Comments & Suggestions for Beta V!
#422 Guest_hitcher42_*
Posted 03 August 2009 - 12:11 AM
#423
Posted 03 August 2009 - 01:00 AM
My favourite faction being dwarves I was kind of let down a bit by the Erebor fortress. Even though it has a lot of choke points I was expecting more than what EA gave us. Out of all the factions I expected this to be the toughest nut to crack. Heavy on seige and defense. Choke points would have been more preferable to factions like elves in my oppinion.
Gates on those doors would be a great idea though, and those arrow towers imbedded in the mountain really need to be useable. If you have a look from the inside of the mountain you can even see that EA had the doorways ready to use for those arrow towers but for some reason beyond my knowledge they just didn't make them useable.
Edited by ttandchotmail, 03 August 2009 - 01:02 AM.
#424 Guest_hitcher42_*
Posted 03 August 2009 - 01:30 AM
#425
Posted 05 August 2009 - 06:08 PM
Another feature would be an increased production upgrade for each faction. The Mordor faction already has a power for it. I think it should be used with the armory or a new building for each faction and you can only use it for one structure for a limited amount of time. Maybe make it a hero powerwith a radial cover area. Will also speed up money gain if used on mines/farms.
#426
Posted 05 August 2009 - 07:51 PM
Nice ideas. I have an idea what each one's power would be like:I would really like the ability to select multiple production buildings at the same time. I don't know if you can do it with this game engine, but it would help speed up production in my opinion. Instead of searching for your barracks, you could have them grouped like you do units and have the hot keys que up a few units.
Another feature would be an increased production upgrade for each faction. The Mordor faction already has a power for it. I think it should be used with the armory or a new building for each faction and you can only use it for one structure for a limited amount of time. Maybe make it a hero power with a radial cover area. Will also speed up money gain if used on mines/farms.
Men of the West: Unite the Kingdoms: increased Gondorian infantry and Rohirrim cavalry production
Elves: From the Woods: Increased Wood-elves Production
Dwarves: Two Races: Increased production rate of both Dwarves and Men of Dale
Isengard: Taste Man-flesh: Increased Uruk-hai production
Mordor: Call the Horde: increased Orc production
Wild: Swarming Over: increased Goblin production
Men of the East: Call of Red Flags: increased Haradrim infantry & monsters and Easterling archers & cavalry production
And those are the ideas of what the powers would look like.
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#427
Posted 26 August 2009 - 06:24 AM
I say have all five wizards in addition to all nine nazguls. When I saw "beyond the movies", one of the things that meant to many (including me) was that all five wizards would be in here to. So why do we always get news flashes from the books and the GW game about "the five" and ponder the studies of them only to be left with "the two"??? And how about taking these facts into consideration:
> Easterlings are known for being skilled archers
> Haradrim mostly use spears and bows
> Dale is a human force and all forces have four core troop types: soldier, archer, pikemen, cavalry (you should keep it a minifaction, though)
> There are only two kinds of Elves worth putting into each one's seperate barrcks: High Elf and Wood Elf (just copy the EA elven barrcks and give it greys and greens and browns). Lorien with a little Mirkwood, and Rivendell with a little Mithlond.
> Variags are known for being as fine horsemen as Rohirrim
> Corsairs live within Harad borders and are seperated from Mordor by obvious geographical outlook.
> Rohan wouldn't light the beacons towards Gondor requesting only spearmen and swordsmen.
> The Uruk-hai were first created by Sauron, then Saruman learned & copied the methods to build the Isengard Faction.
> If Harad and Rhun use Scorpions, then they absolutely do not use tiny 3-inch scorps.
> Mahud also need something that does NOT have to go around pikes.
And I think that's all. If I remember anymore, then it will be in my edits of this post.
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#428
Posted 26 August 2009 - 10:19 AM
The Blue Wizards, Alatar and Pallando, played no role in the films or the books and apparently wandered into the East and were lost.all five wizards would be in here to
What's your source on that?Variags are known for being as fine horsemen as Rohirrim
Dale is supposed to be support, and the team leader said he won't expand the minifaction anymore.Dale is a human force and all forces have four core troop types: soldier, archer, pikemen, cavalry (you should keep it a minifaction, though)
Otherwise, good suggestions and good points.
Edited by Ar-Adûnakhôr, 26 August 2009 - 10:27 AM.
#429
Posted 26 August 2009 - 11:03 AM
... Variags are known for being as fine horsemen as Rohirrim
IMO that looks very much as 'fake' lore (RPG-based?), as this is about all you can extract from Tolkiens writings:
... on Variags:
... and to support the assumption of Variags as mercenaries and slave-traders:The Variags:
One may seriously wonder why Gondorian mapmakers referred to Khand as the only land South of Mordor except Umbar by its proper name, for it seems to have taken no outstanding position in history. But its strategically crucial location made it sometimes victim, sometimes ally of both Rhún or Harad to neither of which it properly belonged, and its immediate proximity to Mordor made it particularly vulnerable to its dreadful neighbour. Certainly Khand accounted for a lot of the "fresh slaves" imported to Nurn. Otherwise, nothing is known of it but that at least some of its inhabitants called themselves Variags. This name is said to be of alien, Haradric origin (AL); but it may in fact be a translation of a Northern Mannish root, for Variag also is a known Slavic rendering of Varingar, Old Norse for „people bound by a contract“, root vár „contract“ (from which the Varangian Guard of the Byzantinian emperors derived). Perhaps the Variags of Khand were not an ethnic group but a kind of elite mercenaries in more or less voluntary service of Mordor.
references:The slaves of Nurn:
Though some have claimed that all of Mordor was a desolate and desertous land, inhabited only by orcs and other fell creatures, the sources state that this was not so. The south of Mordor featured comparatively rich pastures, sufficient to feed Sauron’s huge armies.
Yet, even in the end of TA, Nurn maintained a considerable Mannish population, serving on "the great slave-worked fields far away south in this wide realm [of Mordor] ... by the sad waters of Lake Nurnen". Their existence was grievous, losses must have been high; hence throughout Mordor there were found "great roads that ran away east and south to tributary lands, from which the soldiers of the [Dark] Tower brought long waggon-trains of goods and booty and fresh slaves." (RK)
Surprisingly, when after the fall of Barad-dûr "the slaves of Mordor [were] released", many of them did not leave for Rhún or Harad where they may have come from. Instead, they received "all the lands about Lake Nurnen to be their own", (RK) apparently because they yet considered these sad grounds their home. This would indicate that at least some of the slaves were not imports but that there had survived an indigenous Mannish culture which predated the return of Sauron to Mordor, perhaps remainders of the Gondorian occupation forces.
AL: "The Appendix on Languages", in: The Peoples of Middle earth, 1996.
RK: The Return of the King, 1965.
... a star shines on the hour of our meeting ...
#430
Posted 26 August 2009 - 08:11 PM
1. There is a book on the people of Arda that says their Middle-earth names are Romestamo and Morinehtar, and many sources say that they introduced magic to the Men of the East union.Emperor of the East, some ideas on your suggestions:
The Blue Wizards, Alatar and Pallando, played no role in the films or the books and apparently wandered into the East and were lost.all five wizards would be in here to
What's your source on that?Variags are known for being as fine horsemen as Rohirrim
Dale is supposed to be support, and the team leader said he won't expand the minifaction anymore.Dale is a human force and all forces have four core troop types: soldier, archer, pikemen, cavalry (you should keep it a minifaction, though)
Otherwise, good suggestions and good points.
2. My source is... I'm not sure. maybe Namo was right. My source was the GW strategy game. Unless Tolkien kept that in this reference-only* book, then maybe the type of army they are is unknown.
3. I'm sorry to hear that . From what I learned, Dale was a division of Northmen that had nothing to do with the Dwarves until the events in "The Hobbit". At least he'll be expanding the Rohan minifaction !
4. Gondor has Cobble Stone, Lorien has Fertile Ground, Erebor has Mountain Rock, Isengard has Gravel, Mordor has Volcanic Stone, Moria has Defiled Ground, and Rhun should therefore have Scorched Desert.
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#431
Posted 26 August 2009 - 10:20 PM
Rómestámo and Morinehtar are simply Quenya for Alatar and Pallando (it's the same thing.) And you may be right about them; Tolkien has two conflicting writings, one that says they succumbed to evil, and another that says they played a pivotal (but unidentified) part in the War of the Ring.1. There is a book on the people of Arda that says their Middle-earth names are Romestamo and Morinehtar, and many sources say that they introduced magic to the Men of the East union.
Yeah, you can't really trust that source, a lot of the stuff they have is purely their invention.2. My source is... I'm not sure. maybe Namo was right. My source was the GW strategy game.
Well, even before The Hobbit, the dwarves and the Men of Dale were on good terms and had a mutual trading relationship. Once the dwarves defeated Smaug, they allied in the War of the Ring against the forces of Mordor. After Dale was sacked, the Dale refugees sheltered in Erebor.3. I'm sorry to hear that . From what I learned, Dale was a division of Northmen that had nothing to do with the Dwarves until the events in "The Hobbit". At least he'll be expanding the Rohan minifaction !
Edited by Ar-Adûnakhôr, 26 August 2009 - 10:27 PM.
#432
Posted 11 September 2009 - 10:55 PM
#433
Posted 12 September 2009 - 12:07 AM
#434
Posted 12 September 2009 - 02:06 AM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#437
Posted 12 September 2009 - 06:34 PM
Edited by yams in a can, 12 September 2009 - 06:35 PM.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#438
Posted 12 September 2009 - 11:34 PM
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#440
Posted 21 September 2009 - 05:17 AM
It would work for the Rhun faction, since they're the only evil faction composed entirely of a human community.
You forgot about Harad ,as for other evil faction i guess some kind of slave would work and suit to evil faction.
I guess they done with everything so far,only evilmen fortress that need to be done.any chance of updating the "To Do" list?
Edited by Dant, 21 September 2009 - 05:20 AM.
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