THE BUG HUNT - for Beta 4.6!
#161
Posted 27 November 2007 - 01:59 AM
Mordor vs Elves
Mouth of Sauron
Dissent had no effect on Galadrim warriors. I think this is a "vanilla" game bug, but hopefully it can be fixed.
Goblin Lair in the middle did not drop any treasure when destroyed.
#162
Posted 28 November 2007 - 07:28 AM
Elves vs Evil 3
Blessed mist upgrade shows the notification "Enchanted Anvil" obtained. This bug comes from the original game.
Wizard's Tower also fired on one of my Mallorn trees. It did later fire on my units, so I don't know if fine tuning can be done, but there's the report.
#163
Posted 28 November 2007 - 08:40 AM
Good you mentioned the version (4.5). Fixed for 4.6.SEEv4.5
Minhiriath
Mordor vs MoriaAI
(I tihnk this happens at allot of places and didnt see it posted):
Often in the game the there will be a warg pack entering my base and the alpha leader movement animation is normal but the other members of the pack look like that are sliding on ice!
Which Galadrim? The Helms Deep Vets? The swordmen? Where they already in melee and scattered all over the place? In the last case, they just attack who is nearest. You wouldn't see a difference if there are a lot of their enemies around.Ithilien
Mordor vs Elves
Mouth of Sauron
Dissent had no effect on Galadrim warriors. I think this is a "vanilla" game bug, but hopefully it can be fixed.
Goblin Lair in the middle did not drop any treasure when destroyed.
Fixed upgrade notification. What's wrong with the tower firing at your tree? I gather it was close enough and no-one threatening was around. The AI modules are pretty stupid sometimes. I am just happy they make sense 2/3 of the cases.Mount Doom
Elves vs Evil 3
Blessed mist upgrade shows the notification "Enchanted Anvil" obtained. This bug comes from the original game.
Wizard's Tower also fired on one of my Mallorn trees. It did later fire on my units, so I don't know if fine tuning can be done, but there's the report.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#164
Posted 28 November 2007 - 07:13 PM
No worries about the wizard tower. I know it can auto acquire units approaching it. I didn't know it would attack buildings as well.
#165
Posted 28 November 2007 - 07:36 PM
multiple maps playing elves
Often when I build two or more eagles they will begin attacking each other, I think when they get put over water (like Grey Havens). They will kill each other and you won't see it on the palantir if you have them somewhere stationary.
#166 Guest_Cylar_*
Posted 03 December 2007 - 09:45 AM
#167
Posted 03 December 2007 - 11:02 AM
Anyway, it seems that the DelayedDeathBody module is sort of bugged FOR ALL UNITS, if somehow in conflict with the BURNINGDEATH DeathType.
GiantBirds getting stuck was an issue before. I have increased their flight ceiling, which hopefully takes care of the problem.
The permanent conversion by WT is a bug in the SpecialPower, which is hardcoded. Can't do anything about that. Also this bug is as old as BfMe2.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#168
Posted 04 December 2007 - 12:42 PM
And yes I am Guest_Cylar.
#169 Guest_Guest_Lefty_*_*
Posted 05 December 2007 - 03:15 PM
lebannin 2 (BFME1) was the map
It was a 4 way match with 3 other brutal AI no one on a team, 1 moria and 2 Isengard and i was men.
When i used my last tier ability to summon the dead, i moved them into one of the Morias bases and his balista towers on his keep destroyed 3 of his ( whatever building is used to produce orcs ). The finishing blow was allways fire damage from the building on fire. I thought it was great until he never rebuilt them so the match was kind of over for him.
My settings were no custom heros and no ring units and we started with 4000 resources. I hope with was a help to you
#170
Posted 06 December 2007 - 02:40 AM
But the collateral damage is a feature of the mod, not a bug But I agree that it sometimes gets get a bit frustrating seeing the enemy more or less destroy itself that way, or how your own defences do the same to your base. But it would be rather impossible to code it so wall and fortress weapons aim to avoid structures. The only way to avoid collateral damage is to remove it, and that way will temper with the "reality" factor. Tough call... :/
@av8tr: 2 or more eagles? You can only build 2? Gwaihir and the regular eagle? Plus the summoned ones. Are you sure they fight eachother? I have never seem that. At least not in pre Beta 4.5?
Edited by Nazgûl, 06 December 2007 - 02:41 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#171
Posted 06 December 2007 - 03:05 AM
Yes but let me check with my daughter, it was her game she was playing but we have had this happen before and I think even with the non modded BFME2 and I watched her egales in the 4.5 SEE Mod doing this, too. The eagles start thrashing each other.
I thought they will fight over land but she says or said over water like at the Havens. Two or more easgles; they make LOTS of them, sometimes a dozen. Funny to see them fly like a flock of geese across a map LOL but she's asleep, I will ask her tomorrow...
#172
Posted 06 December 2007 - 03:38 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#173
Posted 06 December 2007 - 05:26 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#174
Posted 06 December 2007 - 05:46 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#175
Posted 06 December 2007 - 12:47 PM
Also the eagles were all selectable (2, not summoned) and had to separate them to keep them from fight.
In past she had them do this when she built lots of fortresses and built lots of eagles. (I think that was BFME2 w/ no mod)
I watched on several occassions because she would holler her eagles are fighting and I had to see it!
edit: I will have her do it again and take some print screens and put them here, will try today to do that.
Edited by av8r, 06 December 2007 - 12:50 PM.
#177
Posted 12 December 2007 - 12:00 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#178 Guest_Guest_Gandalf_*_*
Posted 14 December 2007 - 03:56 PM
When they throw rocks, they appear way above them and not were they are
#179
Posted 14 December 2007 - 04:23 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#180
Posted 15 December 2007 - 05:16 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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