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Minas Tirith - rescaled for S.E.E.


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#381 Guest_Gasquegasplorch_*

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Posted 29 June 2009 - 11:15 PM

makes sense, there should be a working giant treb with the RA team, maybe you could ask them?

#382 yams in a can

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Posted 30 June 2009 - 02:31 AM

WAIT NO NE HAS NOTICED THE FACT THAT THE GROUND IS NOT STONE!!! THE TERRAIN IS DIRT!!

wait sry,i did not look at the after screenshots :p this minas tirith could ONLY get better with seven levels; I DARE YOU... :p

actually,i am sry because i only saw the first screenshots :p ,ONLY way map could get better is of it was seven levels... I DARE YOU :p

Edited by mike_, 30 June 2009 - 03:21 PM.

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To the professor, John Ronald Reuel Tolkien.


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-yams in a can


#383 Mordor Slayer

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Posted 30 June 2009 - 07:53 AM

Please don't triple post, just edit the first one.
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#384 Guest_Guest_*

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Posted 06 July 2009 - 01:24 AM

Is this map stil being worked on?

#385 Mordor Slayer

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Posted 06 July 2009 - 09:48 AM

Yes. It will not only appear in the SEE mod, but also in the RJ mod I believe.
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#386 {IRS}Athos

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Posted 06 July 2009 - 01:32 PM

It's already in the RJ mod. :thumbsupsmiley:
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#387 karlo.st.1234567890

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Posted 06 July 2009 - 02:07 PM

I play it :thumbsupsmiley: I cant wait for Isengard

#388 Lil John3464

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Posted 09 July 2009 - 01:55 AM

The final edition looks just fantastic! haha i wish i had that kidna skill with the worldbuilder so that i could make up the maps i wish i could lol.

annnnd this looks greeeeeaaaat for a really, realllly nice computer, but i'm thinking there are gonna be so many items on the map that it will be difficult to play on a less formidable computer, one such as mine. Is there any way that we can get one release for us with lesser computers and one for the high spec monsters? Just by deleting some of the buildings in the actual structure... which i suppose i could go through and do myself, which i would gladly do if this sounds like to much to ask... and just a low end version of the map, i don't care which one you release in campaign/with the rest of the game, just this single map and any other highly detailed maps the mod comes up with.

#389 ttandchotmail

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Posted 09 July 2009 - 05:07 AM

G'day Johno

I'm sure Nazgul will take this all into account when the beta testing starts :p
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#390 Guest_Guest_*

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Posted 10 July 2009 - 02:11 PM

I didn't see it in the RJ mod, is it in the internal beta because I can't find it.

#391 {IRS}Athos

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Posted 10 July 2009 - 02:13 PM

It's called Minas Tirith* and is under 4-player maps in the 1.06 version of RJ. :good:
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#392 Guest_Guest_*

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Posted 11 July 2009 - 06:51 PM

OOHH, I thought that was the original.

#393 njm1983

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Posted 10 November 2009 - 09:29 AM

Dare to do the impossible:

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Either Im very brave or very stupid but ive opened a can of worms yet again....

#394 Arthadan

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Posted 10 November 2009 - 10:50 AM

"Impresive" is not nearly enough to describe it :lol:
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#395 khamulrulz

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Posted 10 November 2009 - 12:17 PM

it looks amazing! can you reach the citadel level?

hopefully all fortress maps (minas morgul esp) can be redone in this way :lol:
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#396 Masterbadeend

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Posted 10 November 2009 - 02:47 PM

Not bad... JK: It looks fabulous :lol: , but is there going to be a replacement for the thing in the middle? :lol:

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#397 Nazgûl

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Posted 10 November 2009 - 03:21 PM

:lol: I thought this version was lost NJM? Did you start all over? :lol:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#398 njm1983

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Posted 10 November 2009 - 03:55 PM

Naz I did start all over, there is soo much I had done to the version that got deleted.

Masterbadeend the middle mountain will be made of terrain using cliff textures and cliff mapping. And yes it will still be passable using postern gate objects. They have to be made though.

My intention is to allow units to access all 7 levels of the city.

#399 Nazgûl

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Posted 10 November 2009 - 04:17 PM

Fantastic :crazed: Best of luck to you =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#400 Prince of the Dark Forest

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Posted 10 November 2009 - 04:58 PM

Oh Crap. That is the awesomest map I've seen from you so far! Wow, 7 actual levels... so much better!!! :crazed:
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.




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