NPAE feedback thread
#61
Posted 27 February 2008 - 07:39 AM
#62
Posted 27 February 2008 - 09:48 PM
Don't fire two nukes at the same time, as in THIS case the second nuke will act as a identical clone of the first.
#63
Posted 07 March 2008 - 06:23 AM
When i finally discovered how to make veins work i found that 2 superweapons with
multimissile type cant work together in one building ¬¬ ...
[NAMISLTS]
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
Then I said: Well i will give to [ChemicalSpecial] the Fire superweapon type
[NAMISLTS]
Primary=ChemLauncher
EMPulseCannon=yes
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
;and more
Do you think it worked?
NO...... IE
And i tried and re-tried there and in another buildings
It seems that a building cant have Multimissile and a Fire type superweapons
together neither.
This sucks.
Another way to fix it?
Perhaps reactivating the ChemBomb type
#64
Posted 08 March 2008 - 01:52 PM
Acording to ppm, these are NPatch related. Please take a look. I am trying to find me problem myself but I cant. the error dont happens all the time, just sometimes.
Attached Files
Edited by FallenDwarf, 08 March 2008 - 01:54 PM.
#65
Posted 08 March 2008 - 07:53 PM
#66
Posted 28 March 2008 - 01:19 AM
EDIT: It is also hardcoded that SMOKEY must be the name of the trailer or it wont work.
Edited by FallenDwarf, 28 March 2008 - 01:39 AM.
#69 Guest_Dupl3xxx offline_*
Posted 08 April 2008 - 11:41 AM
~Dupl3xxx @ school
#70
Posted 08 April 2008 - 11:46 AM
#71
Posted 10 April 2008 - 12:09 AM
#72
Posted 12 April 2008 - 04:09 PM
NEW UPGRADE SYSTEM: When I upgrade deployed infantry into undeploy-able infantry, it gets stucked.
HELICOPTER CREW: When a copter is destroyed, leaves technician for example. The problem is he stucked somewhere in the skies.
When I do the same with the rocketeer, he's stucked and cannot be shot down (maybe I will replace him with ground version, but it's buggy).
Is it possible to do something with these?
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#75
Posted 21 April 2008 - 01:29 PM
nwe upgrade system isn't ideal, so it have some issues.NEW UPGRADE SYSTEM: When I upgrade deployed infantry into undeploy-able infantry, it gets stucked.
#77
Posted 27 May 2008 - 12:10 AM
#78 Guest_dubzac on public pc_*
Posted 25 June 2008 - 02:25 AM
1.some times the 4th side load srceen deosn't load
2. EVA sounds for 4th side fails when added to expandmd**.mix or elocal**.mix with both can be played acording to the mix tutorial.
3. sometimes aircraft plane move sideways when having the tag "IsNormalPlane=yes" is added when single missile with more than "ROF=10" is fired.
4.random errors happen if you click near the edge of the screen? Old TD cnc error?
5.manual is not clear about eva voices and how to add them (i got to editing evamd.ini but its not clear of a examples of adding eva voices but in my opioin is complex to first get any evea voice on please more examples it you ca.n
#80
Posted 27 June 2008 - 06:48 PM
it need new code for custom missiles.I want to ask something - are you going to make "MissileLazyCurve=yes" work for Custom Missile Types?
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