NPAE feedback thread
Posted 09 January 2008 - 10:04 AM
Posted 09 January 2008 - 12:55 PM
Posted 10 January 2008 - 01:21 AM
thanks for the help
Posted 12 January 2008 - 12:23 AM
Posted 12 January 2008 - 06:26 AM
what kind of error you have?
NPAE still refuses to run under windows 2000, any revision...
(IE, windows default, nothing, else)
I changed some code in NPAE but it seems to me that problem in another code.
can you upload Watson report?
Posted 12 January 2008 - 03:12 PM
Posted 13 January 2008 - 06:46 PM
Edited by FallenDwarf, 13 January 2008 - 06:46 PM.
Posted 14 January 2008 - 03:25 AM
Edited by Dracaveli, 14 January 2008 - 03:26 AM.
Posted 14 January 2008 - 04:01 AM
The new revision #0011 I think will fix Windows 2000 problems.
It will be released at the nearest time
Will it also fix Immunity bug that I posted above? Check it out immunity is a great logic
Posted 29 January 2008 - 06:14 PM
Posted 03 February 2008 - 07:04 AM
Posted 14 February 2008 - 08:21 AM
Posted 14 February 2008 - 12:09 PM
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
Posted 14 February 2008 - 12:15 PM
Posted 14 February 2008 - 02:56 PM
transfere a text file with the codes of a floppy/memorystick
Wright it down on a sheat of paper
or the best sulation,
Posted 25 February 2008 - 11:52 PM
[MouseCursors] ... ... ... MultiMissileAction=190,10,4,516,-1,12345,12345;example ChemicalMissileAction=180,10,4,516,-1,12345,12345;example [SuperWeaponTypes] ... ... ... ... 18=MultiSpecial 19=ChemicalSpecial [NAMISL] ... ... ... ... SuperWeapon=MultiSpecial SuperWeapon2=ChemicalSpecial [MultiSpecial] ;Basic Stuff UIName=Name:NewNuke Name=Nuke Test IsPowered=true RechargeTime=0.1 Type=MultiMissile Action=MultiMissileAction ;check out the Adding custom Actions page to find out more about this WeaponType=NukeCarrier SidebarImage=MLTIICON ShowTimer=no DisableableFromShell=yes Range=7 LineMultiplier=2 ;New Tags ActivateSound=ChaosDroneAttack;NukeSiren ;Activating sound Warhead=NUKE ;Damaging warhead NukeTakeOff=NUKETO ;Taking off anim NukeDamage=1000 ;Damage points when nuclear bomb explodes (regardless of source) ) NukeFirstAnim=NUKEBALL ;The anim played before the explosion itself NukePayload=NukePayload ;Damaging weapon NukePsiWarning=PSIWARN ;PsiWarn animation [ChemicalSpecial] ;Basic Stuff UIName=Name:NewNuke2 Name=Nuke Test IsPowered=false RechargeTime=0.1 Type=MultiMissile Action=ChemicalMissileAction ;check out the Adding custom Actions page to find out more about this WeaponType=ChemLauncher SidebarImage=CHEMICON ShowTimer=no DisableableFromShell=yes Range=3 LineMultiplier=2 ;New Tags ActivateSound=ChaosDroneAttack;NukeSiren ;Activating sound Warhead=NUKE ;Damaging warhead NukeTakeOff=NUKETO ;Taking off anim NukeDamage=1000 ;Damage points when nuclear bomb explodes (regardless of source) ) NukeFirstAnim=NUKEBALL ;The anim played before the explosion itself NukePayload=NukePayload ;Damaging weapon NukePsiWarning=PSIWARN ;PsiWarn animation ManualControl=yes AuxBuilding=NAWAST ;Weapons [NukeCarrier] Damage=130 ROF=80 Range=30 Projectile=MultiMissile Speed=35; was 10 Warhead=HE Report=CivAttack;SAMSHOT1 ;Projectile=GiantNukeUp ;Speed=100 ;Warhead=NukeMaker [ChemLauncher] Damage=100 ROF=1; 0 Range=6 Projectile=ChemMissile Speed=30 Warhead=Gas Report=ICBM1 ;Projectiles [MultiMissile] Arm=2 High=yes VeryHigh=yes Shadow=no Proximity=yes Cluster=10 ; number of small missiles to launch Ranged=yes AA=no Image=MISLMLTI ROT=4 Color=DarkGreen Airburst=yes AirburstWeapon=MultiCluster IgnoresFirestorm=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [ChemMissile] Arm=2 VeryHigh=yes Cluster=8 ;Shadow=no Proximity=yes Ranged=yes AA=no Image=MISLCHEM ROT=4 Color=DarkGreen IgnoresFirestorm=yes
Happy now? So.. where is a problem?
Edited by Gangster, 27 February 2008 - 07:58 AM.
Posted 26 February 2008 - 01:45 AM
Those two are not the same, NukeSpecial(orginal) and MultiSpecial. I dont kno...ehh whatever
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