Minas Tirith - rescaled for S.E.E.
#81
Posted 18 November 2007 - 08:55 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#82
Posted 18 November 2007 - 09:02 PM
We're all modding the same game though, so at some point all BFME-mods are gonna have more or less similarities
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#83
Posted 18 November 2007 - 09:10 PM
It is possible, like mh_gollum said, but the game was never really designed to go past 600X600. The amount of lag would increase and I don't know how the mini-map and pathfinder would work.
Considering I'm been working for over a year on that map, might I suggest not bothering on that one Hehe... just kidding... do what you want You're just going to have a really tough time (and competition), that's allhelms deep will have its own set of difficulties to overcome.
If youve been working on it over a year, by all means Ill let you do it.
the lag is only a problem when using the rj cam for me, the city doesnt use more polys its all the same buildings just scaled up, the map is currently a four player map. the current object count is around 1100. keep in mind Im not going to use all the object that were in the original city. so I doubt Ill go over 1500.
and now more beauty shots:
http://i220.photobuc.../the3rdgate.jpg
http://i220.photobuc...1983/second.jpg
http://i220.photobuc...tandsecond2.jpg
http://i220.photobuc...standsecond.jpg
#84
Posted 19 November 2007 - 04:11 AM
#85
Posted 19 November 2007 - 05:45 AM
Any "competition" with you would be purely coincidental and non intentional, as I hope you'll understand: p But don't worry though, I don't think a reworked map would be better than a whole map-mod as yours
We're all modding the same game though, so at some point all BFME-mods are gonna have more or less similarities
I know. No complaints here
Don't know... I would really have to think about thatHey, Rob 38, do you think you could lend a hand to njm1983 if Naz decides he wants Helm's Deep to be redone?
#86
Posted 19 November 2007 - 11:13 AM
One thing is for sure though: I HATE the EA version of Helm's Deep. It looks nothing like the movie and at some point I'll find someone that would like to redo it, in the same quality as NJM is doing MT
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#88
Posted 19 November 2007 - 07:31 PM
Hehe... tell me about it And yes, it would feel strange indeed I don't think anybody is particularly fond of EA's HD map. I was so excited when I got to it in the campaign, but to my disappointment, it wasn't what I was hoping it to be It seemed like EA started out with a good idea but never finished it.I think dear Rob has enough work on his hands, and I also think it would feel strange to do yet another work load on Helm's Deep when your alrady working a a gigantic workover on the same thing for your own mod... But if he/you would ever want to, you know you're always welcome here. But I wouldn't count on it ppl
One thing is for sure though: I HATE the EA version of Helm's Deep. It looks nothing like the movie and at some point I'll find someone that would like to redo it, in the same quality as NJM is doing MT
I am?Rob38's a guy? Really? Wow. That......wow....
About the MT map, how many walkable levels are there? It really is looking nice. Did you actually create any new models or has it all been done with the scaling tool? If it's all been in done with just the scale tool, than I'm impressed
Edited by Rob38, 19 November 2007 - 07:39 PM.
#90
Posted 19 November 2007 - 07:52 PM
I too am curious about walkable levels. I was mucking about in WB yesterday trying to work out its possible to have more than 3 full accessable (because of the mountain wedge - you only have two tunnels, so any more levels and you can only access one of the sides at a time)
#91
Posted 19 November 2007 - 07:58 PM
@ Rob:
Yes, for me it looks just like resized buildings.
It's always very impressive if you see, what some rescaling can change to the whole look
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#92
Posted 20 November 2007 - 01:02 AM
make the city larger giving it a "city feel" with many buildings.
follow the cities layout as closely as possible, given the models I had to work with and mostly with the gate ramps, forcing the player to zigzag. you get 3 levels, should also be noted in the film mordors army never got passed the third level. correct me if im wrong though.
make the city feel older and less polished, the EA one had this shiny new feel about it. and the city is 1000 years old.
incorporate more mountain parts into the city, after all the city is built into a mountain, there should be more rock faces.
Edited by njm1983, 20 November 2007 - 01:12 AM.
#93
Posted 20 November 2007 - 01:12 AM
#94
Posted 20 November 2007 - 01:16 AM
I have a question about the MT map. Will all the buildings inside it be able to be caught on fire and/or destroyed by the opponent? I want it to look like in the movie with the buildings on fire and all the people dying.
umm I opted to have it so the buildings within cant be attacked because they have no damage states, and when destroyed they just disappear, it looks horrible. but if a modeler wants to fix these things...
#95
Posted 20 November 2007 - 01:31 AM
#96
Posted 20 November 2007 - 02:10 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#97
Posted 20 November 2007 - 03:23 AM
Or you can separate them into 2 different maps/campaign missions. The first map has the 1st 3 floors while the 3nd map has the final 4 floors
#98
Posted 20 November 2007 - 04:16 AM
As far as i know, the city was even a lot older than 1000 yrs. It was just renamed after the Kin-Strife, from Minas Anor to Minas Tirith.
hmm, I kinda figured that, I was going off what gandalf said in rotk extended edition. the city itself was founded by isildurs brother right? before the last alliance, so that would make the city 3000 years old based on elronds statement in fotr about being there 3000 years ago when isildur took the ring.
you know your probably right about the orcs getting to the second level, but I think they were past the gate to it, probably another gate in the city. the renders and photos of the city ive seen dont have a small second level gate, and in the movie when gandalf and pip are talking about "not thinking it would end this way" its a gate not much bigger than an attack troll, cause hes the one bashing at it. plus base on its location it might actually be around the mountain that bisects the city. see the pic its really small only one I could find.
http://i220.photobuc...83/rotk1699.jpg
Edited by njm1983, 20 November 2007 - 07:30 AM.
#99
Posted 20 November 2007 - 09:32 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#100
Posted 20 November 2007 - 02:40 PM
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