Minas Tirith - rescaled for S.E.E.
#242
Posted 09 December 2007 - 06:40 PM
#243
Posted 09 December 2007 - 07:34 PM
#244
Posted 09 December 2007 - 07:46 PM
#245
Posted 09 December 2007 - 07:53 PM
#246
Posted 15 December 2007 - 01:14 AM
#247
Posted 15 December 2007 - 04:50 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#248
Posted 15 December 2007 - 06:44 PM
The word you're looking for is Map Editor
Why not release(spelling?) this map now ; ) ? So we have a fun Minas Thirith map to play. Because in the mod when you play Minas Thirith , the Grond cannot attack because its to big, cant you release(spelling?) it now ? ; )
Edited by Jonasking, 15 December 2007 - 06:45 PM.
#252
Posted 15 December 2007 - 11:42 PM
#253
Posted 15 December 2007 - 11:43 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#254
Posted 22 December 2007 - 01:20 PM
Coding maps in takes a matter of minutes, unless your referring to the extra AI thing that he started that thread about.
And I prefer Mapper to Map Editor Especially as most mappers do maps from scratch.
Mee too, but NJM don't map from scratch... He's "only" editing maps (at least for SEE)
So there's a difference in Mapper and Map Editor
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#256
Posted 22 December 2007 - 03:30 PM
The way I see it NJM is a perfect example of someone who's really skilled at editing maps, while M@att is a really skilled Mapper (creating maps from scratch). Don't have to be more complicated than that =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#257
Posted 22 December 2007 - 09:07 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#258
Posted 22 December 2007 - 10:22 PM
If you want to create a new map, you have to add the AIs to the map and the players.
All other things are the same like editing an old map (textures, buildings, scripts).
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#259
Posted 22 December 2007 - 11:12 PM
#260 Guest_Jonasking_*
Posted 02 January 2008 - 09:22 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users