeomen/GoldenHall etc. at all, while Helms Deep doesn't support the building and use of Gondor troops.
Even if players keep the usual army composition of MotW, i think this could be implemented for the AI only, if wanted.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#35
Posted 16 August 2007 - 06:11 PM
Move Legolas, Gimli, Frodo, Sam, Pippin and Merry to Men of West and New building that recuits all the felowship members and Legolas and Gimli should be moved to the Men of West faction because in the movies they never fougth with the with the elves or the dwarves fougth with Rohan and Gondor
#36
Posted 16 August 2007 - 06:54 PM
#37
Posted 16 August 2007 - 08:46 PM
FINALLY SOMEBODY SAYS IT! Legolas and Gimli and Aragorn together again! This is perfect for S.E.E.! It goes with the movies, DAMMIT! And it would take away the problem with too many heroes for elves. I don't know about Sam and Frodo though, they weren't really with any army. But you're going to go with the new system for finding the ring featuring frodo anyways, so that's not a problem. So, perhaps sam could probably go to the dwarves to replace gimli, since the dwarves need an early hero anyways. And there's supposed to be new heroes coming for the dwarves anyway. But then again, the dwarves aren't much of a hero faction. They have superior soldiers to almost every other army, so they don't really need a lot of heroes. However, men only have mediocre soldiers and archers, so they need more heroes like Legolas and Gimli. This is the greatest S.E.E. idea EVER. THANK YOU HARAD KING! WHAT DO YOU HAVE TO SAY TO THAT, NAZ!
OMG... And Dwarves would have two heroes and that eagle? That's a stupid idea if you ask me.
And then player with MotW would make Gimli and Aragorn ...
... "Lol, dwarves could beat them with their super-dooper-overpowered soldiers!" ...
... Right ...
... "And MotW has a lack of Gimli alike heroes." ...
True, Gimli is unique.
Everybody calims S. E. E. is an only-movie MOD.
Hm... Let me see...
- Smaug wasn't in the movie
- Drogoth? Hm.. I don't remember him...
- Right, Gokil maby? Nope.
- What about half trolls?
- Er... No spiders except Shelob were in the movive...
- Oh yes, I think I remember a mountan giant, I saw him in the third movie! ... No, it was just Frodo, trying to look cool...
- Mithlond Setry, Rivendell Lancers, Mirkwood Archers... Where did they come from?
- Dwarven Guardians, Axe throwers... The whole Dwarven faction except Gimli and maby Gloin (we can only asume the dwarf sitting at Elrond's council by Gimli in movie was Gloin - we can know that only from books, so he should have been called the anonymus Dwarf number 2 - there were more dwarves at the council), should be deleted, in fact...
- Glorfindel, Thranduil?... How sad that in this movie-mod, they should have been deleted...
- Fellbeasts in allegiance with Isengard? I don't remember seeing Saruman flying around on a Fellbeast...
- Galadriel as a Ring hero? Well she never really got the ring...
- I won't mention all the spells... In movie Rohan allies weren't just supponed with a 15p palantir power...
Of course I wouldn't like to have all these great heroes and units deleted, but since this is an only-movie mod, I think this is necessary.
Ok, enough joke, what I was trying to say... I don't think this is a only-movie mod. Nothing would be wrong with adding more characters from Tolkiens fiction, but not Imagining new out like EA did (Gorkil, Drogoth)
Edited by Issil, 16 August 2007 - 09:12 PM.
#39
Posted 17 August 2007 - 03:02 PM
Legolas and Gimli should stay where they are.
Seperate Rohan and Gondor? If Only...
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#40
Posted 17 August 2007 - 04:08 PM
The big problem with the current system is that there is no good reason to build the Rohan infantry units when you have access to Gondor's from the start. By the time you build a Golden Hall, you won't have any real use for Peasants anymore.
That way, if you want early access to Rohirrim, you'll have to make due with Yeomen and Drafted Peasants early on. If you want the better Gondor infantry, you'll have to settle for their limited cavalry.
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