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NPAE feedback thread


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#41 SSTG

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Posted 09 January 2008 - 10:04 AM

Ok this is just a weird bug just crashes when ever I play as yuri and if I play against yuri it gives me that situation of a country with out MCV (automatic win) quite probably something wrong in the code just wondering if you can get some kind of clue where

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#42 VK

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Posted 09 January 2008 - 12:34 PM

art for unit is missing?
check voxels, etc.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#43 Guest_Guest_*

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Posted 09 January 2008 - 12:55 PM

SST check Owner tag for Yuris MCV and cosn yard

#44 SSTG

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Posted 10 January 2008 - 01:21 AM

Ah that fixed it I was missing some artmd ini code since I messed with the yacnst and Ltnk entries for my last rulesini but pasted fresh codes of them fixed my problem

thanks for the help
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#45 Dracaveli

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Posted 12 January 2008 - 12:23 AM

NPAE still refuses to run under windows 2000, any revision...

#46 VK

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Posted 12 January 2008 - 06:26 AM

NPAE still refuses to run under windows 2000, any revision...

what kind of error you have?
(IE, windows default, nothing, else)

I changed some code in NPAE but it seems to me that problem in another code.
can you upload Watson report?
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#47 EcclairLS

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Posted 12 January 2008 - 03:12 PM

Windows 2000... try running in administrator account...
There are times when a man remembered his greatest moments in life. Oh really? >_>

#48 Dracaveli

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Posted 13 January 2008 - 04:28 AM

Here's the Link

Edited by Dracaveli, 13 January 2008 - 04:30 AM.


#49 FallenDwarf

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Posted 13 January 2008 - 06:46 PM

It appears that Immunity to EMP does not work again. Was fixed in RPCE but dont work anymore.

Codes:

[VEHICLE]
ImmuneTo=Ice,EMP,EMP2,EMP3,EMP4,EMP5,GARGEMP,HACK


[ImmunityTypes]
12=GARGEMP


[GrenadeWH]
CellSpread=3
PercentAtMax=.7
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,100%,100%,50%,50%,50%,0%,0%
Conventional=yes
InfDeath=3
AnimList=EMPBLAST
ProneDamage=70%
Bright=true
CLDisableBlue=false
CLDisableGreen=true
CLDisableRed=true
EMEffect=true
ImmunityType=GARGEMP


Edited by FallenDwarf, 13 January 2008 - 06:46 PM.

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#50 VK

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Posted 14 January 2008 - 01:13 AM

The new revision #0011 I think will fix Windows 2000 problems.
It will be released at the nearest time :)
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#51 Dracaveli

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Posted 14 January 2008 - 03:25 AM

No rush, I'm having fun playing Batman: Vengeance....but would like to get up to speed on modding.. I've taken a break for way too long.....no use building without a base.

Edited by Dracaveli, 14 January 2008 - 03:26 AM.


#52 Guest_Guest_*

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Posted 14 January 2008 - 04:01 AM

The new revision #0011 I think will fix Windows 2000 problems.
It will be released at the nearest time :)


Will it also fix Immunity bug that I posted above? Check it out immunity is a great logic

#53 FallenDwarf

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Posted 29 January 2008 - 06:14 PM

Immunity works with EMP on some weapons but when its cellspread it dont work
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#54 SSTG

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Posted 03 February 2008 - 07:04 AM

Just wondering if I can get this checked my Hind whenever I try to build it keeps crashing the game

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#55 Gangster

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Posted 14 February 2008 - 08:21 AM

I have a problem with coding Nuke Clones. Two clones supposed to have different Weapons (Cluster and Chem) but instead i have moth Clusters or both Chemical Missiles like if one clone overwrite another. Can anyone conform is this a NPAE bug?

#56 Black Temple Gaurdian

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Posted 14 February 2008 - 12:09 PM

Post your codes, alos make sure they have different [names].

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#57 Gangster

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Posted 14 February 2008 - 12:15 PM

I cant post codes. I dont have a internet connection at home. But i can answer that both weapons are valid and have different [names] and uses different projecties, WHs.

#58 Dupl3xxx

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Posted 14 February 2008 - 02:56 PM

then do it one of the following:
transfere a text file with the codes of a floppy/memorystick
Wright it down on a sheat of paper
or the best sulation,
get internet :p

#59 Gangster

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Posted 25 February 2008 - 11:52 PM

Dupl3xxx you have killed me without a gun..

[MouseCursors]
...
...
...
MultiMissileAction=190,10,4,516,-1,12345,12345;example
ChemicalMissileAction=180,10,4,516,-1,12345,12345;example


[SuperWeaponTypes]
...
...
...
...
18=MultiSpecial
19=ChemicalSpecial

[NAMISL]
...
...
...
...
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial


[MultiSpecial]
;Basic Stuff
UIName=Name:NewNuke
Name=Nuke Test
IsPowered=true
RechargeTime=0.1
Type=MultiMissile 
Action=MultiMissileAction		;check out the Adding custom Actions page to find out more about this
WeaponType=NukeCarrier
SidebarImage=MLTIICON
ShowTimer=no
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
ActivateSound=ChaosDroneAttack;NukeSiren		  ;Activating sound
Warhead=NUKE				;Damaging warhead
NukeTakeOff=NUKETO			;Taking off anim
NukeDamage=1000				  ;Damage points when nuclear bomb explodes (regardless of source) )
NukeFirstAnim=NUKEBALL		;The anim played before the explosion itself
NukePayload=NukePayload		  ;Damaging weapon
NukePsiWarning=PSIWARN		;PsiWarn animation

[ChemicalSpecial]
;Basic Stuff
UIName=Name:NewNuke2
Name=Nuke Test
IsPowered=false
RechargeTime=0.1
Type=MultiMissile 
Action=ChemicalMissileAction		;check out the Adding custom Actions page to find out more about this
WeaponType=ChemLauncher
SidebarImage=CHEMICON
ShowTimer=no
DisableableFromShell=yes
Range=3
LineMultiplier=2
;New Tags
ActivateSound=ChaosDroneAttack;NukeSiren		  ;Activating sound
Warhead=NUKE				;Damaging warhead
NukeTakeOff=NUKETO			;Taking off anim
NukeDamage=1000				  ;Damage points when nuclear bomb explodes (regardless of source) )
NukeFirstAnim=NUKEBALL		;The anim played before the explosion itself
NukePayload=NukePayload		  ;Damaging weapon
NukePsiWarning=PSIWARN		;PsiWarn animation
ManualControl=yes
AuxBuilding=NAWAST

;Weapons

[NukeCarrier]
Damage=130
ROF=80
Range=30
Projectile=MultiMissile
Speed=35; was 10
Warhead=HE
Report=CivAttack;SAMSHOT1
;Projectile=GiantNukeUp
;Speed=100
;Warhead=NukeMaker

[ChemLauncher]
Damage=100
ROF=1; 0
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1

;Projectiles

[MultiMissile]
Arm=2
High=yes
VeryHigh=yes
Shadow=no
Proximity=yes
Cluster=10		; number of small missiles to launch
Ranged=yes
AA=no
Image=MISLMLTI
ROT=4
Color=DarkGreen
Airburst=yes
AirburstWeapon=MultiCluster
IgnoresFirestorm=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ChemMissile]
Arm=2
VeryHigh=yes
Cluster=8
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

Happy now? So.. where is a problem?

Edited by Gangster, 27 February 2008 - 07:58 AM.


#60 Guest_Guest_*

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Posted 26 February 2008 - 01:45 AM

[NAMISL]
SuperWeapon=NukeSpecial

[MultiSpecial]

---


Those two are not the same, NukeSpecial(orginal) and MultiSpecial. I dont kno...ehh whatever




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