Minas Tirith - rescaled for S.E.E.
#381 Guest_Gasquegasplorch_*
Posted 29 June 2009 - 11:15 PM
#382
Posted 30 June 2009 - 02:31 AM
wait sry,i did not look at the after screenshots this minas tirith could ONLY get better with seven levels; I DARE YOU...
actually,i am sry because i only saw the first screenshots ,ONLY way map could get better is of it was seven levels... I DARE YOU
Edited by mike_, 30 June 2009 - 03:21 PM.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#384 Guest_Guest_*
Posted 06 July 2009 - 01:24 AM
#386
Posted 06 July 2009 - 01:32 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#387
Posted 06 July 2009 - 02:07 PM
#388
Posted 09 July 2009 - 01:55 AM
annnnd this looks greeeeeaaaat for a really, realllly nice computer, but i'm thinking there are gonna be so many items on the map that it will be difficult to play on a less formidable computer, one such as mine. Is there any way that we can get one release for us with lesser computers and one for the high spec monsters? Just by deleting some of the buildings in the actual structure... which i suppose i could go through and do myself, which i would gladly do if this sounds like to much to ask... and just a low end version of the map, i don't care which one you release in campaign/with the rest of the game, just this single map and any other highly detailed maps the mod comes up with.
#390 Guest_Guest_*
Posted 10 July 2009 - 02:11 PM
#391
Posted 10 July 2009 - 02:13 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#392 Guest_Guest_*
Posted 11 July 2009 - 06:51 PM
#393
Posted 10 November 2009 - 09:29 AM
Either Im very brave or very stupid but ive opened a can of worms yet again....
#397
Posted 10 November 2009 - 03:21 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#398
Posted 10 November 2009 - 03:55 PM
Masterbadeend the middle mountain will be made of terrain using cliff textures and cliff mapping. And yes it will still be passable using postern gate objects. They have to be made though.
My intention is to allow units to access all 7 levels of the city.
#399
Posted 10 November 2009 - 04:17 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#400
Posted 10 November 2009 - 04:58 PM
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