n0th1nG sp3c1aL Mod
#62
Posted 24 October 2007 - 05:52 AM
any chance of an allied version of it?? or do i have to recolor the whole thing...
...this question is to the TFD users... the RA2 and YR cannot play online
cause it said the shared internet components is not installed??...
EDIT :: Oh.. Darn forget how to make hva.. T_T
EDIT2 :: which 3d maker is good for making vxl??
EDIT3 :: gonna pause the mod until i have fully transfered the mod files to the other comp...
EDIT4 :: an eye candy of the Main Loading Screen.. still not finished.. its for Laser Warfare just black for the background...
Edited by n0th1nG sp3c1aL, 24 October 2007 - 11:51 AM.
#63
Posted 24 October 2007 - 01:53 PM
YR Argentina site.
Edited by partyzanPaulZy, 24 October 2007 - 01:53 PM.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#64
Posted 26 October 2007 - 01:01 PM
what the??!!.. its GOOD....
any chance of an allied version of it?? or do i have to recolor the whole thing...
recolor?..... there is an recolor feature in the banshee editor.... it takes just 2 clicks
#66
Posted 28 October 2007 - 01:13 PM
i have coding troubles... take a look at the pics
heres the code.. this is a weird case for me.. the other buildings i code worked fine.. but this is something ......
[YAREFN2]
Remapable=yes
Cameo=YGRIREFNICON
Foundation=4x3
Height=5
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=YAREFN2MK ; ygrirefnmk
DemandLoadBuildup=true
FreeBuildup=true
BibShape=YAREFN2BB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
ActiveAnim=YAREFN2_A
ActiveAnimZAdjust=-5
OccupyHeight=4
CanHideThings=True
CanBeHidden=False
AddOccupy1=-1,0
AddOccupy2=-1,-1
RemoveOccupy1=3,1
DamageFireOffset0=-33,31
DamageFireOffset1=-3,48
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2 ;I don't know the exact settings for these.
DamageFireOffset0=30,30
[YAREFN2_A]
Normalized=yes
Start=0
Rate=200
LoopStart=0
LoopEnd=12
LoopCount=1
Layer=ground
NewTheater=yes
[YAREFN2_AD]
Image=YAREFN2_A
Normalized=yes
Start=13
Rate=200
LoopStart=13
LoopEnd=24
LoopCount=1
Layer=ground
NewTheater=yes
[YAREFN2BB]
Layer=ground
#67
Posted 28 October 2007 - 01:31 PM
#68
Posted 28 October 2007 - 01:41 PM
#69
Posted 28 October 2007 - 05:28 PM
from this
[YAREFN2_A] Normalized=yes Start=0 Rate=200 LoopStart=0 LoopEnd=12 [b]LoopCount=1 [/b] Layer=ground NewTheater=yes [YAREFN2_AD] Image=YAREFN2_A Normalized=yes Start=13 Rate=200 LoopStart=13 LoopEnd=24 [b]LoopCount=1 [/b] Layer=ground NewTheater=yes
to this
[YAREFN2_A] Normalized=yes Start=0 Rate=200 LoopStart=0 LoopEnd=12 [b]LoopCount=-1 [/b] Layer=ground NewTheater=yes [YAREFN2_AD] Image=YAREFN2_A Normalized=yes Start=13 Rate=200 LoopStart=13 LoopEnd=24 [b]LoopCount=-1 [/b] Layer=ground NewTheater=yes
the problem was that the loop was set to 1..which makes the anim animate only once... setting it to -1 makes it animate forever.. atleast until the building is destroyed... hehe
What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...
#70
Posted 29 October 2007 - 01:17 PM
thanks for that...
parasite cameo??...
i know i saw this before but i forgot the site..??
anybody know where it is??
EDIT :: anyone know where can i find some laser sounds??.. and dont mind mention the real combat audio and ive downloaded it..
EDIT :: anyone know who the creator of eagle red.. and his email??
Edited by n0th1nG sp3c1aL, 30 October 2007 - 07:41 AM.
#71
Posted 31 October 2007 - 07:18 AM
:: how to put the aftershock damage to the nuke superweapon???? i have the shake screen effect...
can i remove some countries in each sides to 2??...
#73
Posted 31 October 2007 - 11:58 AM
#75
Posted 31 October 2007 - 03:28 PM
that would be usefull for me too
THANKS!
Edited by imarafan, 31 October 2007 - 03:29 PM.
#76
Posted 04 November 2007 - 05:23 AM
#79
Posted 07 November 2007 - 11:56 AM
now for the question...
i have problem in some explosions.... take a look..
when the oil derrick explode.. that bridge section appeared... and does so to some civilian buildings..
how can i fix that..
another one...
whats the bad thing can happen when the ai has two conyards??..
and how can i stop ai base walking??
#80
Posted 07 November 2007 - 05:06 PM
BTW, have you ever seen CnC Retarded (CnC3 mod).
Edited by partyzanPaulZy, 07 November 2007 - 05:06 PM.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
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