Screen Shots for Beta 4.7
#81
Posted 03 September 2008 - 12:13 PM
#84
Posted 03 September 2008 - 06:05 PM
What maps in BFMEII are they where the trolls beat the drums? High Pass and Rhun? What happens when the trolls hit those drums? I cant recall on the High Pass one, but in Rhun I heard (and cant verify) that if the troll gets to the drum on one of those large buildings it creates an earthquake or something?
That was the Ettenmoors mission
#85
Posted 03 September 2008 - 07:49 PM
I can tell you right now though, that we'd need Sûl for something like that
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#86
Posted 04 September 2008 - 02:23 PM
Rohan Royal Guard, is something I've wanted to add for a looong time now. At one time I thought I would get Master Windus incredible models, but he's long gone from SEE Team now, and I don't want to bother him anymore =p So I did what RJ did, and used the awesome models from Elven Alliance instead (since Celeglin didn't list these as "no can takes" in his ReadMe, so please don't start any flaming now)
So, with full credit to Celeglin, I took the liberty of only slightly changing the helmets using close up photos of movie props =)
Rohan Royal Guard is now available at Rohan Stables lvl 3, and requires Armory and Infantry Upgrades (Forged Blades & Heavy Armor)... Thus they are the second Elite (anti-hero) unit of MotW, and limited to 2 battalions. Fountain Guard is nerfed to 1 battalion. We will also have 1 Royal Guard batallion on foot (from Golden Hall), making a total of 2 elite hordes on foot and 2 mounted for MotW. Yes, they will be a strong faction, like Mordor...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#87
Posted 04 September 2008 - 02:25 PM
#89
Posted 04 September 2008 - 05:24 PM
My plan is to add all the remaining units asap, so I can start working on balance and bug fixes after that
EDIT: Here we go... Royal Guard, elite anti hero battalion, recruited from Golden Hall. Prereq: Armory and Infantry Upgrades (HA and FB). Can swap between Bow and Sword. If I had my way completely, I'd like them to be able to upgrade to Shields too. Maybe a Modeler can edit that later on...
Edited by Nazgûl, 04 September 2008 - 10:05 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#90
Posted 05 September 2008 - 04:35 PM
Mollock's new Leadership to Mordor Trolls; "Captain of Morannon", is now working perfectly (even if the setup was odd and weird), complete with "new" FX. I used the Treebeard ent FX, but with red color instead of green. Looks pretty good in game =)
Naturally he's also got the Dominate Troll ability. Might remove that from the regular Attack Trolls instead as they are quite powerful as they are =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#92
Posted 06 September 2008 - 06:13 AM
#93
Posted 06 September 2008 - 10:20 AM
#94
Posted 06 September 2008 - 02:06 PM
- Mollock's size is a camera result of him being further away in that shot. He's slightly bigger than an Attack Troll, and if I place him in front of all them Trolls, he looks way bigger
We'll have to live with that helmet bug though unless someone offers to fix it somehow. I'll ask Digi_byte at some point.. =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#96
Posted 08 September 2008 - 12:59 AM
And the Mollock troll is something I've always thought Mordor should have since I saw him in the last movie at Morannan, owning Aragorn, hehe =)
Glad you like the changes
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#97
Posted 09 September 2008 - 04:38 PM
I remember Mollock's foot was about the size of Aragorn's chest.
//Gfire
#98
Posted 09 September 2008 - 05:33 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#99
Posted 16 September 2008 - 12:07 AM
I could never get the LUA to respond though, so they'll have to manage with pick axes only, and no shovels to randomize with
During polishing phase later, I'll ask a Modeler to rebind the obsolete unit to this skeleton, as this model lacks the lantern light, and also carries some small model "errors" on the left arm. But we can fix that later =)
Edited by Nazgûl, 16 September 2008 - 12:11 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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