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THE BUG HUNT - for Beta 4.6!


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#261 Nazgûl

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Posted 08 September 2008 - 12:55 AM

I think after 4.5 i gave the Balrog a major overhaul. All changes done to it that you have noticed where done while experimented with the AI. So, even though he has some bugs in 4.5, he should be employed in a much better fashion by the AI then before. The most current beta version should have a much better working Balrog. ;)

I can confirm that. The Balrog is AFAIK bug free in 4.6 :blink:

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#262 Bob_the_Balrog

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Posted 08 September 2008 - 09:46 PM

Map: Black Gate II (BfME)

Factions: Mordor vs. MotW (er, probably doesn't matter)

Unit: Neutral Fire Drakes.

Whenever I send a unit near any of the Fire Drakes (or at least ones in the upper right corner), they don't attack. Not in the slightest. Infact, I can't even attack them. I'm not sure about the other Fire drakes on the map (as I never did bother them), but i'm sure that those ones have a few problems.

Edited by Bob_the_Balrog, 08 September 2008 - 09:47 PM.

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#263 Nazgûl

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Posted 08 September 2008 - 10:21 PM

Allright, we'll have a look at that while we fix the SkyBox and the Barad-dûr tower

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"Do not come between the Nazgûl and his mod!"
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#264 Ryan_01

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Posted 22 September 2008 - 12:51 PM

Map: Mordor II (BfME)
Factions: Elves(me) vs Mordor
Unit: helms deep veterans

When my base was attacked the nazgul screeched and there were catapults firing at my archers and even after the fire and the enemies left were was still a few battalions of them huddled in fear, not healing despite being next to a well, not doing anything but being scared and this continued for about 20 mins for no apparent reason so i had to send the to die so i could recruit more:(

#265 Nazgûl

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Posted 22 September 2008 - 05:23 PM

Not sure what could cause that... and I will most likely need my former Head Coder for such things :(

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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#266 Guest_Guest_Dunadan_*

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Posted 28 September 2008 - 04:17 PM

- What map was played?
- What faction(s) was used?
- What units was involved, if any?
- What happened exactly when the bug was discovered?


- It happen in all maps (with an Inn)
- Men of the West
- Dunedain Rangers and Dwarven Veterans ;)
- Every time I capture an Inn with MotW I can only recruit hobbits, elven elite and Dwarven VETERANS! No sign of any dunedain.
The point is, when my allies (elves and dwarves) capture that same Inn they recruit the dunedain units to their armies.

Is it a bug or the MotW are suposed to have the Dunedain just when they use the Summom power with SEE? Were they just replaced with Dwarves for Men? ;)


- I can't buy the Dwarven Veterans also, it says: "Must have Armory or Forge". I build both of them (Gondor Blackmith and Rohan Armory) and I upgrade them with all the armor, banner stuff.... but I still can't have the dwarves =( It says "Forge or Armory missing" :ninja:



ty and sry for bad English :p

#267 Grig

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Posted 30 September 2008 - 02:46 PM

- Has happened in just about every map I've played so far, I'll give you a list if its really needed
- Men of the West
- These are more texture errors than anything else... but I thought you guys would want to know.

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The first one, as you can see, is something I'm not SURE of being a glitch or not - but considering that Shadowfax bore Gandalf for many ages... why does Gandalf the Grey's horse look the same as the royal family of Rohan's horses? This may be mere aesthetics or something but I thought I'd bring it up since Gandalf's button says 'summon shadowfax' and suddenly he's riding on a horse that is OBVIOUSLY not shadowfax.

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The second on, I'm sure, is a glitch. Its either a model error or a texture error but either way its a problem since you can see THROUGH gandalfs hand if you look at him from behind.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#268 Nazgûl

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Posted 03 October 2008 - 02:48 PM

The game is LOADED with model errors like that one. All of them are EA's sloppy modeling I'm afraid. To rebind a model just to fix those small errors is not likely to happen though =/

Shadowfax will get a skin of his ow. If not soon, then in polishing phase (4.9-5.0)

// C}{riZpc_punch.gif
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SEE-Team_Leader.jpg
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#269 Dunadan Arathor

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Posted 04 October 2008 - 02:33 AM

well, Im Guest_Dunadan now registered.
Any answers for my Dunedain Rangers/Dwarven Veterans problem? x.x

edit: While reading the Gondor Faction topic I discovered that the problem was my lack of information about it :mellow: sorry for the inconvenience :unsure:

Edited by Dunadan Arathor, 07 October 2008 - 08:47 PM.


#270 Grig

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Posted 04 October 2008 - 04:54 AM

Well I wasn't sure if it was EA or not, that's why I posted it

Sorry ^^;

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#271 Onicrom

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Posted 13 October 2008 - 02:56 AM

I noticed a few things with the AI that are not pertinent to any specific faction

this was on Tower Hills map
Mordor (me) + Isnegard vs. MoTW and Elves <- all AI on hard (the factions dont matter in this case because All of them displayed this bug)
The AI does not build Siege machines or the buildings associated with them on Hard difficulty, I'm not sure but I think that this can be extended to any map and any diffidulty other than Brutal. (I only played on hard once because i noticed this and I only wanted to play against opponents that can actually win)

Also on Tower Hills
and specifically the goblins as AI in this case (but i dont think that matters)
when the AI controlls a Balrog and decides to make him use his flight ability, he tends to fly backwards rather than turning around and then flying forwards.

This is on any map with the Elven faction as the AI- this is also an old one i remember from the last version, maybe even way back to vanille, but I dont ever remember any one bringing it up before so just in case I'm going to now.
when Gwahir comes under attack he tends to disappear from the game entirely and then reappear not to much later at full health.

This isn't quite a bug but I noticed that if you play on teams, atleast on Brutal difficulty, All opposing AI factions will focus almost entirely on you and completely ignore any team-mnates you have. Also your team-mate AI (on Brutal) does not actually do anything, it just kinda sits there a builds a few heroes ocassionally. So basically a 2x2 match is actually a 2x1 match. I'm not really sure if thats intentional as part of the overall difficulty though.

Edit: This isn't really a bug either but I noticed that the AI tends to save up rediculous amounts of resources for no apparent reason. For instance I was playing against the Dwarves and Isengard the other day and when I quite the game, not even at the end of the match when the AI was defeated, after about 40 minutes of game time the Dwarves had saved up 99,000 resources and Isengard saved up about 66,000 resources. This is on Brutal AI by the way.

Edited by Onicrom, 13 October 2008 - 03:54 PM.

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#272 Lt Commander Chris

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Posted 13 October 2008 - 04:02 PM

I'm sure it's been mentioned before, but the biggest bug I've noticed is enemy strategic ineptitude, even on brutal. Rarely do they put forward an organised massed force, tending to send men (more and better depending on hardness) in small groups occasionally, which don't engage my men but walk straight into my lands while being shot and slaughtered (hehe shooting works with my fixes :p) and care not - they go straight for buildings and ignore proper battle in attacks!

(they also use stupid amounts of ringwraiths, of both mounted and flying varieties, constantly :D)
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#273 av8r

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Posted 13 October 2008 - 04:05 PM

Thats not really a Bug, its more game design :p
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#274 Lt Commander Chris

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Posted 13 October 2008 - 04:13 PM

I never noticed this in vanilla BFME2, otherwise I would not have mentioned it... Perhaps an unintended AI change consequence?
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#275 Onicrom

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Posted 18 October 2008 - 05:41 AM

Whenever the AI kills Gollum and gets ahold of the Ring, whatever unit captured just sits there and waits untill some enemy unit comes along and kills it, takes the Ring, and then that unit waits patiently for some other unit or whatever to come along and kill it.

This one I have observed on every map, it seems to be a permanent trail effect from flaming arrows shot from defensive towers, you can see it in the picture I uploaded.

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#276 Skipper 24

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Posted 10 November 2008 - 08:04 PM

This I am sure has been mentioned although it may just be my copy of the game or something.

Map: Any
Faction: Any
Unit: none
On the new Camera icons where the powers show up with the icons camera angle 4 the 'ground view' icon appears then goes transparent sometimes or takes the icon for one off the powers like summon Balrog or earthquake.
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#277 Th_Rogue

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Posted 18 November 2008 - 09:12 AM

Currently: invisible units and a purple sky-box.

#278 Hobbit Hunter

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Posted 07 December 2008 - 11:21 AM

Map: All I have played on so far.
Faction: Any+Mordor
Units: Mumakil+any

Well the mumakils just charge into massed anything but the problem arises when the mumakil is about to hit someone. The fear effect kicks in but if the mumakil goes off to do something else then the units get permanent fear effects. Not really major but quite annoying. :p
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Dont get between a Hobbit and his Hunter, guess where the arrow is gonna hit?

#279 Neutron4ever

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Posted 07 February 2009 - 02:56 AM

Why does Mordor catapults shoot three fireballs at the same time? :p
It looks weird because one fireball hits the ground, and then another comes flying randomly out of nowhere :D
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#280 njm1983

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Posted 07 February 2009 - 05:13 PM

Its not a bug its meant to be the as if the ball of fire hits the ground and then breaks ino pieces that continue on a somewhat similar course it was fired in. :crazed: Personally i think it looks more relistic.




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