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Minas Tirith - rescaled for S.E.E.


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#61 m@tt

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Posted 17 November 2007 - 11:52 AM

I don't know what you're planning to do with the ramps, but do you know about cliff texturing for those vertical bits?
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#62 Lord of the Rings Junkie

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Posted 17 November 2007 - 02:03 PM

Yeah, texture stretching is not nice... The model itself looks awesome though. :p
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#63 njm1983

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Posted 17 November 2007 - 06:26 PM

ug its not finished I just thought Id show you what Ive done, i will flesh it out and make it looks like rocks, like the second level gate ramp, I yould think by now you would have figured out my M.O. :p

#64 Mercyy

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Posted 17 November 2007 - 06:41 PM

just one thing:
don't make the ramps too small.
The AI hates such small ramps and it's MUCH more difficult to script small ramps:P (2-3 teams gondorsoldiers should be able to move there side by side without problems, then the AI can perhaps, if we have luck and the AI want it, go to the higher part without problems:P )
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#65 njm1983

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Posted 17 November 2007 - 07:18 PM

thanks Ill keep that in mind, the ramp to the second level didnt have any problems, a battering ram came right up and smashed it, so I dont think that one is too small, Ill widen up the one to the third level though. :p

#66 Nazgûl

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Posted 17 November 2007 - 08:44 PM

I love the progress! :p

// C}{riZpc_punch.gif
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#67 njm1983

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Posted 18 November 2007 - 01:37 AM

I love the progress! :p


Thanks Naz. :good:

And now more progress:
http://i220.photobuc.../sshotroad2.jpg
http://i220.photobuc...3/sshotroad.jpg
http://i220.photobuc...3/sshotgate.jpg
enjoy.

#68 av8r

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Posted 18 November 2007 - 01:48 AM

Nice. I like the changes on the rock along the side of the ramp. My son likes it better than any other Minas Tirith maps we've seen.
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#69 Nazgûl

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Posted 18 November 2007 - 02:04 AM

That... is the coolest map details I've seen on ANY map. This map is truly gonna be the pinnacle of SEE. You know... I might ask you to do the same to Helm's Deep eventually. :p

You're just too good man :good:

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#70 njm1983

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Posted 18 November 2007 - 02:47 AM

I appreciate the compliments, honestly though the map has so much still to do, helms deep will have its own set of difficulties to overcome. But for now I will continue to plug away on the City of Kings.

#71 Soviet

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Posted 18 November 2007 - 04:48 AM

I love seeing people like you with so much dedication to make such amazing things like that. Well done.
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#72 Mercyy

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Posted 18 November 2007 - 09:39 AM

I can't say anyting th that map...
I'm speakless =)
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#73 Hobbit Hunter

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Posted 18 November 2007 - 09:44 AM

WOW! :good:
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#74 Pixel

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Posted 18 November 2007 - 09:53 AM

Very impressive.

#75 Sûlherokhh

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Posted 18 November 2007 - 02:10 PM

Fucking awesome! I can't wait to get the AI working on that map! Possibly this needs to be a seperate map mod, heavily scripted, to make it really awesome. How much larger is it compared to the original map? I was wondering if it is possible to increase the distance from the walls to the rim of the map so that Minas Tirith opponents have a somewhat greater bit of the Pellenor to situate and organize their armies and fortress structures.

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#76 Mercyy

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Posted 18 November 2007 - 02:55 PM

I think the map is 600*600 large?
Because you can't make maps larger. That would be... a bit smaller than two times the normal Minas Tirith map.
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#77 Nazgûl

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Posted 18 November 2007 - 04:14 PM

Yeah it's a shame WB don't support larger maps, like 1200x1200 or something :/

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"Do not come between the Nazgûl and his mod!"
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#78 m@tt

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Posted 18 November 2007 - 04:19 PM

It does. You have to use the scale function to get past 800x800. I've done that before, I think. Whether the game supports it or not is a different matter.

Edited by mh_gollum, 18 November 2007 - 04:20 PM.

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#79 Nazgûl

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Posted 18 November 2007 - 05:04 PM

Yeah, you only modd BFME1 right? :/ But does it work there M@tt? :p

// C}{riZpc_punch.gif
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#80 Rob38

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Posted 18 November 2007 - 08:24 PM

It is possible, like mh_gollum said, but the game was never really designed to go past 600X600. The amount of lag would increase and I don't know how the mini-map and pathfinder would work.

helms deep will have its own set of difficulties to overcome.

Considering I'm been working for over a year on that map, might I suggest not bothering on that one :blush: Hehe... just kidding... do what you want :rolleyes: You're just going to have a really tough time (and competition), that's all :p

Edited by Rob38, 18 November 2007 - 08:25 PM.

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