THE BUG HUNT - for Beta 4.6!
#181
Posted 23 December 2007 - 12:16 AM
Map : Forlindon
Happens: Boromir di´din´t have any health left but he live and kill lots of Mordor units . He was not order able(How to say that ?) He was just running around and kill unit after unit .
#182
Posted 23 December 2007 - 08:36 PM
1.Appears to be any
2.Any
3.Gollum
4.I saw the post in this thread about multiple Drogoths, but I could't tell if this was an identical issue. A few times now I've seen Gollum appear as both the Ring Stealer and the Ring Bearer on the map at the same time. In my experience, this seems to happen when one faction controls the ring stealer and it incorrectly causes a ring bearer to spawn, allowing multiple rings or ring heroes to appear on the map.
1.Any
2.Moria
3.Smaug?
4.Excuse me if I misunderstood, but I swear that I read in the .pdf that you'd changed Moria's dragon spell to summon Smaug, however the dragon I summon is a small, generic looking black dragon.
1.Any
2.Any
3. N/A
4. The wall self repair is great, but if a wall hub drops, you can never get the wall and hub reconnected. Instead you just have to 'plug holes' with other walls or structures, which starts to look rather silly. Perhaps you could make hubs repairable in the same way that walls are?
#183
Posted 23 December 2007 - 09:27 PM
Wall Repair is being overhauled since the last release. Be surprised of the results.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#184 Guest_Grubbo_*
Posted 28 December 2007 - 01:43 PM
Men
Gandalf
Used word of power, but Gandalf didn't actually say it or anything for that matter
#185 Guest_Captain Kirkomir_*
Posted 28 December 2007 - 07:41 PM
Isengard
Watcher summons
Watcher was summoned at top of map, close to top left corner, between river and outpost. Watcher was placed too high: was situated significantly above the ground, floating in the sky. Was still able to catch and eat units however.
All maps
Men
Rohirrim cav
Rohirrim cav cannot/do not trample units, both when ordered to attack and when simply ordered to move with enemy units in path. In the case of the former, they stop in front of enemy units and go straight to melee. In case of the latter, they move around enemy units.
#186 Guest_Grubbo_*
Posted 29 December 2007 - 01:04 AM
Gandalf does not speak the word of power when using the ability. ALL MAPS ALL SCENARIOS.
All maps
Men
Archers and rangers
Do not fire when garrisoned inside towers
#187
Posted 29 December 2007 - 01:53 AM
2. Test if they DO fire from those towers if you set them to aggressive stance before letting them enter.
Edited by Sûlherokhh, 29 December 2007 - 01:54 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#188 Guest_Grubbo_*
Posted 30 December 2007 - 04:06 AM
1. Please specify which towers they fire from and which towers they don't fire from.
2. Test if they DO fire from those towers if you set them to aggressive stance before letting them enter.
Silly me, they seem to work now :-)
So perhaps it was the specific situation...
I had towers behind walls, archers of both types set to aggressive garrisoned inside the towers, enemies outside of walls, archers did not fire.
I'll try to recreate the issue, and get back to you with confirmation.
#189
Posted 03 January 2008 - 08:42 PM
- Isengard
- Ugluk
- When Ugluk was attacking Lorien Archers, I looked closely and his lower jaw looked discombobulated and the top parts of his head were to the right, and his lower jaw to the right. I just found this strange, and thought I would tell you guys this.
#190
Posted 04 January 2008 - 04:54 AM
Mighty catapult sometimes doesn't fire even if the circle is white
On the fotress upgrade plots have rotated pop up menus( like where you click on what you want) so the buttons are in different positions than the others( which is annoying)*This may only be a dwarves thing, I dunno*
X___X
X___X
X___X
I once saw boromir run around with 0 hp killing enemies ( my friend said he couldn't control him, he just ran around attacking enemy troops and not dieing)
EDIT:
Some more I found:
The fortress upgrade that upgrades the towers and siege to fire/silverthorn/whatever only works on already built structures( afaict) Several times with dwarves and once or twice with men I have bought this upgrade and it did nothing. The only time I saw an effect from this upgrade is when I built a second fort as dwarves and bought all the upgrades, then one of my catapults had fireballs instead of normal rocks.
Edited by InfernoX, 05 January 2008 - 06:57 PM.
#191
Posted 05 January 2008 - 09:29 PM
Faction : Me , Moria and against Elves , hard
Happends? : Yes, wen I buy Drogoth. And wen he was finished he didint show up before I delete all after his in the fortress.
#192
Posted 11 January 2008 - 09:10 AM
Mordor
When heroes are killed while under possession by Wormtongue, heroes no longer show up in one's fortress menu, and therefore can no longer be summoned/revived.
Udun
Mordor
Resource buildings will earn less than 10 resources per cycle (I saw 2 to 6 being earned), even when positioned for 100 percent yield.
#193
Posted 11 January 2008 - 02:22 PM
Elves(Me) VS Isengard (Hard AI)
Situation is that you cant really get any use of treebeards leadership if using ents&treebeard on meele(maybe on ranged
too), as he takes Donald Trumply huge damage from his HP if an ent attacks near him, Although normal ents only take a
teeny weeny bit of damage from other ents/treebeards attacks.
#194
Posted 13 January 2008 - 09:44 AM
description: i found that the noldor are far less detailed then the other units... I play on ''high'' settings so i dunno if it has anything to do with that? the Helm's Deep veterans are far more detailed tho
will try to post a screenshot later
edit: http://img89.imagesh...nceelvesia6.jpg <--screenshot of the ''bug''
Edited by myster, 15 January 2008 - 04:57 PM.
#195
Posted 16 January 2008 - 05:47 PM
#196
Posted 16 January 2008 - 09:55 PM
Sorry for the double post, but i would like to know if anyony has the same with the Noldor warriors..dunno if it is my comp, or if they are just low res (A)
Can you post the graphic settings you had for the screenshot? I'll try to replicate the bug.
#197
Posted 16 January 2008 - 11:05 PM
#198
Posted 17 January 2008 - 04:13 AM
sure =) made a screeny, easier for me (A)
http://img88.imagesh...settingszf5.jpg <-- thats it
What about your monitor resolution, and all relevant vid card settings?
#199
Posted 17 January 2008 - 11:55 AM
dunno what kind of vid cards settings you want? cant you just try it with this see if you have the problem, if not.. then the problem lies with me
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