n0th1nG sp3c1aL Mod
#41
Posted 17 October 2007 - 04:38 PM
but then again... i'm planning on making a public gui pack... but will take sometime bcox of CAMBRIDGE..., started yesterday... ends on 15th November
What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...
#42
Posted 18 October 2007 - 12:13 PM
EDIT : But what section in the Mod Creator to put the theme music??? or i will not use xcc mod creator anymore??
what tag to change for the ai to build (buildings) faster??
Edited by n0th1nG sp3c1aL, 18 October 2007 - 12:30 PM.
#43
Posted 18 October 2007 - 12:50 PM
okay.... i'm still don't understand you, but i'm going to guess... i just put thememd.ini with the tracks in the RA2 folder and it works.... since themes ussually come's separate from the mod.... it should be putted in a separate expand.mix file.... ussually expand99.mix
but there is no specific place where did you should put the tracks and the ini
in the AI thing... i think you mean buildtime
look for this section:
; ******* Difficulty Settings *******
; Game difficulty is controlled by these factors. Some of these factors will
; only affect a computer player. The computer and the player are handicapped by
; individual settings. Thus the computer may be playing at 'difficult' level while the
; player may be playing at 'easy' level.
; Airspeed = multiplier to speed for all air units (def=1.0)
; Armor = multiplier to armor strength for all units and buildings (def=1.0)
; Cost = multiplier to cost for all units and buildings (def=1.0)
; Firepower = multiplier to firepower for all weapons (def=1.0)
; Groundspeed = multiplier to speed for all ground units (def=1.0)
; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
; BuildSlowdown = Should the computer build slower than the player (def=no)?
; <<< affects the computer player, not the human player >>>
; ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
; RepairDelay = average delay (minutes) between initiating building repair
; BuildDelay = average delay (minutes) between initiating construction
; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?
[Easy]
Groundspeed=1.8
Airspeed=1.9
BuildTime=.2
Armor=1.2
ROF=.7
Cost=.1
RepairDelay=.02
BuildDelay=.03
DestroyWalls=yes
ContentScan=yes
[Normal]
Groundspeed=1.8
Airspeed=1.9
BuildTime=.2
Armor=1.2
ROF=.7
Cost=.1
RepairDelay=.02
BuildDelay=.03
DestroyWalls=yes
ContentScan=yes
[Difficult]
Groundspeed=1.8
Airspeed=1.9
BuildTime=.2
Armor=1.2
ROF=.7
Cost=.1
RepairDelay=.02
BuildDelay=.03
DestroyWalls=yes
ContentScan=yes
i hope that helps
#44
Posted 18 October 2007 - 02:30 PM
Anyways, theme music goes in the "theme" section of Mod Creator. XD
BTW, could you post a link to that sidebar, or even post the sidebar and its creator? I cannot find it anywhere...
#45
Posted 18 October 2007 - 04:03 PM
Anyways, theme music goes in the "theme" section of Mod Creator. XD
my bad.... i never used mod creator
#46
Posted 19 October 2007 - 10:58 AM
I use notepad on coding.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#48
Posted 19 October 2007 - 11:46 AM
And you can get that xcc mod creator from anywhere from yr arg to xcc website...
What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...
#50
Posted 20 October 2007 - 05:09 AM
it was made for rockpatch....
EDIT :: how to convert mp3 to wav??..
and does it need a sequecne in the hunter seeker? do i need a new hunter seeker.. maybe a voxel one??
and where can i get the yr & ra2 cameos with no text??
EDIT :: ive having coding probs with madhq's yuri refinery... anyone help..??
Edited by n0th1nG sp3c1aL, 20 October 2007 - 06:35 AM.
#51
Posted 20 October 2007 - 02:57 PM
I use dbpowerAMP Music Converter to convert mp3 to wav.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#52
Posted 21 October 2007 - 07:48 AM
and the mean time... screenie..
Hellfire tank .. replaced the ifv... it also has AA combat capabilities....
but the morphing abilities is been removed... since it has the apc....
but can transport 1 man....
This screenie attacking the ground..
This one is attacking the F22 - Raptor
EDIT :: if you have comments about the Hellfire and the "DAMN" Raptor.... tell me...
EDIT :: is there any options to play the yuri in vista??.. cause it says **Failed to Start String Manager**.... ok forget that............
been fixed
EDIT :: how to put the aftershock damage to the nuke superweapon???? i have the shake screen effect...
Edited by n0th1nG sp3c1aL, 21 October 2007 - 08:32 AM.
#53
Posted 21 October 2007 - 10:22 AM
i dont have that kind of software... where can i get that???...
When I type it in GOOGLE, the 1st item is download page.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#55
Posted 22 October 2007 - 08:23 AM
where can i get that??... and it is release in public??
#57
Posted 22 October 2007 - 11:57 AM
#60
Posted 22 October 2007 - 12:49 PM
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