Minas Tirith - rescaled for S.E.E.
#201
Posted 06 December 2007 - 05:20 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#202
Posted 06 December 2007 - 05:50 AM
now just so im clear on what is going on,
1) 2 different icons
2) permanent buckets, meaning Im placing them in world builder.
3) the icons build the treb only, no bucket.
Note that the walls provide the bucket already for the small treb. check the render photo see the little buckets left and right of the big ones, those are part of the wall model already.
space shouldnt be a problem, for the siege towers. what scale you using? and Ill check it out.
I must say I really enjoy working with all of you.
#203
Posted 06 December 2007 - 06:09 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#206
Posted 06 December 2007 - 04:19 PM
Edited by njm1983, 06 December 2007 - 04:21 PM.
#208
Posted 06 December 2007 - 09:22 PM
if need be I could upload the map incomplete for your testing.
> Sweet
now just so im clear on what is going on,
1) 2 different icons
2) permanent buckets, meaning Im placing them in world builder.
3) the icons build the treb only, no bucket.
> Sounds exactly like I would have wanted it =)
Note that the walls provide the bucket already for the small treb. check the render photo see the little buckets left and right of the big ones, those are part of the wall model already.
> I find that more realistic and better looking than building the "bucket" with the treb...
space shouldnt be a problem, for the siege towers. what scale you using? and Ill check it out.
> Sige Towers are not scaled, only the Trolls pushing them =) We might have to scale them though to fit the new size of MT
I must say I really enjoy working with all of you.
> Dito!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#209
Posted 07 December 2007 - 12:04 AM
#210
Posted 07 December 2007 - 12:53 AM
#211
Posted 07 December 2007 - 01:09 AM
#212
Posted 07 December 2007 - 01:56 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#213
Posted 07 December 2007 - 02:08 AM
#214
Posted 07 December 2007 - 02:21 AM
You are REALLY talanted and as far as the "final fixes" goes for gemetry and scripting I'm sure we can get a lot of help from our Freelancer and mod ally Robnkarla. Now, I must ask you, as the Map Editor and sole owner of this version.... would it be ok with you if Rob used this map for RJ-RotWK too (with credit to you off course). If so, I'm sure he can help us to trim this to perfection as he, much like Sûl, is one of the Elite modders in this place (just as you have proven to be an elite Map Editor )
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#215
Posted 07 December 2007 - 02:36 AM
Edited by njm1983, 07 December 2007 - 03:07 AM.
#216
Posted 07 December 2007 - 03:12 AM
I have the deepest respect for other modders and all those that don't want to share and I hold no grudge to anyone that wants to keep their work for themselves, I respect that. But it makes me very happy each time someone does share his work, like we do However I do think sharing naturally should come with some demands, like give and take and equal quality. In this case we have a perfect example... If Rob can help us perfect this map in terms of Geometry and Scripting, he would also gain the reworked map itself as a "payment". That is what our Mod Alliance is all about. And lately RJ-RotWK has given a lot to SEE without receiving that much back (other than a bunch of skins). Thanks for making the alliance even better NJM =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#217
Posted 07 December 2007 - 03:41 AM
#218
Posted 07 December 2007 - 05:56 AM
EA:
SEE (NJM):
And some beauty shots...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#219
Posted 07 December 2007 - 05:59 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#220
Posted 07 December 2007 - 06:52 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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