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Mordor faction


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#301 Nazgûl

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Posted 13 January 2009 - 08:23 AM

Posting answers inside quoted posts below...


I have a few suggestions...

1. Could we make the Mumakil's Red markings a seperate upgrade called 'War Paint'? The upgrade could maybe provide a morale boost (attack, defence, speed, experience bonus etc.) to nearby ally units (haradrim).
That way, it would be really varied. War Gear for increased defnce/attack and the War Paint for the red markings to give boosts to allies.
> To separate War Gear and Paint is not a bad idea, but we're running out of slots (buttons). A more important upgrade is the Mahûd Rider upgrade...

2. Also, could the new Royal Black Mumakil be slightly bigger than the other mumaks? That, and would it be possible to have the chain around its tusks to grind down the opponent's troops like in ROTK? That would be awesome if only the Royal Black mumak had the chain.
> It IS bigger. Check the screen in EvilMen Topic! We might ad a chain, yes.

3. Could we make models of the current trolls with upgraded armour. Just like the Mumakil's war gear, we could have troll War gear. This new, better armour upgrade could come with the mace upgrade that has been added in or even a seperate upgrade available from a lv 3 troll cage or something.
> Too much work. Would recuire remodeling of the Attack Trolls, since the armor is a part of their model.

4. Will the new black mumak and the new troll mini-hero (Mollock, is it?) have new special abilities, other than the old ones?
> Royal Mumak will be able to house Suladân on top balcony to give Leadership to the entire battlefield. Mollock will have Leadership to ALL trolls + Dominate Troll

5. Many of the upgradable orc units in Mordor don't look any different with or without the heavy armour upgrade. Before the change was a bit more obvious and you could tell which of your troops was upgraded... I think this applies a lot for Isengard units too, like the Uruks and the Warg riders.
> Only Morgul Orcs can upgrade to Havy Armor? The Uruks have been overhauled, and upgrades will be noticable!

6. Finally, many of the button images of the new units don't go well with the old style art. Maybe you could photoshop the current buttons of the new units so they are more drawing-like (like the original BFME 2 button art) so they all look cohensiive?
> That's is for later, when we get to polishing phase



About Mollock, what powers will he have? I think he should have a power similar to Beserker Rage/Carnage. Another should be something like Cripple Strike. How about a crush unit in hand power? Like a very powerful attack where the troll grabs an enemy hero and crushes him? Also, how about a power where the troll slams his arms on the ground, knocking back nearby enemies and dealing really heavy damage?
> Cool, but we have chosen to give such a power to the Balrog - crush enemy in hand that is :p We might do more with Mollock later on



S.e.e. team what is the progress of Witch-king's new voice? Did you find a good one for him?
> Yes, the original voice from the movies! :p


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#302 Grig

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Posted 13 January 2009 - 08:48 AM

Well that shows what I know :p

Hey look, a hundred posts - time to sacrifice the goat!

Edited by Grig, 13 January 2009 - 08:49 AM.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#303 Gfire

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Posted 14 January 2009 - 01:03 AM

Mollock will have Leadership to ALL trolls + Dominate Troll

Does that include enemy trolls?
Greetings, community.

#304 Nazgûl

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Posted 15 January 2009 - 09:05 PM

Haven't really thought about it as I never play Evil vs Evil or the other way around... hm, have to think about that =p

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#305 Guest_Guest_*

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Posted 16 January 2009 - 08:20 PM

>S.e.e. team what is the progress of Witch-king's new voice? Did you find a good one for him?
>> Yes, the original voice from the movies!

How will it render in non english versions of the game if you're adding new voice sequences ?
I guess it's a generic question for all the voice effects added to the mod, but since it's addressed there ...

#306 Nazgûl

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Posted 16 January 2009 - 08:44 PM

I have no plans what so ever to implement other languages than English in SEE. Strings (tooltips) might be up for later, but Audio! No chance, sorry

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#307 Guest_Guest_*

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Posted 17 January 2009 - 06:25 AM

Nobody will blame you for that ;)
I just wanted to know if it'll:
- just say nothing
- say it in english
- crash ? :wink_new:

And I take this opportunity to say how professional is the way you lead this project (including the abillity to find the best team !)

#308 Nazgûl

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Posted 17 January 2009 - 05:28 PM

Thank you ;)

I assume that by "it" you refer to the witch-king :wink_new:
He will have his "real" voice from the movies

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#309 drogoth232

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Posted 17 January 2009 - 05:30 PM

hey sorry i forgot but where is the new uruk skin? please give me a link. sorry again and thanks in advance. deleat this post after link is posted please.

drogoth232
Wait... what?

#310 Nazgûl

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Posted 17 January 2009 - 08:06 PM

In Screen Shots thread... and they belong in Isengard, not Mordor u know ;)

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#311 witchkingshour

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Posted 17 January 2009 - 09:16 PM

Excellent can't wait to hear it! Gonna be different to be Mordor without Haradrim and Mumakil lol. Altho in most my matches I don't build much mumakil but ughh without Easterlings and Harad archers, gonna have to adjust!
"The world of Men will fall"



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#312 Nazgûl

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Posted 18 January 2009 - 10:44 AM

Yeah, Mordor will be all about orcs, trolls and nazguls basically

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#313 witchkingshour

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Posted 28 January 2009 - 01:01 AM

Which is how it should be. Without Harad and Mumakil you are forced to do that. ALso looks like I will need to build more Siege works as well. Also I was thinking Mordor should get that one orc that sam killed in the movie when they were in the tower. He could have leadership to Orcs of the black gate or even the ones in Minas Morgul and then he could have a speed and expierience buff to nearby orcs. Then have possibly a fury move like Gothmog and level 10 could be a summoning of battalion of orcs. Just a suggestion.
"The world of Men will fall"



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#314 Nazgûl

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Posted 30 January 2009 - 01:52 PM

*marker*
(Up until here - this thread has now been checked for useful items to put into the ToDo List!) :good:

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#315 Guest_Guest_*

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Posted 05 February 2009 - 07:43 PM

wusnt it be cool to make instead of the gorgonath spire for the finel upgrade in the mordor camp to make the wizard tower of minas morgul maby you can make it smaller or something? i dunno and give the twoer also a special ability it wud be cool to make a big mordor camp and have that tower right in the middel of it all :p

#316 Guest_Guest_*

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Posted 05 February 2009 - 07:47 PM

i think it whas callt tower of sorcery :p

#317 Guest_shishio0509_*

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Posted 06 February 2009 - 03:36 PM

...[long quote removed]...

i have a suggestion about witch king of mordor.
when he's on fell beast, how about putting hour of witch king (only spreading flaming waves just like in the movie) and add "man eater"?
and have burning sword of hour of witch king when he's on foot (just like last version)

Edited by Sûlherokhh, 06 February 2009 - 08:08 PM.
unnecessary long quote


#318 Guest_shishio0509_*

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Posted 07 February 2009 - 07:56 AM

...[long quote removed]...

i have a suggestion about witch king of mordor.
when he's on fell beast, how about putting hour of witch king (only spreading flaming waves just like in the movie) and add "man eater"?
and have burning sword of hour of witch king when he's on foot (just like last version)


Mordor slayer... is it impossible?

#319 Guest__Gorb_*

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Posted 07 February 2009 - 10:41 AM

hello,
first let me thank you for this incredible cool mod so far :crazed:
I have a suggestion for a special power/abillity for Mordor Orcs, including archers and melee fighters. In the books it's said that when Orcs didn't obey the Orc supervisors (e.g. Sam and Frodo in RotK, dressed as Orcs), they would report their numbers to the Nazgûls......for me this sounds like a good new special ability for the Orcs, it could improve the damage caused by Orcs and their moral(they don't get stunned by cloud-burst or they don't fear Ents), maybe you could add a little "rage" for them as little bonus, it could be named "Orc numbers" or something like that... in order to get this ability, a supervisor upgrade could be added in the tavern; perhaps a supervisor for each group could be added? I hope you like the idea because I think it would be really cool. If not, never mind. This mod has enough other very good little things(and major things, of course) to offer.
-Gorb-

#320 Mordor Slayer

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Posted 07 February 2009 - 11:55 AM

Mordor slayer... is it impossible?


You'd have to ask Nazgûl, I'm just the marketing manager :crazed:.

To the member above: that's not a bad idea... About the orc supervisors that is. There's a model in TBFME1 in the Fangorn mission (good) which can be used for this.
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