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THE BUG HUNT - for Beta 4.6!


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#161 dragontamer

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Posted 27 November 2007 - 01:59 AM

Ithilien
Mordor vs Elves
Mouth of Sauron
Dissent had no effect on Galadrim warriors. I think this is a "vanilla" game bug, but hopefully it can be fixed.

Goblin Lair in the middle did not drop any treasure when destroyed.

#162 dragontamer

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Posted 28 November 2007 - 07:28 AM

Mount Doom
Elves vs Evil 3
Blessed mist upgrade shows the notification "Enchanted Anvil" obtained. This bug comes from the original game.

Wizard's Tower also fired on one of my Mallorn trees. It did later fire on my units, so I don't know if fine tuning can be done, but there's the report.

#163 Sûlherokhh

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Posted 28 November 2007 - 08:40 AM

SEEv4.5
Minhiriath
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(I tihnk this happens at allot of places and didnt see it posted):

Often in the game the there will be a warg pack entering my base and the alpha leader movement animation is normal but the other members of the pack look like that are sliding on ice!

Good you mentioned the version (4.5). Fixed for 4.6.


Ithilien
Mordor vs Elves
Mouth of Sauron
Dissent had no effect on Galadrim warriors. I think this is a "vanilla" game bug, but hopefully it can be fixed.

Goblin Lair in the middle did not drop any treasure when destroyed.

Which Galadrim? The Helms Deep Vets? The swordmen? Where they already in melee and scattered all over the place? In the last case, they just attack who is nearest. You wouldn't see a difference if there are a lot of their enemies around.


Mount Doom
Elves vs Evil 3
Blessed mist upgrade shows the notification "Enchanted Anvil" obtained. This bug comes from the original game.

Wizard's Tower also fired on one of my Mallorn trees. It did later fire on my units, so I don't know if fine tuning can be done, but there's the report.

Fixed upgrade notification. What's wrong with the tower firing at your tree? I gather it was close enough and no-one threatening was around. The AI modules are pretty stupid sometimes. I am just happy they make sense 2/3 of the cases. :rolleyes:

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#164 dragontamer

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Posted 28 November 2007 - 07:13 PM

It was the Helm's Deep Veterans who didn't respond. They were standing in file, and they had no other elf units to attack. I believe they attack themselves in that case. Could be wrong. And they were in bow mode.

No worries about the wizard tower. I know it can auto acquire units approaching it. I didn't know it would attack buildings as well.

#165 av8r

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Posted 28 November 2007 - 07:36 PM

This may or may not be a bug but didnt find it posted;

multiple maps playing elves

Often when I build two or more eagles they will begin attacking each other, I think when they get put over water (like Grey Havens). They will kill each other and you won't see it on the palantir if you have them somewhere stationary.
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#166 Guest_Cylar_*

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Posted 03 December 2007 - 09:45 AM

I spotted several errors. One is Boromir's Last Stand ability. I was fighting him in the Black Gate map. After Boromir used it, he couldn't die, his life remained at 1HP and it did not go down. Another error also with the Black Gate map was that one of my Nazgul somehow managed to find its way onto the gate and remained stuck there, I could not get it off. Another possibly glitch is Wormtongue's convert Hero ability... He converted Eomer, and then Eomer remained on my team even after the timer ended.

#167 Sûlherokhh

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Posted 03 December 2007 - 11:02 AM

About Boromir: How Long?
Anyway, it seems that the DelayedDeathBody module is sort of bugged FOR ALL UNITS, if somehow in conflict with the BURNINGDEATH DeathType.
GiantBirds getting stuck was an issue before. I have increased their flight ceiling, which hopefully takes care of the problem.
The permanent conversion by WT is a bug in the SpecialPower, which is hardcoded. Can't do anything about that. Also this bug is as old as BfMe2.

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#168 Cylleruion

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Posted 04 December 2007 - 12:42 PM

Boromir, how long? I think the whole game? The ability wore off, but he just remained there fighting.

And yes I am Guest_Cylar.

#169 Guest_Guest_Lefty_*_*

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Posted 05 December 2007 - 03:15 PM

Hello, I diddn't take a whole lot of time to look if the bug was posted but here it is,

lebannin 2 (BFME1) was the map
It was a 4 way match with 3 other brutal AI no one on a team, 1 moria and 2 Isengard and i was men.
When i used my last tier ability to summon the dead, i moved them into one of the Morias bases and his balista towers on his keep destroyed 3 of his ( whatever building is used to produce orcs ). The finishing blow was allways fire damage from the building on fire. I thought it was great until he never rebuilt them so the match was kind of over for him.

My settings were no custom heros and no ring units and we started with 4000 resources. I hope with was a help to you

#170 Nazgûl

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Posted 06 December 2007 - 02:40 AM

Gosh the bugs are really pileing up in here...

But the collateral damage is a feature of the mod, not a bug ;) But I agree that it sometimes gets get a bit frustrating seeing the enemy more or less destroy itself that way, or how your own defences do the same to your base. But it would be rather impossible to code it so wall and fortress weapons aim to avoid structures. The only way to avoid collateral damage is to remove it, and that way will temper with the "reality" factor. Tough call... :/

@av8tr: 2 or more eagles? You can only build 2? Gwaihir and the regular eagle? Plus the summoned ones. Are you sure they fight eachother? I have never seem that. At least not in pre Beta 4.5?

Edited by Nazgûl, 06 December 2007 - 02:41 AM.

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#171 av8r

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Posted 06 December 2007 - 03:05 AM

Hello Nazgul
Yes but let me check with my daughter, it was her game she was playing but we have had this happen before and I think even with the non modded BFME2 and I watched her egales in the 4.5 SEE Mod doing this, too. The eagles start thrashing each other.
I thought they will fight over land but she says or said over water like at the Havens. Two or more easgles; they make LOTS of them, sometimes a dozen. Funny to see them fly like a flock of geese across a map LOL but she's asleep, I will ask her tomorrow...
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#172 Nazgûl

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Posted 06 December 2007 - 03:38 AM

Holy heck, that sounds completely crazy... darn I hope we can fix that... Can someone else confirm this? :/

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#173 Sûlherokhh

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Posted 06 December 2007 - 05:26 AM

It sounds like you've seen enemy eagles fight each other. Heck i've seen that also and thought my eagles where fighting. But one of them wasn't selectable by me, so it was an enemy. Don't forget, eagles can also be summoned. Maybe we should give different faction's eagles and the summoned ones strikingly different skins. ;)

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#174 Nazgûl

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Posted 06 December 2007 - 05:46 AM

That must be the logical explanation... ^

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#175 av8r

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Posted 06 December 2007 - 12:47 PM

She says she was playing against Moria and Drogoth doesnt have convert enemy power.
Also the eagles were all selectable (2, not summoned) and had to separate them to keep them from fight.

In past she had them do this when she built lots of fortresses and built lots of eagles. (I think that was BFME2 w/ no mod)

I watched on several occassions because she would holler her eagles are fighting and I had to see it!

edit: I will have her do it again and take some print screens and put them here, will try today to do that.

Edited by av8r, 06 December 2007 - 12:50 PM.

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#176 witchkingshour

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Posted 11 December 2007 - 09:25 PM

Mirkwood( B4ME1)
Men vs Elves vs Dwarves vs Isen

I was men and for some reason none of my units/ heroes could attack the top left Spider lair and they didn't attack me as well..
"The world of Men will fall"



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#177 Sûlherokhh

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Posted 12 December 2007 - 12:00 AM

That lair is probably neutral instead of creep, i guess a mistake during the conversion, when the new type of creep was added to the map.

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#178 Guest_Guest_Gandalf_*_*

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Posted 14 December 2007 - 03:56 PM

Merry and Pippin on Treabeard:

When they throw rocks, they appear way above them and not were they are

#179 Sûlherokhh

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Posted 14 December 2007 - 04:23 PM

Yeah i know. Same with the Haradrim arrows when shooting from the back of a mûmak. I think that bug crept in with the rescaling of those units.

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#180 Nazgûl

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Posted 15 December 2007 - 05:16 AM

Yeah, it affects the Haradrim's (on Mumak) Leadership FX too... it floats above them. I think it's hard coded :/

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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