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Mordor faction


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#61 Mordor Slayer

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Posted 30 August 2007 - 08:34 AM

Why would you need that?
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#62 .:Skybaxx:.

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Posted 30 August 2007 - 08:36 AM

hell no, then isengards would have to be also, and I personally don't want another potential base wrecker added to the powers each faction already has. My thoughts in its limited range is its more intended as a form of defence.
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#63 Nazgûl

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Posted 30 August 2007 - 11:27 AM

Unlimited Range for Gorgoroth Spire Fireball from the Fortress


:p How do you see that working? Then the game would end up like some kind of nuclear war between the factions that have fortress weapons... Mordor, Isengard and Dwarves. Everyone could just sit at their bases and wait for the weapon to load and then fire, and those without it would be seriously under powered...

Won't happen :lol: Those weapons are for defence, not offence...

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#64 Juissi

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Posted 30 August 2007 - 03:22 PM

"But then it came, like a wind. Fast and silently. It was the most horrifying thing that Sauron had finished in Mordor. And it was even more horrifying than the Nazguls..."
Lord of The Rings:Battle for Middle-earth: Weapons of mass destruction expansion pack, in stores now
:xcahik_:
And didnt you guys change the Spire/Lightning/Mighty Catapult somehow for the next version ? Cant quite remember what you did but if I remember right it was cool :unsure:

#65 Nazgûl

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Posted 30 August 2007 - 04:22 PM

Yeah, the AI can use it :xcahik_:

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#66 Lauri

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Posted 30 August 2007 - 04:27 PM

ah... so that means it isn't cool anymore :xcahik_:

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#67 Juissi

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Posted 30 August 2007 - 05:07 PM

Agreed..Anything fun becomes not-so-fun when somebody else can do it too :xcahik_:

#68 Lord_Denethor

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Posted 31 August 2007 - 03:54 AM

This has prolly been brought up, but i cant find anything about it. IF you purchase the Morgul Sorcery Upgrade does it also affect the walls? I mean i didnt notice a difference. But anyway are you planning on adding a Mogrul look to the walls when you upgrade them as well? cuz that would be sick. Oh and how about adding like a special Leadership for Grond. Because in the movies, it seems to me it made the Orcs happy. I mean they were chearing for it. And how about the making the units under the leadership do the "Grond!" cheer? I believe in some BFME 1 mods it added that.

Edited by Lord_Denethor, 31 August 2007 - 04:25 AM.

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#69 Lauri

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Posted 31 August 2007 - 05:04 PM

I think that Sul is trying to add the Morgul effect on the walls :p Or is that a staff thingy? :)

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#70 Juissi

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Posted 31 August 2007 - 05:06 PM

I think not :p Check the screenshots thread :)
Its looking good so far :)

#71 Sûlherokhh

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Posted 31 August 2007 - 06:01 PM

A bit complicated by the fact i don't know the second thing about modeling, hehe. What you can see is how far i am able to adjust the current FXmodels by coding alone. :)

@Lauri: Would you mind helping me out a teasy bit with exporting the FX model? I'd be very grateful. I'm sure that's all basic stuff to you anyways: :p

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#72 Lauri

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Posted 31 August 2007 - 08:21 PM

@Lauri: Would you mind helping me out a teasy bit with exporting the FX model? I'd be very grateful. I'm sure that's all basic stuff to you anyways :)

Basic, no... I've done it before, yes.... :p
Anyhows, let's continue this chat in the The Senate :)

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#73 Nazgûl

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Posted 31 August 2007 - 08:26 PM

The Senate.... :)

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#74 Harad King

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Posted 02 September 2007 - 09:39 PM

Is Mordor going to get more calavary because trolls are not very good calavary they are more seige monsters and the mumakil are going to be moved to EvilMen

Edited by harad king, 02 September 2007 - 09:40 PM.

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#75 Nazgûl

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Posted 02 September 2007 - 11:50 PM

Currently, no such plans... but who knows what we might come up with for Beta V.

Just remember that all factions don't have to be "copies" of each other in terms of types of units...

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#76 Guest_The Feast 1112_*

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Posted 05 September 2007 - 11:49 PM

From what I gather, hero requests/suggestion aren't too popular, but hear me out. I've been searching high and low on this forum and couldn't find anything about Khamûl. I know he's in RotW, but I noticed you had your take on another new hero from that game, Gothmog, in SEE. I don't think Khamûl would need to be a super overpowered Nazgûl like the Witch King. Maybe he'd have a different ability or two from the rest and a few extra hp and damage pts and a slightly different skin? As the only other Nazgûl mentioned by name in Tolkien's writings, as a fan of the Nazgûl yourself and seeing how you already have a slot for him in SEE, I think he'd make a fair hero addition to your game?

#77 Nazgûl

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Posted 06 September 2007 - 03:22 AM

Well, as long as we're not talking about moving him from Mordor into EvilMen, it MIGHT happen. Naturally I know that Khamûl was second in command to WK, and thus an important Nazgûl =)

BUT, that would mean naming ALL nazzies for consistancy, and I'm not sure about that since they don't have names by Tolkien. But I will think about it. Games Workshop gave them rather nice names... *noted* :p

And hey, thanks for writing like a grown up. Sometimes my mind goes blank from all the n00b kids in here that pop up from nowhere and use their "sms-language". I appreciate when people write like you do, in correct english =)

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#78 Guest_The Feast 1112_*

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Posted 06 September 2007 - 08:54 AM

No problem. Common courtesy's the least I can do in exchange for the amazing work you've done so far. Thanks for taking the time to hear out my suggestion. I'll post more as I play more SEE.

#79 Nazgûl

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Posted 06 September 2007 - 11:44 AM

Great, you're welcome with suggestions :p
And eventually you might even register as well, hehe :)

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#80 Guest_Guest_*

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Posted 08 September 2007 - 09:27 AM

Well mordor is supposed to have a superior amount of numbers, why not add them the Call the Horde power from BFME1 that will boost build times of orcs (how big of a boost I'm not sure) that will make it significant.




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