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Vanilla Allied


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#1 genobreaker

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Posted 18 January 2008 - 05:29 PM

Changelog:...

Allied Army/Vanila Allied

Units:

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Longbow
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command
- Fires missiles for Tanks and Buildings, machine guns for Infantry.
- Weak against anti air weapons
Credit: Mig Eater (Voxel)

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Microwave Tank
Cost: $1500
Prerequisite: Allied War Factory, Allied Battle Lab
- Disables Defense Buildings/Oil Derricks/Jamming Radar Buildings
- Kills infantry with its beam
- Weak against Aircraft, Tanks and Anti-Tank weapons
Credit: MadHQ (Voxel)

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Fortress Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Weak against anti air weapons.

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Battleship
Cost: $2000
Prerequisite: Allied Naval Shipyard, Allied Battle Lab
- Long range naval artillery
- Weak against Aircraft and Anti-Ship submarines.
Credit: Napalm (Voxel), Xeno (SHP Cameo)

Buildings:

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Internet Center
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Hacks Internet
- Donates $2000 for every 5mins
Credit: Argcmdr (SHP Building)

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Command Center
Cost: $2000
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Holds general powers.
- Varies on different allied generals.
- Generic general power obtained is Airborne
Credit: Zixia (SHP) Counter Unios/FangKong Mod

Upgrades:


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Power Turbine
Cost: $400
Prerequisite: Allied Power Plant, Allied Construction Yard, Allied Battle Lab
- Adds more Power by 100

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A.P. Bullets
Cost: $500
Prerequisite: Pillbox,Construction Yard, Allied Battle Lab
- Increase Pillbox Damage

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Laser Guided Missiles
Cost: $500
Prerequisite: Patriot Missile, Allied Construction Yard, Allied Battle Lab
- Increase Damage
- Increase Range

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Autoloader
Cost: $1000
Prerequisite: Grand Cannon, Allied Construction Yard, Allied Battle Lab
- Decreased ROF
- More Faster
Credit: Gamemate (SHP Cameo)

General Powers:

Posted ImagePosted Image
A10 Strike
Countdown: 8:00
- Accessed from the Allied Command center, launches three A10's to strike an area.

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Airborne
Countdown: 6:00
- Accessed from the Allied Command center, Airborne chutes 18 G.I. at 2 planes

Other Modifications:

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Sniper
Sniper can now deploy, it has longer range when deployed

Allied Wall
new prerequisite: Allied Construction Yard

Patriot Missiles
new prerequisite: Allied Construction Yard, Allied Air Force Command

Grand Cannon
new prerequisite: Allied Construction Yard, Allied Battle Lab

Mirage Tank
new prerequisite: Allied Construction Yard, Allied Air Force Command, Allied Battle Lab

Seal
new prerequisite: Allied Construction Yard, Allied Air Force Command, Allied Battle Lab

Dolphin
new prerequisite: Allied Naval Shipyard, Allied Air Force Command, Allied Battle Lab

- Black Eagle is available
- Sniper is available
- Tank Destroyer is available
- Grand Cannon is available

Graphical Enhancements:

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Allied Battle Lab

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Engineer
- new cameo and shp
Credit: Bobing About (SHP)

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Chrono Legionnaire
- chrono blast when deployed
- wipes infantry instantly

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Robot Tank
- New voxel turret

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Grizzly Battle Tank
- New Voxel retexture
Credit: Gamemate (Voxel)

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I.F.V.
- New Voxel
Credit: Mig Eater (Voxel)

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Tank Destroyer
- New Voxel
Credit: Issly (Voxel), Mig Eater voxel recolor, ConMan/X.A.W. Mod

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Mirage Tank
- New Voxel
Credit: Stinger (Voxel)

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Patriot Missile
- New Turret Voxel
Credit: ConMan/X.A.W. Mod (Voxel)

==============================

Edited by genobreaker, 04 October 2009 - 01:15 PM.

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#2 wcvechten

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Posted 18 January 2008 - 07:31 PM

so,if i get it right,the command center deploys ALL (teamspecial) General powers?

#3 genobreaker

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Posted 19 January 2008 - 04:28 AM

yes, and also capturable... you can get the command center of laser general and gain laser strike... or airforce with moab and so on...
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#4 wcvechten

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Posted 19 January 2008 - 10:28 AM

ok,im gunna do a 1v7 and im gunna Capture 6 Centers So i CAN PWN 1 ENEMY WITH ALL WEPS @ TEH SAME TIME >=D MUWHAHAHAHA

alright,that was weird

#5 genobreaker

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Posted 20 January 2008 - 05:47 PM

lol... try playing it with brutal... you only get pwned... lol
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#6 wcvechten

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Posted 21 January 2008 - 07:03 AM

lol,i will do that on brutal,xD

#7 genobreaker

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Posted 22 January 2008 - 05:48 PM

lol hahaha... ok posts now comes with screenshots...
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#8 Aro

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Posted 22 January 2008 - 06:48 PM

The cameos are great! Did you make them?
Aro - Leader of Twisted Insurrection and Evolution.

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#9 genobreaker

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Posted 22 January 2008 - 06:51 PM

lol hahaha...

got it everywhere lol... :thumbsupsmiley:
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#10 wcvechten

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Posted 25 January 2008 - 03:22 PM

i like the bship and the center is kinda weird to me,but alright

#11 genobreaker

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Posted 26 January 2008 - 04:26 AM

lol to the command center... i think anyone doesnt like that one ...
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#12 Rentt Redwood

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Posted 26 April 2008 - 02:44 AM

Is the Command Center going to change, then??

#13 Guest_Darknessvolt_*

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Posted 26 April 2008 - 03:46 AM

I like the Command Center. It's a bit cartoony but, it is also a bit of inspiration to play in your mod. LOL.

Can I have it?! Just using it on my personal mod.

#14 Romanul

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Posted 26 April 2008 - 04:03 AM

I saw it on the chinese forum YNFOX and i dont know if it was public.

#15 Guest_Darknessvolt_*

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Posted 26 April 2008 - 01:30 PM

Yeah, but I don't want to go back to the chinese community. It's because of the annoying language installation. So whatever I really like that Command Center. Just for my personal mod.

#16 Pokemon SIGMA 6 SpecOps

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Posted 13 August 2008 - 11:21 AM

Changelog:...

Allied Army/Vanila Allied

Units:

Posted Image
Longbow
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command
- Fires missiles for Tanks and Buildings, machine guns for Infantry.
- Weak against anti air weapons
Credit: Daz (Voxel)

Posted Image
Fortress Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Weak against anti air weapons.

Posted Image
Battleship
Cost: $2000
Prerequisite: Allied Naval Shipyard, Allied Battle Lab
- Long range naval artillery
- Weak against Aircraft and Anti-Ship submarines.
Credit: Napalm (Voxel), Xeno (SHP Cameo)

Buildings:

Posted Image
Command Center
Cost: $2000
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Holds general powers.
- Varies on different allied generals.
- Generic general power obtained is Airborne
Credit: ???? *lol its chinese* (SHP)

General Powers:

Posted Image
Airborne
Countdown: 6:00
- Accessed from the Allied Command center, Airborne chutes 18 G.I. at 2 planes

Other Modifications:
- Black Eagle is available
- Sniper is available
- Tank Destroyer is available
- Grand Cannon is available

==============================



More units plsss..... :xcahik_:

#17 Misthero

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Posted 17 August 2008 - 04:08 AM

Dude, check the Allied Generals -_-... (staring at new guy)

So when will Allies get some MBT? :/ or heavy (Like the Paladin Tanks perhaps..?)
Posted Image
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#18 genobreaker

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Posted 02 November 2008 - 09:55 PM

lol haha... bumped!

UPDATED:

Added Internet Center
Added Power Turbine Upgrade
Added A.P. Bullets Upgrade
Added Laser Guided Missile Upgrade
Added Autoloader Upgrade

check first post

Edited by genobreaker, 02 November 2008 - 09:55 PM.

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#19 Devastator

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Posted 03 November 2008 - 10:07 AM

Questions...
1. I thought you said the power turbines glow or something??
2. About the a.p. bullets upgrade, does it make the pill box more affective versus armor or just increase damage?
3. What about soviet add? I want to see some soviets!! ;)

#20 genobreaker

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Posted 03 November 2008 - 11:15 AM

well its like the same... making more effective against armor also increases damage to infantry...

the turbines on the powerplant sides glows

yes, wait for the soviets... i will update it...
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