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Mordor faction


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#321 ttandchotmail

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Posted 07 February 2009 - 10:23 PM

Or the supervisor could replace the banner carrier. Races like orcs and goblins don't really seem to be the type to carry flags anyway. But a superviser whipping from behind the battalion sounds exactly like what orcs and goblins would have :crazed:

Edited by ttandchotmail, 08 February 2009 - 12:03 AM.

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#322 Sûlherokhh

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Posted 07 February 2009 - 11:48 PM

We can always replace the banner carrier model with the supervisor model and place the BC behind instead in front of the horde. In addition, the supervisor should get new running animations, when whipping his underlings to a run he should actually get custom running&whipping animations including 'Move it you slags!'-style audio. What do you think? :crazed:

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#323 ttandchotmail

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Posted 08 February 2009 - 12:01 AM

I'm loving it :crazed:
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#324 njm1983

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Posted 08 February 2009 - 12:30 AM

Sul Thats Precisely how I envisioned it! Got my vote. :crazed:

#325 Chewy

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Posted 20 February 2009 - 06:51 AM

Forgive me if this is redundunt, I didn't have the patience to read all 17 pages of this post (or the 39 pages of the evil men faction post)...

I understand why you added a heroic statue to the mordor faction (and the model looks awesome!), but I don't think it's the right thing for Mordor. As is, it's a good building for balancing the factions (i.e. everybody has a statue) but it just seems to me that it's not the right Mordor (or even just evil) flavor. I think rather than a statue that gives bonuses (like the good factions), just having Gate Watcher statues would taste more Mordor. Imagine it, the gate watcher statues from the fortress built anywhere on the map instead of just at a fortress, and maybe visually larger with an increased range and/or fire rate. The evil factions (Mordor especialy) are more about fear than inspiration after all... Does this make sense or am I just babbling?
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#326 Sûlherokhh

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Posted 20 February 2009 - 07:19 AM

Makes sense to me. :crazed:

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#327 Arthadan

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Posted 20 February 2009 - 07:49 AM

For me too, I like the two last ideas (Orc supervisor and statue change). They two have the right feeling according to the lore and would give some originality to the Mordor faction.

Edited by Arthadan, 20 February 2009 - 07:51 AM.

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#328 Nazgûl

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Posted 20 February 2009 - 01:49 PM

Good or bad or in between, it's more like polishing, which will be for later. We need to get 4.7 finished first, and for that we have more than enough to cope with :good:

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#329 Guest_shishio0509_*

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Posted 24 February 2009 - 03:02 PM

Good or bad or in between, it's more like polishing, which will be for later. We need to get 4.7 finished first, and for that we have more than enough to cope with :twisted:

Hi! Nazgul! i wanted to ask a suggestion to you but looks like you haven't read mine yet so i'm writing here, is that ok?
my suggestion is that for witch king of mordor, cam you put hour of witch king (burning sword) when he's on fellbeast (just fire wave- like the movie)? and how about adding man eater when he's on fellbeast as well?
can you answer my questions? thank you
sincerely shishio0509

#330 Mordor Slayer

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Posted 24 February 2009 - 05:21 PM

We can always replace the banner carrier model with the supervisor model and place the BC behind instead in front of the horde. In addition, the supervisor should get new running animations, when whipping his underlings to a run he should actually get custom running&whipping animations including 'Move it you slags!'-style audio. What do you think? :twisted:


I just remembered that there was some sort of Orc supervisor in the Fangorn Good mission in TBFME1... Maybe we can use that model?
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#331 njm1983

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Posted 25 February 2009 - 02:58 AM

Good or bad or in between, it's more like polishing, which will be for later. We need to get 4.7 finished first, and for that we have more than enough to cope with :)

Hi! Nazgul! i wanted to ask a suggestion to you but looks like you haven't read mine yet so i'm writing here, is that ok?
my suggestion is that for witch king of mordor, cam you put hour of witch king (burning sword) when he's on fellbeast (just fire wave- like the movie)? and how about adding man eater when he's on fellbeast as well?
can you answer my questions? thank you
sincerely shishio0509



I like the idea for the burning sword, maybe if its doable have the hour of the witch king power target a hero, then the fell beast swoops down and lands on the hero knocking him/her down and while landed the witch does his whole sword raise with the fire and it does the wave, while reseting the hero timers for the selected hero. just a thought but would need anims.

#332 KrApYl

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Posted 25 February 2009 - 01:41 PM

I think he ment that the fellbest will eat him...just like it did on Theodon at Pellenor Fields.
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Against the power of Mordor there can be no victory

#333 Guest_shishio0509_*

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Posted 25 February 2009 - 04:45 PM

Good or bad or in between, it's more like polishing, which will be for later. We need to get 4.7 finished first, and for that we have more than enough to cope with :good:

Hi! Nazgul! i wanted to ask a suggestion to you but looks like you haven't read mine yet so i'm writing here, is that ok?
my suggestion is that for witch king of mordor, cam you put hour of witch king (burning sword) when he's on fellbeast (just fire wave- like the movie)? and how about adding man eater when he's on fellbeast as well?
can you answer my questions? thank you
sincerely shishio0509



I like the idea for the burning sword, maybe if its doable have the hour of the witch king power target a hero, then the fell beast swoops down and lands on the hero knocking him/her down and while landed the witch does his whole sword raise with the fire and it does the wave, while reseting the hero timers for the selected hero. just a thought but would need anims.

is it impossible?

#334 njm1983

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Posted 25 February 2009 - 04:58 PM

@ krapy : Well I know what he meant, but I was just trying to combine the flaming sword with the fellbeast landing. Like when the Witch King faced off with Gandalf. :p :p Both ideas are possible they just require anims and no doubt bunches of codework. There arent any plans as of right now to implement either idea. Keep the suggestions coming :good:

#335 witchkingshour

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Posted 11 March 2009 - 12:24 PM

Yeah actually for the mordor statue a fear idea instead of healing is really a excellent idea. Healing just doesn't fit Mordor at all. Most of their units and heroes use fear anyhow, so excellent idea whoever came up with it. Hey Sul , Naz I have a question. Do any of you know if Lava moat actually damages units or does it just block like the outline of it? Either way it looks cool1 :p
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#336 KrApYl

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Posted 11 March 2009 - 06:07 PM

Maybe the orcs of mordor should have an eat the dead enemy or eat allied orcs ability and they heal.

Edited by KrApYl, 11 March 2009 - 06:07 PM.

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Against the power of Mordor there can be no victory

#337 Guest_Mouth of Sauron_*

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Posted 12 March 2009 - 08:56 AM

superviser whipping from behind the battalion


That might be nice, but there also were flags with the Mordor army at the Pelenor fields, perhaps there might be units with flags (the better kinds of ocrs, Morgul rats ;) ) and other units with just superviser ; (OT I allways wondered what effect should the whip have in case of the warriors whose armor should withstand (weak, slow...) hits even with blade... but in the film the orcs get whipped, it would be great to see the same thing in the game)

Concerning the superviser, I was also thinking about the big fat orc who did the inspection behind the Black Gate at the end of the RotK, the blue face, the white eye, who saw Sam holding up the weak Frodo... (who was this orc, a sort of Mordor general, Gothmog's colleague at the Black Gate? Or just an inspector? A superior officer?) what about having him as a minor hero with the following ability : eliminate the week (wounded) orcs and complete the battalion with new ones, with a quite short recharge... or a regular unit (with a limit of number to be built) from the elite orc pit, giving some command bonuses to the orcs, a weaker "command troll", or something like that, with some interesting abilities, he was a "nice" guy, wasn't he :D

About healing... care about their wounded it really is not anything Mordor should be strong at. On the other hand, even the orcs are living beings and feel pain, and I think that there should be some primitive sort of healing. What about to add the ability to "eliminate the wounded", those who are under 50% would be killed and eaten by the others, that would heal those who are under 100% to 100%, and if the unit has flag or supervisor, it would slowly replace the losses... this could work for the orcs ; and I think the Easterlings and Haradims should have a sort of healing of the same kind the good factions have, with perhaps slower effect, etc. The Haradims should be also able to heal their Mumakils, shouldn't they. The fighting uruk-hai, as skilled warriors, might be able to heal them-selves, very slowly, in the way the Elves do.

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#338 Arthadan

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Posted 12 March 2009 - 09:05 AM

I agree with the fear-inspiring statue. About the new Hero for Mordor, it's already the faction with the greatest number of Heroes. Adding even more would be quite imbalanced.
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#339 Guest_Mouth of Sauron_*

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Posted 12 March 2009 - 11:06 AM

True... and the idea to make him a "small troll" ? I think it's a very "nice" character in the film, and his appearance in the game maight make the "legions" of orcs more complete...

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#340 RobnKarlaFAN

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Posted 18 March 2009 - 12:05 PM

Extremely realistic mod..keep it up :p ..
well i think the witch-king of mordor should be given a more high res new skin..and his scale should be increased to 1.7 from 1.5 ..because its wriiten in books that he's tall and looks very intimidating..secondly black aura should be added to him.

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