Screen Shots for Beta 4.7
#61
Posted 28 August 2008 - 05:30 PM
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#62
Posted 30 August 2008 - 11:05 AM
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"Do not come between the Nazgûl and his mod!"
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#64
Posted 31 August 2008 - 10:03 PM
Edited by Nazgûl, 01 September 2008 - 11:06 PM.
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#65
Posted 01 September 2008 - 11:11 PM
If the Trove is destroyed, the Drake can be controlled. But as long as the Trove is standing, the Drake will protect it. If the Drake is killed, another drake will be spawned in 60 secs...
EDIT: Oh btw... if anyone knows how to calculate Exit coordinates, please tell me. Atm the Drake exits in the wrong end of the Trove...
Edited by Nazgûl, 02 September 2008 - 01:15 AM.
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#66
Posted 02 September 2008 - 01:20 AM
I was never really 100% happy with the statue for Goblins, that I lended from the Minas Morgul map. It's good, but I don't really see them as statue builders. Moria faction should be about simplicity... so I think this big drum should fit them better as a "statue/monument" thingy... When selected, it gives a mixture of goblin screams and drums from the deep
Somehow the ground Decal (that shows pulsating when selected) got screwed up though, upon changing the model into this one. And also, the "bib" won't work. But I can live with that... =p
Edited by Nazgûl, 02 September 2008 - 01:22 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#70
Posted 02 September 2008 - 12:08 PM
The problem would be animations as that is defenitely a model of it's own, and you can't really mix two models into one, even if the design is pretty much the same. They are bound to their bones/anims and those are two separate objects. The only way to do this would be to have the troll always stand by the drum, ready to hit it, or maybe fade it in/out upon each time you use it. Might not look that good... (if I would even find that troll in the codes).
A more advanced solution would require a more advanced coder. But I'm sure Sûl could probably code the regular Trolls (Cave Trolls) to be able to "attack" the drum with a swing of the club (tree). Would be awesome indeed, but way beyond my coding abilities =/
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#71
Posted 02 September 2008 - 02:18 PM
I like the drum...maybe you could add a "power to the drum",so that you have "harvest" or wahtever for the goblins^^ bonuses.
#72
Posted 02 September 2008 - 02:56 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#73
Posted 02 September 2008 - 05:00 PM
Ok, small update... The Fire Drakes have been removed as "heroes" for Moria, since Moria now have more fitting heroes as Azog, Bolg and Great Goblin, with Golfimbul coming up... Instead, I placed 1 Fire Drake as a slave to the Treasure Trove. Rather fitting actually!
If the Trove is destroyed, the Drake can be controlled. But as long as the Trove is standing, the Drake will protect it. If the Drake is killed, another drake will be spawned in 60 secs...
EDIT: Oh btw... if anyone knows how to calculate Exit coordinates, please tell me. Atm the Drake exits in the wrong end of the Trove...
Sweet!
Hopefully i can help you with that. Might take some time, like with the other stuff. Great idea! And all around nice updates!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#74
Posted 02 September 2008 - 05:04 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#75
Posted 03 September 2008 - 12:59 AM
I tried to add sparkles to the rotating stone wheel too, just like the Isengard Armory have, but it didn't work =p
Edited by Nazgûl, 03 September 2008 - 01:03 AM.
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"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#76
Posted 03 September 2008 - 01:05 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#77
Posted 03 September 2008 - 02:06 AM
This is all genius!
I love the drum too!
#78
Posted 03 September 2008 - 02:35 AM
Eeh-gad! A ghost!Here is a big Thank You Rob from me!
EDIT:
Edited by mike_, 03 September 2008 - 02:36 AM.
#79
Posted 03 September 2008 - 04:50 AM
Great Job!!
Edited by Dharko, 03 September 2008 - 04:50 AM.
#80
Posted 03 September 2008 - 07:03 AM
I believe you've got an animation in the good campaign where a troll hits those drums. Might be awesome to include the troll, or maybe any troll can hit the drums for some kind of bonus.
Really? Hm... couldn't find anything like that in WB or codes... but that doesn't mean it doesn't exist off course
I've been trying to get this to work on a map that I am working on. The first stage is to name the troll, and then script it to be set to
Model Condition State = CHEER_FOR_GRONDThat sets the troll onto the first frame of the beat drum anim, the scrip has to be set to fire continually on the troll unit in order to keep the anim playing all the way through. The troll freezes otherwise.
That's the theory of it, at the moment the game freezes on start up when I have those scripts in, but I'll work it out, I know its possible.
The only thing is, I don't know if you could do this for the statue, as I don't know if it can be done through coding.
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