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Mordor faction


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#101 witchkingshour

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Posted 15 September 2007 - 10:34 AM

:p that's great news. I also noticed something else. Witchking's level 10 move, the one where it's like a shockwave. I noticed that does very low damage as well, is that supposed to be like that? Is the Move intended on just knocking back enemies or maybe you plan on buffing the damage? But nonetheless, move looks cool :crazed:.
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#102 Juissi

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Posted 15 September 2007 - 02:08 PM

I owe so much for that single move :p At one match against my friend, it saved me about 5 times when I was really fighting for my surviving ;)

#103 Nazgûl

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Posted 16 September 2007 - 01:17 AM

Hehe well... the thought on that is to "replicate" the scene where WK knocks Gandalf and Pippin to the ground with his invisible force field knock back that I gather has something to do with his "enchanted"/magic Morgul Blade of uber-sort... You know, when he breaks Gandalf's staff.

The FX in game is just something that's put in cause... well the game uses FX as we all know to emphasize that's something's going on. The knockback itself is not inteded to cause damage, well not more that you would get from falling anyways. The burning sword will take care of the damage dealing part :blink:

But like Juissi said - the knockback can save you in tight situations and it will certainly "prepare" your enemies for the barbecue with the sword... :)

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#104 witchkingshour

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Posted 24 September 2007 - 09:56 PM

*moved here from ScreenShots thread* /Naz

Is there anyway I can convince you guys to keep Mumakil with Mordor? Mumakil is like my favorite unit!! :D

Edited by Nazgûl, 26 September 2007 - 03:16 AM.

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#105 CapnAstroSponge

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Posted 24 September 2007 - 10:05 PM

That's probably a post best suited for Suggestions, but...
I half agree with you, simply because unless they uncover some other big terrible beastie in Tolkien Lore, Morder'll basically be without calvary, or any devastating unit for that matter.
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#106 Rhodin

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Posted 24 September 2007 - 10:31 PM

No way guy's! You cannot have Evil Men without moving the Mûmakil to them! Get yourselves a couple of trolls. They are nasty enough for Sauron, why should'nt the be nasty enough for you? :D
And besides! Mûmakil will make Evil Men the special faction, the one faction with the extreme mega-beasties!
Have you ever considered playing Evil Men if you want the Mûmakil so badly?
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#107 witchkingshour

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Posted 25 September 2007 - 12:39 AM

Hmm I'll give them a try, but if i would decide a faction, it def be Mordor. But Naz did say that He would make sure the trolls were more balanced, so if they become a lot better, then yeah, I wouldn't mind it. But right now Trolls are terrible. I never thought i'd say this, but A attack troll takes like 5 swings to kill unupgraded Rohirrim!
But, i'll be evil men just to be Mumakil!:D
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#108 Nazgûl

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Posted 25 September 2007 - 03:12 AM

Is there anyway I can convince you guys to keep Mumakil with Mordor? Mumakil is like my favorite unit!! :D


None what so ever :sad:
Mûmakil belong to Harad and EvilMen. But don't worry, we'll make sure the Trolls won't let Mordor down... :grin:

Edited by Nazgûl, 07 November 2007 - 01:53 AM.

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#109 witchkingshour

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Posted 25 September 2007 - 04:31 AM

Well whenever evil men in included, I'm trying to invision my strategy without Harads and Mumakil. I would always go double orc pit, then double harad to just mass out orc archers in one, then orc warriors then in harads, i would make easterlings in one and harad archers in another and it was pretty successful and I just massed out my command limit and especially with fire arrows very tough to stop.

But with Evil men coming into the picture and all that being removed from Mordor, I'm gonna have to come up with a new strategy. Perhaps if Trolls are being reworked, I could def include them.

And I have a question, what kind leadership is Witchking getting?
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#110 Lord of the Rings Junkie

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Posted 25 September 2007 - 03:44 PM

Simple, build four orc pits, four troll cages, and four siege works. It's basically training 4 battalions at once for everything. And especially after you get - what's it called 'stoke the furnaces'? Money shouldn't be a problem for Mordor when you have 6 or 7 furnaces. As long as you get as many nazzies as you can ASAP, early base defense shouldn't be a problem.

Edited by Lord of the Rings Junkie, 25 September 2007 - 03:46 PM.

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#111 Nazgûl

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Posted 25 September 2007 - 04:52 PM

Hehe yeah... it's called "Industry" spell =) And it will give you 300% production from resources ;)

The AI uses 4 Orc Pits and 2 Troll Cages in Beta 4.5, and that's enough to spam large orc armies pretty fast ;) The Trolls will be balanced personally by me before I release the new beta ;)

Let me get back to you on the Leadership for WK, cause I don't really remmeber what we decided upon. I'll check...

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#112 Lord of Mordor

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Posted 25 September 2007 - 05:06 PM

I'll seriously miss Mumakil for Mordor, but of course if theres an Evil Men faction, they deserve it much more than Mordor. It's their "trademark", after all ^^

And these awesome new orcs at least partially make up for it ;)

Build me an army worthy of Mordor!
 

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#113 Nazgûl

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Posted 25 September 2007 - 05:43 PM

Indeed they do and the B4.5 trolls will too ;)

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#114 Lord of Mordor

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Posted 25 September 2007 - 06:08 PM

Now that sounds promising ;) What will be changed about trolls? (or has this already been said and I just missed it?)

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#115 Nazgûl

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Posted 25 September 2007 - 08:30 PM

Balance.... and in case you han't noticed, the Siege Mace is new =p
Trolls will be as strong as they should be....

Edited by Nazgûl, 07 November 2007 - 01:55 AM.

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#116 witchkingshour

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Posted 25 September 2007 - 09:12 PM

Thanks ;) Yeah 4 troll cages, i never thought of that lol. Killing 4 trolls at once especially attack trolls mixed with Heroes ands orcs would be mighty hard to stop.
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#117 CapnAstroSponge

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Posted 25 September 2007 - 10:58 PM

I agree that there's some very, very obvious playability reasons for keeping Mumaks on the Evil Men, i'm just saying i'm gonna miss them, is all.
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#118 Nazgûl

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Posted 26 September 2007 - 03:17 AM

Well... you're gonna love EvilMen faction when we get to it - trust me :D
And until then, the Mumakil stays with Mordor naturally... :)

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#119 Lord of the Rings Junkie

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Posted 29 September 2007 - 08:42 PM

Ooh, I just had a sweet idea! Remember the part in ROTK where the WK tells his fell to 'feast on his flesh'? Especially since fells are going to be limited to level 8 and above nazzies in the future, why not have that as a single, powerful, hero crippling move? The fell would land in front of its victim, bite them, and throw them sideways through the air. :) The button for the power would replace the morgul blade button while mounted on a fell, since it is grayed out anyway.

Edited by Lord of the Rings Junkie, 29 September 2007 - 08:43 PM.

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#120 Nazgûl

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Posted 30 September 2007 - 01:30 AM

That would be awesome for sure... but there are no anims for it, unless it would be possible to use the Summoned Dragon anims, but I doubt it, and there's still no bite anim for that one either :/

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