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Minas Tirith - rescaled for S.E.E.


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#281 The Best Guest

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Posted 31 March 2008 - 11:52 PM

There shouldn't be any geometery issues with the walls does it do this for all the other maps for you too?
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#282 njm1983

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Posted 01 April 2008 - 12:43 AM

The gate house and the two towers that connect and the gate itself seem to have the geometry issues. the rest of the walls dont.

#283 zachdaddy_3000

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Posted 01 April 2008 - 03:25 PM

Yes, NJM, that was what I meant. The gate house and the two towers. I couldn't seem to find the words "gate house" on my own. Sorry for that. :thumbsupsmiley:
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#284 Dr.Kirk

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Posted 09 July 2008 - 11:39 AM

Now this, THIS, is a good idea.

God, BFME II needs this. Seriously. There is nothing more dissapointing then watching the Balrog smash through the whole of Minas Tirith, and an entire army of men (including, might I add, Gandalf...), in twenty seconds flat while still on the bottom level. Go SEE, my support goes COMPLETELY into the creation of a map like this.

This sort of imagination and creativity is needed for maps like Helm's Deep as well...

Anyone ever thought of making a map of the Lonely Mountain? Full size? Complete with scrambling Dwaves and a Hobbit alongside some quickly fleeing horses and one hell of a Dragon flaming the whole mountainside?

I'm no mapper, but I'm learning. At least I can code FPS games, it helps...

Good work people. Give me another month of learning on Worldbuilder, and then I'll help everyone out... :p
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#285 Nazgûl

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Posted 10 July 2008 - 10:32 AM

If we get this production rollin again, I'm sure NJM will make loads of nice maps for us. Helm's Deep is my second prio/wish after MT btw... :p
We could need good coders though, if you're interested in helping out somehow... :)

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#286 Dr.Kirk

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Posted 10 July 2008 - 10:55 AM

Sure, why not.

What do you need me to do? :)
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#287 Mordor Slayer

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Posted 10 July 2008 - 11:58 AM

Thanks for your enthusiasm! Fresh blood is just what we need with the restarting of the mod.
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#288 Nazgûl

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Posted 10 July 2008 - 03:15 PM

Sure, why not.

What do you need me to do? :p


As soon as I get the latest files from Sûlherokhh, I'll get back to you if you're still around and interested :)

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#289 Dr.Kirk

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Posted 11 July 2008 - 06:28 AM

I will be! Anything I can do in the meantime?
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#290 Nazgûl

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Posted 11 July 2008 - 05:30 PM

Unfortionalety not yet... I still need the WiP from Sûl (and a confirmation of his future involvement in SEE) before I can do anything really...
When the time comes though, be sure I will call upon you and see what you can do :p
Most likely we're gonna start with some minor things, and work our way up =)

But to get back on topic, this map is most likely gonna be the pinnacle of SEE's campaign, just like in the movies :p
NJM rocks!

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#291 Garrison Nomad

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Posted 24 July 2008 - 06:03 PM

Sup dogs.

So....this map looks amazing. Really. Freakin. Amazing.

I was just wondering if you could make the buildsets for the enemy more appropriate for the map, IE no walls and spread out production structures. ALSO, it'd be cool if the enemy attackers got a few outposts, too. spreading out resources is insanely difficult on fortress maps, and I think it would be really freakin awesome if the AI restricted their spread of resource structures and had a little help from some outposts.

Not too painful. This map eats my socks off.
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#292 DIGI_Byte

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Posted 01 August 2008 - 03:03 PM

I don't know if your still voting on the initial question, but im posting my 2 bob either way ^.^

Why no have the trebs at the bottom rebuildable but the ones near the top non-rebuildable, it gives the trebs somewhat of a priority and also offers the small ones as backups or maybe the other way round?


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#293 Nazgûl

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Posted 03 August 2008 - 01:48 AM

I just wish someone could rig and animate LJ's wonderful new Treb model, so we could put them into this awesome map creation ;)

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#294 Lord of the Rings Junkie

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Posted 05 August 2008 - 05:56 PM

'Tis rigged, just needs animating. ;)

Edited by Lord of the Rings Junkie, 05 August 2008 - 05:57 PM.

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#295 Nazgûl

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Posted 05 August 2008 - 06:48 PM

Oh... good ;)

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#296 SovietSoldier

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Posted 05 August 2008 - 11:01 PM

i am learning how to map,and seriously,i suck at it.but when i get better at mapping,i can help with this project.
wish me luck at learning :crazed:
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#297 Nazgûl

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Posted 06 August 2008 - 01:23 AM

:p The only way to go is up. That's how I learned to code (twice) lol. Good luck! :crazed:

Btw, I'll ask Robnkarla (as he edited the geometry for this map) to hand me the latest version, so I can include it in SEE :p

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#298 Guest_john1989_*

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Posted 10 August 2008 - 02:48 PM

Could you just upload the map of minas tirith playable in singleplayer?
You've done an amazing work

#299 Nazgûl

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Posted 10 August 2008 - 06:10 PM

...no! :)

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#300 Guest_john1989_*

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Posted 10 August 2008 - 06:22 PM

OK then
any news when the next update for your mod will be?




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