NPAE feedback thread
#81 Guest_Guest_Imarafan_*_*
Posted 01 July 2008 - 11:44 AM
this some strange bug that appears to happen only with me...
it's about the AItargeting logic..... everytime i the AI tries to use a custom SW the game crashes.... but when i took out the AItargenting tags it works (in an odd way because it uses the default targeting of the SW)...
is that an NP problem?... or a code one?...
i can't give you the except because i'm having an even strager bug.... and i know that bug is about my code (because other mods with the same NP version doesn't seem to have this issue)... but i couldn't found it yet.... everytime i exit YR (in the normal way and IE's too) i have another IE X_x... again... i know this is a problem of my code... but that's the reason i can't give you the except, because everytime i get the AITargeting IE and quit, i get the another IE that overrides the AI targeting except file
#82
Posted 02 July 2008 - 12:00 PM
then you can rename current except.txt to somethins else.
#83
Posted 02 July 2008 - 02:28 PM
#84
Posted 18 July 2008 - 04:28 PM
sorry for the delay.... here is the except
Attached Files
#85
Posted 06 August 2008 - 04:20 PM
When ever this weapon is displayed, I get reconnection error:
[120mxu]
Damage=30000
ROF=100
Range=10
Speed=100
Warhead=120mxuWH
Report=NukeExplosion
Projectile=InvisibleHigh
RadLevel=15000
RadColor=225,105,100
[120mxuWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
CellSpread=100
InfDeath=7
#88
Posted 22 January 2009 - 09:01 PM
for example New pattles of Template.pal , isotem.pal, snotem.pal in a expand##.mix will fail to show the nessary pallets in final alert
this is a aboslute emergenecy for total conversion mods. with out it ,our mods will never be able to be finshed...
Please consider talking to the owners or whoever this is a dire emergenecy. thanks all
Edited by Dubzac, 22 January 2009 - 09:03 PM.
#90
Posted 08 March 2009 - 05:52 AM
It's a FA2 problem & has nothing to do with NP, you'll have the same problem if you change any of the pal files in normal RA2 too.
I dont find it an "aboslute emergenecy" I've been using new pals in D-day for years & it's never bothered me :/
maybe you could tell me how to get around the problem in a private message if you can please.
i really whould like to carry on as normal modding my game. thank you
#91
Posted 08 March 2009 - 07:52 AM
You can fix it tho but you'll need to edit the pal files within the ra2md.mix & that's not recommended as it can feck up the game if not done correctly.
#92
Posted 10 March 2009 - 10:50 PM
I just carried on with the messed up pals, I know RA2 inside out so having the colours messed up on a few things up is no big deal...
You can fix it tho but you'll need to edit the pal files within the ra2md.mix & that's not recommended as it can feck up the game if not done correctly.
okay cool work around i will use it thanks for the fix. i will back up my files as ususal.
thank you again migeater !!hell yeah im back on man!!
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