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Minas Tirith - rescaled for S.E.E.


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#201 Sûlherokhh

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Posted 06 December 2007 - 05:20 AM

Two is great. Also two permanent 'buckets'. But take tare that there is enough space in between to attach a siege tower from the outside. Anything else technical codingwise i would have to try ingame.

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#202 njm1983

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Posted 06 December 2007 - 05:50 AM

if need be I could upload the map incomplete for your testing.

now just so im clear on what is going on,

1) 2 different icons

2) permanent buckets, meaning Im placing them in world builder.

3) the icons build the treb only, no bucket.

Note that the walls provide the bucket already for the small treb. check the render photo see the little buckets left and right of the big ones, those are part of the wall model already.

space shouldnt be a problem, for the siege towers. what scale you using? and Ill check it out.
I must say I really enjoy working with all of you.

#203 Sûlherokhh

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Posted 06 December 2007 - 06:09 AM

;)

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#204 av8r

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Posted 06 December 2007 - 12:56 PM

If you back up in this thread you'll see that the movie HAVE 2 sizes... that's the whole reason for this debate :p



I knew that! :p
Actually I missed that. Well in that case, ignore my post; carry-on!

I think what's being done is looking good.
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#205 av8r

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Posted 06 December 2007 - 12:59 PM

Why do I have to write an essay to explain all the complicated details of this...

Am sorry njm, didnt mean to cause a stir. I had missed the reason for doing all the hard work you are. I'll sit on the sidelines and watch; you guys are doing great, thanks!
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#206 njm1983

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Posted 06 December 2007 - 04:19 PM

hey dont sweat it, I tend to get a bit testy when I have thoughts that Im trying to convey, and even though i understand what im saying, others dont. besides i was mostly kicking myself for not being more thorough in my explanation. :p we are a team and we all have to work together and next time Ill keep the color commentary to myself so i dont hurt feelings.

Edited by njm1983, 06 December 2007 - 04:21 PM.


#207 av8r

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Posted 06 December 2007 - 04:43 PM

Hey I had it coming; needed to read the thread more carefully and as Naz pointed out I didnt catch the different size trebs in the movie Posted Image
What you guys are doing is amazing stuff.
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#208 Nazgûl

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Posted 06 December 2007 - 09:22 PM

^ Hehe to tell you the truth, I had not noticed that either until NJM showed me :p

if need be I could upload the map incomplete for your testing.
> Sweet :p

now just so im clear on what is going on,
1) 2 different icons
2) permanent buckets, meaning Im placing them in world builder.
3) the icons build the treb only, no bucket.
> Sounds exactly like I would have wanted it =)

Note that the walls provide the bucket already for the small treb. check the render photo see the little buckets left and right of the big ones, those are part of the wall model already.
> I find that more realistic and better looking than building the "bucket" with the treb...

space shouldnt be a problem, for the siege towers. what scale you using? and Ill check it out.
> Sige Towers are not scaled, only the Trolls pushing them =) We might have to scale them though to fit the new size of MT :p

I must say I really enjoy working with all of you.
> Dito! :)


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#209 The Best Guest

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Posted 07 December 2007 - 12:04 AM

I know a guy who made a night and day script changes every 20 minutes or something would you like to use it? Adds realism to the map making it look like the battle took many days.
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#210 zachdaddy_3000

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Posted 07 December 2007 - 12:53 AM

I know that if you change the siege towers for minas tirith then they'd be too big for the normal buildable walls on different maps, but I kind of like the idea of only using siege towers on the minas tirith map. Would it be possible to make siege towers only available on the minas tirith map? And while we're at it, how about grond as well? Because let's face it, Mordor is pretty OP even when they'll lose their Evil Men, and from a movie standpoint, they didn't take grond just anywhere. Or what about making it so that the AI only builds those things on the MT map?
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#211 njm1983

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Posted 07 December 2007 - 01:09 AM

well for your enjoyment heres the incomplete minas tirith map

http://rapidshare.co...tirith.ace.html

#212 Nazgûl

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Posted 07 December 2007 - 01:56 AM

Awesome :p I'm just about to test it.... I'll just implement the new MT sky first. Btw, I noticed what the fault was for you, when you only saw it as Player 1. That was cause you inserted the Skybox connected to player 1 :p It should be Civilian :p Boy I'm excited too see this in game... :)

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#213 njm1983

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Posted 07 December 2007 - 02:08 AM

hehe, i changed the skybox around a because it didnt work even on civilian, when i played outside the city. keep in mind it is a wip and to be honest im a little nervous about the "bugs" in it. most are model geometry issues that allow units to pass through things. but the AI has doesnt attack anything on the second level or higher. i just noticed it. i always build stuff on the bottom level and once all was destroyed they stopped attacking.

#214 Nazgûl

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Posted 07 December 2007 - 02:21 AM

I just fired it up and from a quick glance it's simply A.M.A.Z.I.N.G.!!! :p
You are REALLY talanted and as far as the "final fixes" goes for gemetry and scripting I'm sure we can get a lot of help from our Freelancer and mod ally Robnkarla. Now, I must ask you, as the Map Editor and sole owner of this version.... would it be ok with you if Rob used this map for RJ-RotWK too (with credit to you off course). If so, I'm sure he can help us to trim this to perfection as he, much like Sûl, is one of the Elite modders in this place (just as you have proven to be an elite Map Editor :p)

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#215 njm1983

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Posted 07 December 2007 - 02:36 AM

are you kidding me? yes he can use it. this is a modding community and it would be downright disgraceful if I didnt share. never in my wildest dreams would I have thought I could have pulled this off. thank you for the praise, sometimes its all that keeps me going. but honestly the map would be as it is without the rest of the team to help with the fine tuning. this has been a team effort.

Edited by njm1983, 07 December 2007 - 03:07 AM.


#216 Nazgûl

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Posted 07 December 2007 - 03:12 AM

:p You should know that many modders are very protective of their work and it's not that common that ppl share. At least not to the extent that SEE have received contributions =) For this I've also received some critique through the months for my way of collecting talent instead of doing everything myself (which would be rather impossible). Personally I beleive in this concept, bringing talent together and make something GREAT out of it. Not many modders can do everything themselves, and personally my skills are mainly in Art and Skinning, just as yours is in Map Editing and Sûl's in Coding. Rob is one of the few modders than can both Code and Model at high level :p

I have the deepest respect for other modders and all those that don't want to share and I hold no grudge to anyone that wants to keep their work for themselves, I respect that. But it makes me very happy each time someone does share his work, like we do :p However I do think sharing naturally should come with some demands, like give and take and equal quality. In this case we have a perfect example... If Rob can help us perfect this map in terms of Geometry and Scripting, he would also gain the reworked map itself as a "payment". That is what our Mod Alliance is all about. And lately RJ-RotWK has given a lot to SEE without receiving that much back (other than a bunch of skins). Thanks for making the alliance even better NJM =)

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#217 njm1983

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Posted 07 December 2007 - 03:41 AM

I dont know what to say, I guess I have a generous heart. or maybe im a little selfish in a different way. Im happy to have my work in the mods, out there for people to enjoy and download, i guess you could call it my 15 minutes of fame. :p but if he would like any of my maps that I do he can have em, I think i want to do a much larger osgiliath, and perhaps a Dol Amroth map as well.

#218 Nazgûl

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Posted 07 December 2007 - 05:56 AM

Tried the map for the first time tonight... Just look at the enormous difference :)

EA:
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SEE (NJM):
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And some beauty shots...
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:grin:

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#219 Nazgûl

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Posted 07 December 2007 - 05:59 AM

I'd love to see what you could do with Helm's Deep as well :)

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#220 Sûlherokhh

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Posted 07 December 2007 - 06:52 AM

Yeeehaa! :)

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