Minas Tirith - rescaled for S.E.E.
#301
Posted 10 August 2008 - 11:26 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#303
Posted 12 August 2008 - 11:33 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#304
Posted 13 August 2008 - 05:06 AM
build MANY ax/arrow towers at the entrances,and your good to go.
then,when the enemy attacked and lost all his troops,you can counterattack and take over dale and then attack the enemy fortress.(but keep making more units to come and support,for i guarantee you will lose some guys.)
#305 Guest_King Earnur_*
Posted 01 September 2008 - 07:34 PM
#306
Posted 02 September 2008 - 02:57 PM
2) The mod... LOL... see the rest of the SEE forums
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#307
Posted 03 September 2008 - 10:54 PM
#308
Posted 03 September 2008 - 11:05 PM
Don't know where you've been, but it IS back
Edited by Nazgûl, 03 September 2008 - 11:06 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#309
Posted 04 October 2008 - 05:22 PM
Nice already though.
Head Coder and Jack of Most Trades, Ultimate Empire at War
#310
Posted 08 October 2008 - 10:08 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#311
Posted 08 October 2008 - 03:38 PM
Head Coder and Jack of Most Trades, Ultimate Empire at War
#312
Posted 08 October 2008 - 06:36 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#313
Posted 08 October 2008 - 07:10 PM
Head Coder and Jack of Most Trades, Ultimate Empire at War
#315
Posted 08 October 2008 - 08:29 PM
It's a matter of complicated heights, and walls. Not coding if you're not putting anything special in, or modelling unless you need new walls/props.
Head Coder and Jack of Most Trades, Ultimate Empire at War
#316
Posted 08 October 2008 - 11:02 PM
#317
Posted 08 October 2008 - 11:30 PM
1. the big rock jut thing won't fit, it's too small and has only 2 gates in it. It would have to be remodelled.
2. It would be bloody huge. Especially if each level is big enough to build things on. The first level would practically fill the map and have room for 40 buildings or so. Ok, I guess the idea is for it to be huge, but I think after a certain stage it becomes a hindrance.
3. Number of objects + laaaggggg.... especially once the armies build up in number.
Edited by m@tt, 08 October 2008 - 11:33 PM.
#318
Posted 08 October 2008 - 11:50 PM
#319
Posted 09 October 2008 - 07:44 PM
#320
Posted 09 October 2008 - 11:46 PM
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