THE BUG HUNT - for Beta 4.6!
#221 Guest_Romandacil_*
Posted 17 May 2008 - 03:32 PM
- Playing on Argonath
- Boromir was "dead" just stood there and still fought, but I lost all control of him and he could not be healed (for the rest of the game)
- I understand he has a power so that he fights longer when he should be dead, but he lasted at least a whole hour under constant attack
#222
Posted 20 May 2008 - 02:02 AM
-Helms Deep
-elves vs 3 medium isengaard
-lots of arrow towers(with silverthorn) and all ranged hero's including CAH
-well when they were shooting enemy's coming close (after i built well to draw them there) my walls kept taking damage and it ended up destroying all my walls (after i move to each and everyone after the previous one got destroyed)
i don't know if this was intended or just me but it makes me mad cause regular ranged hero's and upgraded towers shouldn't be able to team damage walls
please and thank you look into this (if a bug)
#223 Guest_guest_beef_*
Posted 26 May 2008 - 05:08 PM
#224
Posted 05 June 2008 - 09:17 PM
You said that the bug was hard-coded and that it had existed since the game was released. I do not know much about programming so I'm assuming the former statement is true; however, this was NOT a problem in my copy of the game before the mod was installed. Are you absolutely sure that it can't be fixed ? I feel so cheap whenever I use Wormtongue because of it...
Other than that, I haven't really had any major problems. Thanks for the great mod, Nazgul and co.!
Edited by Insurance Salesman, 07 June 2008 - 10:33 PM.
#226
Posted 08 June 2008 - 02:57 PM
#227 Guest_Predi_*
Posted 15 June 2008 - 02:46 PM
-Elves vs medium Mordor
-Merry and Pippin
-they were sitting on Treebeard's shoulder, and when he died they remained in a 90° turned position, they faced the ground but everything else was normal (animation, movement...) they looked like they were swimming on the ground
#228 Guest_Guest_ugluk the ugly_*_*
Posted 03 July 2008 - 08:00 AM
-Morder (me) and MOTW
-Seige tower & gorgoroth orcs
-when u garrison the gorgoroth archers in the seige tower the seige tower cant be moved and the units wont evacuate. (yes i did the aggressive thing it tells me to do)
#229
Posted 09 July 2008 - 12:19 PM
Just before I begin, I've just downloaded SEE, and I think it's awesome. Good work there everyone.
Anyway, bug time...
Yeah, so. The Opening chapter.
It was a dark, stormy night. I was at Helm's Deep, my Goblins set up for a nice little defence on an army of merciless Elves ('cause to be frank, I love defending as Goblins. They're so weak that it's a challenge.) when I decide 'hey, I've got all the right stuff, lets summon Smaug and wipe those Elves off the map!
And I did. To a slightly greater success then I'd originally planned.
Because, you see, I'd somehow managed to summon not one, but two Smaugs. Through only one command.
And believe me, I owned those Elves.
Bad.
Map: Helm's Deep, although when I tried it on other maps it occasionally happened as well.
Factions: Goblins on my team, Elves on theirs.
Units: Smaug
What happened?: I summoned two of them. After which I swept them across to the enemy and gave them a taste of nice, hot fire.
But don't take me wrong people, I LIKE this bug.
Hope all that helped.
Aperture Science. We do what we must, because we can.
#230
Posted 13 July 2008 - 04:51 AM
My Wormtongue converted Boromir when he was in his 'I don't wanna die' mode and my game bought up this error message and crashed:
Error 5033 - the line "convertunitBoromir_rampage" cannot be found. BFME II Special Extended Edition has encountered an error and has been forced to close. We are sorry for the inconvinience.
So Naz, do you want me to try and fix that for you? Has anyone else had this problem, people?
I don't like Boromir anymore...
...If he dares play 'I don't wanna die' with me again then I'll set my two Smaugs on him...
Edited by Dr.Kirk, 13 July 2008 - 04:54 AM.
Aperture Science. We do what we must, because we can.
#231
Posted 26 July 2008 - 09:46 PM
- What faction(s) was used? Dwarves vs Goblins
- What units was involved, if any? Dwarven Catapults
- What happened exactly when the bug was discovered? I'm not sure if this is supposed to happen... but the fire of the dwarf 'burning cannon-balls' is blue instead of red... like the upgrade you gave their axes (glowing blue rather than red) has been carried over to them as well.
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#232
Posted 26 July 2008 - 11:16 PM
Blue fire is hotter than red and it's supposed to imply that the Dwarves flaming shots are extremely hot =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#233
Posted 26 July 2008 - 11:43 PM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#234
Posted 27 July 2008 - 09:25 PM
Dwarves(me) Mordor
King Brand(me) and Mountain Troll(Mordor)
King Brand kills the mountain troll,and instead of collapsing,the troll was sliding around the map with a rock that was held by his Legs.
#235
Posted 31 July 2008 - 01:34 PM
Faction: Elves
Unit: Gwaihir
I noticed that Gwaihir does not have a shadow, but the "normal" Giant Eagle does have one.
I do not know if this was in the topic before, but don´t want to read the whole thing just for this
Edited by Rhaudun, 31 July 2008 - 01:38 PM.
Out of the Great Sea to Middle-earth I am come. In this place I will abide, and my heirs, unto the ending of the world
#236
Posted 31 July 2008 - 04:16 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#237
Posted 08 August 2008 - 05:13 AM
-Mordor
-none
for some resone after a couple of minuets i automatically lose
#238 Guest_Arthadan_*
Posted 08 August 2008 - 07:56 AM
Faction: Isengard
Unit: Saruman
Saruman was killed by fire damage and instead of dying and disppearing, he kept running around with no life points and unable to be attacked.
#239
Posted 08 August 2008 - 10:46 AM
-Harad
-Mordor
-none
for some resone after a couple of minuets i automatically lose
That's no bug.Your shortcuts are incorrect.Take a look again.
#240
Posted 08 August 2008 - 10:56 PM
What do you mean "my shourtcuts are incorrect"?-Harad
-Mordor
-none
for some resone after a couple of minuets i automatically lose
That's no bug.Your shortcuts are incorrect.Take a look again.
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