Screen Shots for Beta 4.7
#122
Posted 21 September 2008 - 04:46 AM
Next update:
Since Ed (of the 3rd Kind) joined us to my GREAT joy (awesome guy to work with), I finally got the small edits I wanted for Lauri's awesome Easterling models. I invisioned and wanted the following changes:
- New weapon, using CaH
- New high res shield with symmentrical shape
After a quick modeling session from Ed tonight, and a little edit of the shield texture by me, we now have THIS statement of perfection (in my eyes)
Next up, he'll edit the swordsmen and then the Kataphraks the same way
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#123
Posted 21 September 2008 - 06:21 AM
#124
Posted 21 September 2008 - 01:10 PM
We still have the big problems of:
- The WB setup of EvilMen (but Elrond99 is helping now)
and
- The Saved Games crash
though...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#125
Posted 21 September 2008 - 04:09 PM
#126
Posted 21 September 2008 - 04:59 PM
Releasing B4.7 without the fortress would be like going to a ball in an Armani suit... without a tie
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#127
Posted 21 September 2008 - 05:51 PM
#128
Posted 21 September 2008 - 06:39 PM
#129
Posted 21 September 2008 - 06:42 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#132
Posted 22 September 2008 - 06:59 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#138
Posted 22 September 2008 - 01:48 PM
"spiky things" in and of themselves are not evil.
I disagree. Spike shapes (long, round, thin and sharp as horns or fangs), as in the Witch King's helm, or in the Moria goblin one give an evil look. I'm not speaking about a lottle pointy top such the one in the Gondorian helmet.
Just think about the organic forms they use for Elves to give a dinamic and elegant feeling, the geometrical ones for Dwarves to give a sence of endurance and the the "spiky ones" for evil guys to make them look agressive.
If the horns were shorter, wider and more curved they would look less "evil" despite the pointy top, like in this Dwarf miniature:
#139
Posted 22 September 2008 - 02:05 PM
#140
Posted 22 September 2008 - 03:52 PM
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