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THE BUG HUNT - for Beta 4.6!


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#221 Guest_Romandacil_*

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Posted 17 May 2008 - 03:32 PM

-I was Men vs. Mordor
- Playing on Argonath
- Boromir was "dead" just stood there and still fought, but I lost all control of him and he could not be healed (for the rest of the game)
- I understand he has a power so that he fights longer when he should be dead, but he lasted at least a whole hour under constant attack

#222 LoTRfan4Ever

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Posted 20 May 2008 - 02:02 AM

well yeah

-Helms Deep
-elves vs 3 medium isengaard
-lots of arrow towers(with silverthorn) and all ranged hero's including CAH
-well when they were shooting enemy's coming close (after i built well to draw them there) my walls kept taking damage and it ended up destroying all my walls (after i move to each and everyone after the previous one got destroyed)

i don't know if this was intended or just me but it makes me mad cause regular ranged hero's and upgraded towers shouldn't be able to team damage walls

please and thank you look into this (if a bug)

#223 Guest_guest_beef_*

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Posted 26 May 2008 - 05:08 PM

For some reason, when a hero is converted by Wormtongue's ability, he stays on the Isengard team for the rest of the game. You could even resurrect and level up the hero! Could you do something about that?

#224 Insurance Salesman

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Posted 05 June 2008 - 09:17 PM

About the conversion problem with Wormtounge...

You said that the bug was hard-coded and that it had existed since the game was released. I do not know much about programming so I'm assuming the former statement is true; however, this was NOT a problem in my copy of the game before the mod was installed. Are you absolutely sure that it can't be fixed :) ? I feel so cheap whenever I use Wormtongue because of it...

Other than that, I haven't really had any major problems. Thanks for the great mod, Nazgul and co.!

Edited by Insurance Salesman, 07 June 2008 - 10:33 PM.


#225 witchkingshour

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Posted 07 June 2008 - 06:26 AM

Yeah lol I noticed that with Wormtongue as well. I had the Witchking the rest of game which gives Isengard a HUGE advantage. We need this fixed in the future patches.
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#226 spiderspag

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Posted 08 June 2008 - 02:57 PM

Also, Saruman's Dominate ability also affects Ringheroes, which is a bit crap. Imagine my suprise to suddenly see Sauron turn on my own base. The ring heroes shouldn't be affected by "Dominate" or "Convert hero" powers.

#227 Guest_Predi_*

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Posted 15 June 2008 - 02:46 PM

-Lothlorien
-Elves vs medium Mordor
-Merry and Pippin
-they were sitting on Treebeard's shoulder, and when he died they remained in a 90° turned position, they faced the ground but everything else was normal (animation, movement...) they looked like they were swimming on the ground :D

#228 Guest_Guest_ugluk the ugly_*_*

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Posted 03 July 2008 - 08:00 AM

-Helm's Deep
-Morder (me) and MOTW
-Seige tower & gorgoroth orcs
-when u garrison the gorgoroth archers in the seige tower the seige tower cant be moved and the units wont evacuate. (yes i did the aggressive thing it tells me to do)

#229 Dr.Kirk

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Posted 09 July 2008 - 12:19 PM

Ok...

Just before I begin, I've just downloaded SEE, and I think it's awesome. Good work there everyone.

Anyway, bug time...

Yeah, so. The Opening chapter.

It was a dark, stormy night. I was at Helm's Deep, my Goblins set up for a nice little defence on an army of merciless Elves ('cause to be frank, I love defending as Goblins. They're so weak that it's a challenge.) when I decide 'hey, I've got all the right stuff, lets summon Smaug and wipe those Elves off the map!

And I did. To a slightly greater success then I'd originally planned.

Because, you see, I'd somehow managed to summon not one, but two Smaugs. Through only one command.
And believe me, I owned those Elves.
Bad.

Map: Helm's Deep, although when I tried it on other maps it occasionally happened as well.
Factions: Goblins on my team, Elves on theirs.
Units: Smaug
What happened?: I summoned two of them. After which I swept them across to the enemy and gave them a taste of nice, hot fire.

But don't take me wrong people, I LIKE this bug.

Hope all that helped. ^_^
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#230 Dr.Kirk

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Posted 13 July 2008 - 04:51 AM

Another one...

My Wormtongue converted Boromir when he was in his 'I don't wanna die' mode and my game bought up this error message and crashed:

Error 5033 - the line "convertunitBoromir_rampage" cannot be found. BFME II Special Extended Edition has encountered an error and has been forced to close. We are sorry for the inconvinience.


So Naz, do you want me to try and fix that for you? Has anyone else had this problem, people?
I don't like Boromir anymore...
...If he dares play 'I don't wanna die' with me again then I'll set my two Smaugs on him... :crazed:

Edited by Dr.Kirk, 13 July 2008 - 04:54 AM.

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#231 Grig

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Posted 26 July 2008 - 09:46 PM

- What map was played? The BFME 1 Fangorn Forrest Map

- What faction(s) was used? Dwarves vs Goblins

- What units was involved, if any? Dwarven Catapults

- What happened exactly when the bug was discovered? I'm not sure if this is supposed to happen... but the fire of the dwarf 'burning cannon-balls' is blue instead of red... like the upgrade you gave their axes (glowing blue rather than red) has been carried over to them as well.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#232 Nazgûl

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Posted 26 July 2008 - 11:16 PM

lol, it has not been carried over, it's a feature, just as the FB fix :p (I hate that glow, even though dwarven axes never had RED glow, hehe)
Blue fire is hotter than red and it's supposed to imply that the Dwarves flaming shots are extremely hot =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#233 Grig

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Posted 26 July 2008 - 11:43 PM

My bad, I didn't see it mentioned in the list of changes so I thought that it was a mistake

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#234 SovietSoldier

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Posted 27 July 2008 - 09:25 PM

Black Gate
Dwarves(me) Mordor
King Brand(me) and Mountain Troll(Mordor)
King Brand kills the mountain troll,and instead of collapsing,the troll was sliding around the map with a rock that was held by his Legs.
What is the motherland,when you know you weren't born of land?
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#235 Rhaudun

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Posted 31 July 2008 - 01:34 PM

Map: Buckland, and I think every map else
Faction: Elves
Unit: Gwaihir

I noticed that Gwaihir does not have a shadow, but the "normal" Giant Eagle does have one.
I do not know if this was in the topic before, but don´t want to read the whole thing just for this

Edited by Rhaudun, 31 July 2008 - 01:38 PM.

Out of the Great Sea to Middle-earth I am come. In this place I will abide, and my heirs, unto the ending of the world


#236 Nazgûl

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Posted 31 July 2008 - 04:16 PM

Np, double posts aren't that big of a deal as long as they are posted in the correct thread, which this is. Thanks for the report. I'll look into that...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#237 Hanno

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Posted 08 August 2008 - 05:13 AM

-Harad
-Mordor
-none
for some resone after a couple of minuets i automatically lose :p

#238 Guest_Arthadan_*

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Posted 08 August 2008 - 07:56 AM

Map: I don't remember, sorry!
Faction: Isengard
Unit: Saruman

Saruman was killed by fire damage and instead of dying and disppearing, he kept running around with no life points and unable to be attacked.

#239 Jonasking

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Posted 08 August 2008 - 10:46 AM

-Harad
-Mordor
-none
for some resone after a couple of minuets i automatically lose :p



That's no bug.Your shortcuts are incorrect.Take a look again.

#240 Hanno

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Posted 08 August 2008 - 10:56 PM

-Harad
-Mordor
-none
for some resone after a couple of minuets i automatically lose ;)



That's no bug.Your shortcuts are incorrect.Take a look again.

What do you mean "my shourtcuts are incorrect"? ;)




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