THE BUG HUNT - for Beta 4.6!
#141
Posted 19 November 2007 - 01:16 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#142 Guest_Guest_*
Posted 19 November 2007 - 05:06 PM
Faction: Men
Units: heroes
Bug: I made all the rohan heroes, but when one of them died they weren't available for reviving at the fortress.
Map: Helm's deep
Faction: Mordor
Units: siege towers and archers
Bug: When i built a siege tower and loaded it up with 2 battalions of archers the siege tower stopped moving (and I couldn't move it for the rest of the battle), and i couldn't evacuate the archers. (also the siege tower has the option to pick up a tree, but it is never selectable)
Map: Any map with an Inn
Faction: Any good side
Bug: When I captured an inn, and I bought all the upgrades available for the Forge/Armory, I still couldn't recruit the Dwarf Veterans.
Map: any
Faction: Elves
Bug: In the recruit a hero list I had to option to recruit a CreateAHero (that was the name for it) but I had switched custom heroes off. When i did recruit him he had no weapon, and couldn't attack, so he was pretty useless
Sorry if i have got anything wrong, I am new to this!
#143
Posted 19 November 2007 - 06:00 PM
My guess is that the last bug (Map: any) was actually on a fortress map, right?
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#144 Guest_Guest_*
Posted 19 November 2007 - 06:03 PM
#145
Posted 19 November 2007 - 06:28 PM
Map: Lebennin II (BFMEI)
Isengard v medium Dwarves
and
Nurn II (BFMEI)
Elves v medium Moria
on both maps the medium AI was extremely passive, far more so than easy AI. On the Lebennin map, the Dwarves only built Dale units - after an hour's play they had not built a Dwarven barracks.
In summary - medium AI easier than easy AI?!
The converted BfMe1 maps have a lot of bumps in it. The AI needs a plateau to build it's base the way it was intended. That means for it to function properly on the converted maps (and some of the more congested original Bfme2 ones) either the map needs to be redesigned (flattened in the start points) or/and we need to make new bases for all factions that are used only on specific maps. That's btw the reason that the AI has a hard time using map-fortresses.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#146
Posted 20 November 2007 - 05:49 AM
faction: elves
unit: galadrial
bug: im not sure if this is just helms deep or throughout all the maps but often galadriel ddoesnt get close enough to a victim and still attacks them. no one gets hurt. i have to manually move her in range
#147
Posted 20 November 2007 - 08:10 AM
map: helms deep
faction: elves
unit: merry, pippin, treebeard
bug: ihad merry and pippin riding on treebeard. i ordered them to get off and saw them floating at treebeard's head level above the ground. i ordered them to move and the walked through the air to get to a spot directly above. later, i moved them and they suddenly dropped to normal ground level.
#148
Posted 21 November 2007 - 09:29 PM
Elven Bombardment Ships -> ballista doesn't aim when fireing (projectile flies out of ship)
#149
Posted 21 November 2007 - 11:39 PM
Good campaign:
1) game CTD before loading 4th mission (blue mountains)
2) Glorfindel has two mysterious black holes on his shoulders. (Zoom in to see)
3) Mirkwood archers lacks textures - only mirkwood banner carrier looks as he should be.
4) Cannot produce Dwarven berserkes despite all prerequisites met.
5) Dunedain Long shot ability is somehow bugged, they get close near targetted area and stand still (in vanilla game, they have animation of firing arrows in the sky) but ability normally triggers, yet it sometimes misfires and can kill mebers of the squad. (Long shot shoudl have greater range-but i guess its a balance issue)
#151
Posted 22 November 2007 - 06:37 AM
faction: mordor
unit; captain jackson
bug: cap jackson can't capture tech buildings and doesn't heal.
same map and faction
unit; sauron and gollum
bug: killed gollum, got sauron, converted gollum, gollum was killed by enemy, killed by me again got another sauron, lost gollum to enemy fire again and killed him again, got one more sauron. gollum dies again is captured by me, no more rings. tested with elves and it didn't happen. picture below (of three saurons)
#154
Posted 24 November 2007 - 08:29 AM
Also Jackson is fixed.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#155
Posted 24 November 2007 - 09:30 AM
#157
Posted 24 November 2007 - 12:52 PM
See post #141 here:it's a custom map i got online at filefront.
http://forums.revora...&...st&p=538772
Edited by av8r, 24 November 2007 - 01:43 PM.
#158
Posted 24 November 2007 - 12:59 PM
#160
Posted 25 November 2007 - 10:17 PM
Minhiriath
Mordor vs MoriaAI
(I tihnk this happens at allot of places and didnt see it posted):
Often in the game the there will be a warg pack entering my base and the alpha leader movement animation is normal but the other members of the pack look like that are sliding on ice!
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