The elves are meant to be powerful. They are meant to own. But they are meant to be hard to play as they are harder to train and costly to recruit. It's gameplay; it's not meant to be balanced unit for unit.
I agree, besides, Mordor will be a match for the Elves. They have 9 freaking FELLBEASTS! And some of the best of the best in terms of cavalry (Mumakil) and seige (Grond).
Also, I was told that Nazgul is thinking of removing the Eagles from the Good Factions (except Gwahir for Lothlorien) and Fellbeasts for Isengard. I think, maybe the fellbeasts could be removed (though they make a neat addition to Isengard), but at least keep the Eagle for the Dwarves. Remember in the Hobbit when at the end, the dwarves swore eternal friendship with the Eagles that saved them? It wouldn't be bad to include the eagle in the Erebor faction. Again, not sure about Men. If you remove the eagles for Men and fellbeasts from Isengard, we'd have two good factions with aerial units and two evil units- a god match IMO.
And if the fellbeast are scrapped, Isengard will have very few heroes. Perhaps, one of the new heroes could be Wulf. I read on Tolkien wiki, that he was the leader of the Dunlendings. Because in the TT, Saruman uses the Wild men to attack the farms of Rohan.
With Wulf, we'd have:
1. Saruman
2. Lurtz
3. Sharku
4. Wormtounge
5. Ugluk
6. Wulf
Still not enough... How about Grishankh, the orc that tried to follow Merry and Pippin into the Ent forest in the TT? Though he wasn't much of a hero-type guy...
Edited by Prince of the Dark Forest, 20 October 2008 - 07:08 PM.
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.