Minas Tirith - rescaled for S.E.E.
#44
Posted 12 November 2007 - 06:55 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#45
Posted 13 November 2007 - 02:23 AM
regarding the building, theyve been scaled up so that doors and such match the units size, the barracks archer range and other such buildings dont have those issues so I doubt we will scale them up, but ya never know.
#46
Posted 13 November 2007 - 03:12 AM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#47
Posted 13 November 2007 - 03:50 AM
I think the RJCam would help you a LOT when playtesting for looks... and it's REALLY easy to implement, since Robnkarla left us finished scripts. Just plug them in, into the map, in WB. All you do is go to Scripts, and choose Import Script and that's it basically. You don't need to ad the skybox either (unless you wanna go all the way), but the new angles alone are probably very useful, and you can give us even cooler shots of the progress... I'll send you the Script and a walkthrough on how to ad it =)
Dude Sweeeet, k heres some screens of the right side lower level with the outposts and a number of other goodies to make the general area feel as though it were a market place.
http://i220.photobuc...983/market1.jpg
http://i220.photobuc...983/market2.jpg
http://i220.photobuc...983/market3.jpg
And now a few shots using rj cam...
http://i220.photobuc...njm1983/rj2.jpg
http://i220.photobuc...njm1983/rj3.jpg
http://i220.photobuc...njm1983/rj4.jpg
http://i220.photobuc...njm1983/rj5.jpg
Edited by njm1983, 13 November 2007 - 04:38 AM.
#48
Posted 13 November 2007 - 08:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#49
Posted 13 November 2007 - 08:26 PM
Granted, the city is bigger, but that doesn't necessarily mean it won't affect the gameplay... unless of course if Sul modifies the AI waypoints and such...
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#50
Posted 13 November 2007 - 08:46 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#51
Posted 13 November 2007 - 09:36 PM
nice to see such good mappers stayed with BfMe2 (and SEE of course)
but to match the real size, you would have to split it into 3 maps:
1. defending walls
2. defending city, after gate broke down
3. fighting on pelennor with rohirrim, aod
(just like in RotK the game^^)
but nevertheless great work your doing
still better than original EA-Minas Tirith, though there wont be much left of the pelennor, for foghting against mumaks^^
#53
Posted 13 November 2007 - 10:44 PM
As I've said before, beautiful work guys!!
-mike
#54
Posted 13 November 2007 - 11:06 PM
Well...still better than original EA-Minas Tirith, though there wont be much left of the pelennor, for foghting against mumaks^^
Maybe not?...
I have rescaled the map to the maximum size possible.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#55
Posted 14 November 2007 - 07:52 AM
Did someone say trailer?Methinks an uber-tastic Trailer could be made with this
As I've said before, beautiful work guys!!
-mike
Anyhow that is one seriously big city. Given that Mina Tirith was one of my favourite maps
anyway so imagine it atually scaled realisticly !
#56
Posted 14 November 2007 - 11:27 PM
#58 Guest_Guest_*
Posted 15 November 2007 - 01:40 AM
#59
Posted 15 November 2007 - 01:52 AM
#60
Posted 17 November 2007 - 04:59 AM
the first is of the area behind the gate ramp on the first level:
http://i220.photobuc...3/sshot0003.jpg
and this one is the gate house and ramp leading up to the third level:
http://i220.photobuc...sshot0004-1.jpg
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