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Mordor faction


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#261 SovietSoldier

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Posted 21 September 2008 - 02:41 PM

yeah,it has no weakness.
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#262 elbenmensch

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Posted 21 September 2008 - 02:57 PM

hi everyone

First off can i say, from what i've played, this mod is awesome and you guys have done great. but i just have a slight grievance with something i've come across. The grond seems to be almost indestructable against most things and it seems a bit overpowered. is it really necessary to have it so strong?



Welcome to the forums :p


Its true that the grond is very strong,but he is also very expensive....so its all realistic.Tip:eagles do great against it :D
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#263 Nazgûl

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Posted 21 September 2008 - 04:45 PM

Eagles, magic and fire :p

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#264 verdantabyss

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Posted 24 September 2008 - 08:34 PM

Grond definitely needs to be toned down - I just finished a Skirmish against Brutal Mordor, playing as MoTW - I had a giant eagle, lvl 10 Aragorn, lvl 10 Boromir, lvl 10 Faramir, lvl 10 Gandalf, a few flaming catapults and about 6 batallions of archers equipped with flaming arrows all hitting the Grond and I was taking off only tiny amounts of health... even Gandalf's Light of Astari (or whatever it's called, the beam of energy that kills pretty much anything in 1 hit) did like no damage at all..

So yeah, in my opinion just giving it a huge price and then saying "oh well it's expensive, that balances out it being almost undestroyable" is silly - it needs to be toned down. I had to deal with about 7 of them before the battle was over. =(

#265 Nazgûl

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Posted 24 September 2008 - 11:22 PM

Breath :p

Once again: balance is not finished

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#266 zakske

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Posted 25 September 2008 - 06:18 PM

I wonder... would there be any way to make Grond so that he could be summoned only once... I guess there is (not that I know anything about coding, I'm sorry if I sound like an ass XD).

I think that would be a way to fix the balance, and to get players and the AI to use more tactics and strategy...

It's just a thought anyway, I'm not trying to tell anyone what to do and I worship the makers and the mod itself already the way it is now :thumbsupsmiley:

-Amen!

Edited by zakske, 25 September 2008 - 06:19 PM.


#267 elbenmensch

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Posted 25 September 2008 - 08:14 PM

Mordor is too strong anyway.

The grond is really very powerful,but having it only once is not the right way to fix it in my opinion.Maybe Grond could be a summon of the witch-king....somehow i dont like my own idea xD
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#268 Gfire

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Posted 25 September 2008 - 08:32 PM

It should just be pretty expensive. Maybe it should take a really long time to make. That really makes sense, to me.
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#269 verdantabyss

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Posted 25 September 2008 - 09:20 PM

Maybe Grond could be a summon of the witch-king


the witch king never really had much involvement with grond in the film - all i remember being told is that while grond was being thrown against the door the witch king was putting evil enchantments on it to increase its strength so it could break the door down - it wouldnt make much sense to have the witch king summon it

just leave it in the siege works, but increase its price to 30,000 and double its build time

so it becomes a very end game unit

Edited by verdantabyss, 25 September 2008 - 10:29 PM.


#270 Captain Beremir

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Posted 25 September 2008 - 10:07 PM

or perhaps it could be Gothmog's level 10 power (as he says "Bring out the wolf's head!") that only lasts for a short period of time, with a LONG recharge. it would be great if you are at the enemy's base but not if u plan on crossing the whole map.
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#271 verdantabyss

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Posted 25 September 2008 - 10:29 PM

i really like that idea - maybe have the surrounding Orcs chant "grond! grond! grond!" too while it's being summoned, just like in the film - awesome

#272 njm1983

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Posted 26 September 2008 - 12:17 AM

not that its a bad idea but try and think that out a little bit more, grond could be summoned right next to an enemy fortress and demolish it in a few hits. there is a way to code it to a single unit at a time. Last I checked Naz was working on a way to have the trolls be kill-able in order to stop the grond and Siege tower movement. But no promises :thumbsupsmiley:

#273 Grig

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Posted 26 September 2008 - 05:27 AM

Ah well, Mordor has always been way too strong - but thats sort of a feature of this mod after all *shrug* realistic movie reflection and all that

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#274 witchkingshour

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Posted 28 September 2008 - 12:44 AM

Mordor is beatable though. A late game Elv or Men army can compete with Mordor. But I actually find it hard for any of the other factions to really stand a chance.
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#275 Grig

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Posted 28 September 2008 - 04:52 AM

I always wanna pat myself on the back when I beat them :ninja: so its cool

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#276 Ryan_01

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Posted 28 September 2008 - 11:11 AM

or perhaps it could be Gothmog's level 10 power (as he says "Bring out the wolf's head!") that only lasts for a short period of time, with a LONG recharge. it would be great if you are at the enemy's base but not if u plan on crossing the whole map.



i agree with you, that'd be a great idea but is it possible to maybe make a radius near an enemy's fortress that it can't be summoned within so u can't just drop it on top of your enemies base and kick the crap out of him with an almost indestructable unit like njm1983 said?

#277 Nazgûl

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Posted 28 September 2008 - 11:24 AM

or perhaps it could be Gothmog's level 10 power (as he says "Bring out the wolf's head!") that only lasts for a short period of time, with a LONG recharge. it would be great if you are at the enemy's base but not if u plan on crossing the whole map.



i really like that idea - maybe have the surrounding Orcs chant "grond! grond! grond!" too while it's being summoned, just like in the film - awesome



not that its a bad idea but try and think that out a little bit more, grond could be summoned right next to an enemy fortress and demolish it in a few hits. there is a way to code it to a single unit at a time. Last I checked Naz was working on a way to have the trolls be kill-able in order to stop the grond and Siege tower movement. But no promises :p



- Having Gothmog be the one that calls for the Grond, is a good thought. However, I don't like summons, as they just pop up from nowhere where you click. And having the GROND pop up from nowhere is as unrealistic as it gets :ninja: And like NJM said, it would rennder the Grond 100 times more powerful as you wouldn't have to transport it to the enemy base. One of the reasons that the model is so strong, besides its size, is the long way it has to walk.

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#278 verdantabyss

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Posted 28 September 2008 - 04:40 PM

Maybe you could have it come in from the side of the map - like it just gets pushed onto the map and to the location you summoned it to - but it can't be summonded too close to the enemy's base :ninja:

#279 Gfire

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Posted 28 September 2008 - 06:38 PM

I think it should just be buildable. One at a time, with a long time to build.
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#280 Anarion son of Eldarion

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Posted 29 September 2008 - 07:04 AM

I think it is fine as is. If the trolls are killable then it would be more perfect, but they would have to have more health. With the AI grond is very beatable. place a tower in front of your fortress and it first tries to knock that down. Tom and heroes and it's see you later. Screwed with elves though.haha
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