Tournament Hills
One of every faction.
Brutal AI
Saruman used speechcraft with no allies around in an enemy base = death.
Silverthorn tooltip error at the forge. "reads silverthorn /n and fire arrows."
Isengard Crebain summoned and stayed out of the action in the bottom corner of the map.
Dwarves used Barrage on Gollum just as Frodo killed him. No other units around.
Shelob using her stinger on Isengard Fellbeast to no effect. She used tunnel, but went to the opposite side of the map, and had to cross an enemy fortress. = Death.
Weapon song fx remains after warriors are killed.
Gollum the ringstealer spawns immediately in the area where he died, to be killed by the same units again.
Funny one - Bilbo came out of the fortress, went back in, then came out again.
Fire drake using Inferno in base. Damaging the fortress expansions being built. The build was faster than damage though. (I'm all for the drake redo into sentries for reasons like that.)
Wild goblin poison arrows made Sam stop running for a second, made his escape very lagged. (Just his run, not the game.)
Shelob does not show Lurtz's cripple attack.
Shelob's Terror power sound effect played several times despite not being activated.
When the Elves took the ring, they entered the fortress, an evil rally call fx was played and the voice of Sauron played, and Galadriel was not an option at the Fortress.
On the plus side, Elves and Goblins did use base floors, wall armour moat/spikes, and maxed their fortress expansions. I think some factions try to revive their heroes too often, and fortress upgrades are overlooked.
The goblin fortress replaced its giant sentry when it was killed.
Elves used Flood on fortress, as did Mordor with rain of fire.
Love the mod. Hope to help make it the best one out there with everyone.
Edited by dragontamer, 13 November 2007 - 07:20 AM.