Minas Tirith - rescaled for S.E.E.
#281
Posted 31 March 2008 - 11:52 PM
#282
Posted 01 April 2008 - 12:43 AM
#284
Posted 09 July 2008 - 11:39 AM
God, BFME II needs this. Seriously. There is nothing more dissapointing then watching the Balrog smash through the whole of Minas Tirith, and an entire army of men (including, might I add, Gandalf...), in twenty seconds flat while still on the bottom level. Go SEE, my support goes COMPLETELY into the creation of a map like this.
This sort of imagination and creativity is needed for maps like Helm's Deep as well...
Anyone ever thought of making a map of the Lonely Mountain? Full size? Complete with scrambling Dwaves and a Hobbit alongside some quickly fleeing horses and one hell of a Dragon flaming the whole mountainside?
I'm no mapper, but I'm learning. At least I can code FPS games, it helps...
Good work people. Give me another month of learning on Worldbuilder, and then I'll help everyone out...
Aperture Science. We do what we must, because we can.
#285
Posted 10 July 2008 - 10:32 AM
We could need good coders though, if you're interested in helping out somehow...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#286
Posted 10 July 2008 - 10:55 AM
What do you need me to do?
Aperture Science. We do what we must, because we can.
#288
Posted 10 July 2008 - 03:15 PM
Sure, why not.
What do you need me to do?
As soon as I get the latest files from Sûlherokhh, I'll get back to you if you're still around and interested
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#289
Posted 11 July 2008 - 06:28 AM
Aperture Science. We do what we must, because we can.
#290
Posted 11 July 2008 - 05:30 PM
When the time comes though, be sure I will call upon you and see what you can do
Most likely we're gonna start with some minor things, and work our way up =)
But to get back on topic, this map is most likely gonna be the pinnacle of SEE's campaign, just like in the movies
NJM rocks!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#291
Posted 24 July 2008 - 06:03 PM
So....this map looks amazing. Really. Freakin. Amazing.
I was just wondering if you could make the buildsets for the enemy more appropriate for the map, IE no walls and spread out production structures. ALSO, it'd be cool if the enemy attackers got a few outposts, too. spreading out resources is insanely difficult on fortress maps, and I think it would be really freakin awesome if the AI restricted their spread of resource structures and had a little help from some outposts.
Not too painful. This map eats my socks off.
#292
Posted 01 August 2008 - 03:03 PM
Why no have the trebs at the bottom rebuildable but the ones near the top non-rebuildable, it gives the trebs somewhat of a priority and also offers the small ones as backups or maybe the other way round?
RIP 2323
#293
Posted 03 August 2008 - 01:48 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#295
Posted 05 August 2008 - 06:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#297
Posted 06 August 2008 - 01:23 AM
Btw, I'll ask Robnkarla (as he edited the geometry for this map) to hand me the latest version, so I can include it in SEE
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#298 Guest_john1989_*
Posted 10 August 2008 - 02:48 PM
You've done an amazing work
#299
Posted 10 August 2008 - 06:10 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#300 Guest_john1989_*
Posted 10 August 2008 - 06:22 PM
any news when the next update for your mod will be?
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