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Minas Tirith - rescaled for S.E.E.


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#361 Arthadan

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Posted 18 December 2008 - 07:46 AM

OMG!! Santa has come early this year!

Amazing stuff! :p
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#362 Radspakr Wolfbane

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Posted 18 December 2008 - 08:45 AM

that's saves me some work.

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#363 Jonasking

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Posted 18 December 2008 - 11:47 AM

Awesome!
RJ - S.E.E Corporation =)

#364 elbenmensch

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Posted 18 December 2008 - 03:54 PM

Awesome map!
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#365 aNaRcHiSt44

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Posted 21 December 2008 - 01:03 AM

I really can't wait! It's so great to see such an awesome map being fixed finally (not that there was anything wrong with how it was made; just worldbuilder restrictions :p ), and to see everyone really helping out. I wish I could mod, and actually contribute rofl
After all this time, I decided I'd start playing BFME 2 again; after all, it's one of the few games I keep coming back to.....even three-four years after it was made.....
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.

Anarchy is so stupid......see IM A REBEL!

Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.

#366 karlo

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Posted 23 December 2008 - 01:29 PM

MT look sweet! ;)
I just hope there will be enough space for enemy or You outside the city so you can nice and smooth deploy siege equipment! (Btw orginal MT suck!!!)

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#367 karlo

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Posted 23 December 2008 - 02:35 PM

And here is one pic from the top (I think it can be usefull):
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And all catapults and trebuchets are twice bigger! (See ;) Gandalf and see trebuchet!!)
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#368 Nazgûl

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Posted 23 December 2008 - 05:15 PM

We have a new model of catapult that is exact copy of the movies. I just need a modeler to bind and animate it ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#369 karlo

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Posted 23 December 2008 - 08:46 PM

It was so anoying to see trebuchet that is almost same size as normal man!

And will you make isengard after corruptions of Saruman with holes in earth,smoke,bla,bla...I hate to play in skirmish Isengard map which is in 3rd age and its completly destroyed by Saruman with trees,etc...

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#370 Nazgûl

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Posted 10 January 2009 - 04:56 PM

*Moved all posts regarding Isengard, to Isengard's mapping topic*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#371 witchkingshour

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Posted 01 February 2009 - 05:43 PM

Wow that is easily best map I have ever seen! Very beautiful! I am hoping in campaign though that Catapults can destroy all them buildings throughout the city. It's gonna be fun fighting in the courtyard. My other suggestion for this map would be make it so Grond can't enter the city. It should be only so it can knock down the gate and then let the storm of orcs, trolls, haradrim start the assault! Anyway excellent job on the map!
"The world of Men will fall"



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#372 Chewy

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Posted 20 February 2009 - 08:20 PM

As far as the rebuildable question goes...
I'd prefer as much realism as possible (ie not rebuildable). That being said though, I think as long as we have the ability to sick NINE felbeasts on the White City in SEE, the trebs have to be rebuildable or it won't be a very long fight at all.

Edited by Chewy, 22 February 2009 - 05:49 AM.

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Now I want you to remember, no one has ever won a war, by nerfing the enemy.
Wars are won, when the other poor bastard gets beat so bad, he has to go and nerf YOUR army!
-Patton (I think) :)

#373 *Ranger*

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Posted 09 March 2009 - 10:13 PM

I was playing minas tirith map on RJ ROTWK. Its fantastic! Though there are some things that went wrong:

There is a problem with the walls, like on the first level the orcs went through the wall, not on it. When the first level was breached, half my army, including faramir was inside the second level wall, they were still shooting, but they could move.

Other than that its brilliant.

#374 njm1983

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Posted 09 March 2009 - 11:04 PM

Your post is a little confusing. Im not sure what you mean, but there werent any problems with the walls for the last 6 months since RJ got it working.

#375 Guest_erik_*

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Posted 10 March 2009 - 12:24 AM

hey for rj rotwk i couldnt build the giant trebs. do they work?
btw awesome map great job!!

#376 Guest_erik_*

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Posted 10 March 2009 - 12:45 AM

for minas tirith map srry i forgot to add that

#377 njm1983

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Posted 10 March 2009 - 02:19 AM

The giant trebs arent inplace because they need anims. when they are ready they will be included with the map.

#378 Guest_erik_*

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Posted 10 March 2009 - 02:30 AM

kk thx1 ;)

#379 Retharias

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Posted 18 March 2009 - 10:38 PM

Thanks for adding the map of lake-town. I've been thinking about adding a map of it for BFME I, or adding it to Gfire's mod for BFME II, but I didn't know what the layout was.

BTW, can I use your Minas Tirith map and convert it to BFME I?

Edit: The download link simply opens to a error message that says the file is missing.

Edited by Rokqua Shadowkin, 18 March 2009 - 10:39 PM.

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.


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#380 Guest_Guest_*

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Posted 26 June 2009 - 01:24 AM

Can you reupload it, and I'm pretty sure that RA, although now non-existant, has a giant trebuchet thing maybe you caould ask Dain or whoever ran the mod




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