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Minas Tirith - rescaled for S.E.E.


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#341 Sûlherokhh

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Posted 15 December 2008 - 09:23 PM

Yes. Or at the least i'll be helping out Rad. :p

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#342 njm1983

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Posted 15 December 2008 - 10:55 PM

Ok here is a shot of the city in WB, this is the final version. I may consider the idea with re-coded postern gates but thats out of my hands.

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#343 Sûlherokhh

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Posted 15 December 2008 - 11:01 PM

Weeeeheeeehee! Damn! :p

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#344 Gfire

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Posted 16 December 2008 - 03:56 AM

Awsome stuff. :thumbsupsmiley: .
Greetings, community.

#345 Floris

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Posted 16 December 2008 - 12:36 PM

That looks so cool! :thumbsupsmiley:
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#346 Radspakr Wolfbane

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Posted 16 December 2008 - 01:59 PM

That is impressive.

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#347 Guest_Guest_*

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Posted 17 December 2008 - 01:57 AM

Can u post it if its done?

#348 Guest_GeneralYin_*

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Posted 17 December 2008 - 01:56 PM

@ Guest_Guest*: I heard that this map will be released with the next version of S.E.E.

@ final city design: Now that is worthy of being called Minas Tirith!!! Not that EA toy castle! It looks like Grond will have its work cut out for it now! It's also great to see that Sul has returned after a long absence.

Looks like S.E.E. mod will be back on track the way things are going (at least I hope).

And I am sure glad to know that you guys like the postern gate idea.

#349 Radspakr Wolfbane

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Posted 17 December 2008 - 02:54 PM

would I have this map? I have the current WIP version of the mod.

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#350 Sûlherokhh

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Posted 17 December 2008 - 03:09 PM

Why don't you check? :p
Eilther way, it wouldn't be working in S.E.E. at the moment, at least the AI would be extremely crippled (meaning EA standard AI). :p

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#351 Floris

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Posted 17 December 2008 - 04:00 PM

It's in next version of SEE??? I'm so gonna download that!
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#352 Jonasking

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Posted 17 December 2008 - 04:12 PM

Your work is so damn great NJM!
Your work have inspired me to start working with Worldbuilder again -so if your up fot it,there might be some PM:s to you :p

EDIT: The PM:s contains question :p

Edited by Jonasking, 17 December 2008 - 04:14 PM.


#353 Radspakr Wolfbane

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Posted 17 December 2008 - 04:40 PM

The only MT map I could see was the WOR one is that it?

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#354 njm1983

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Posted 17 December 2008 - 06:23 PM

Nope it isn't included in the beta. It would be pointless because the main gate doesn't stop units from entering. Not to mention all the buildings that units can pass right through. Rad if you really want to see it I can just upload it and pm you a link.

#355 Radspakr Wolfbane

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Posted 17 December 2008 - 07:54 PM

OK
Perhaps I can fix the walking through issue.
Just send me a PM when you have the chance

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#356 Sûlherokhh

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Posted 17 December 2008 - 08:47 PM

Perhaps I can fix the walking through issue.
...


That would be really great! :p

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#357 TheWickedOne

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Posted 17 December 2008 - 09:01 PM

Thats an impresive map.

#358 robnkarla

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Posted 17 December 2008 - 09:14 PM

The walk-through issue is fixed. I just need to pass along the codes for you to use in SEE. (I went through and created _Scaled versions of all the objects used with geometry. It's available in the RJ beta and works terrifically. I just need to bundle the code up for you to use.

Robert J.

#359 Sûlherokhh

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Posted 17 December 2008 - 09:16 PM

Rob, you're the man! Merry Christmas! :p

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#360 Nazgûl

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Posted 17 December 2008 - 11:37 PM

Wow... awesome news of a LONG awaited map =)

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